LCC:初始化包含结构的结构?
以下代码片段在使用 gcc 的 Mac OS X 上编译得很好,但在使用 lcc-win32 的 Windows 上编译失败:
typedef struct Foo Foo;
typedef struct Bar Bar;
struct Bar { int age; int height; };
struct Foo { Bar barOne; Bar barTwo; };
// Elsewhere, in some function:
Bar barOne = { 2, 4 };
Bar barTwo = { 6, 8 };
Foo instance = { barOne, barTwo };
并给出以下错误:
发现“struct Bar”预期为“int”
我可以通过这种方式初始化结构来“克服”这个问题:
Foo instance = { barOne.age, barOne.height, barTwo.age, barTwo.height };
所以,我明白发生了什么......但我觉得这使我的代码变得更加复杂(我需要理解我正在使用的其他结构的实现和布局,而不是简单地使用它们 - 如果该布局发生变化,我必须将更改传递给使用该结构的其他任何人)。
我想知道 LCC 是否“更严格”(遵守某些标准)或“更愚蠢”(编译器太愚蠢,无法处理这种情况)。
谢谢。
另外,请参阅我的其他 LCC-Win32 问题: LCC:前向声明 Typedef' d 枚举失败?
The following code snippet compiles just fine on Mac OS X with gcc, but fails to compile on Windows with lcc-win32:
typedef struct Foo Foo;
typedef struct Bar Bar;
struct Bar { int age; int height; };
struct Foo { Bar barOne; Bar barTwo; };
// Elsewhere, in some function:
Bar barOne = { 2, 4 };
Bar barTwo = { 6, 8 };
Foo instance = { barOne, barTwo };
And gives this error:
found 'struct Bar' expected 'int'
I can 'overcome' this by initializing the struct this way:
Foo instance = { barOne.age, barOne.height, barTwo.age, barTwo.height };
So, I understand what's going on... but I feel like this makes my code a lot more complex (I need to understand the implementation and layout of the other structs I'm using, instead of simply consuming them - and if that layout changes, I have to spider that change out to anyone else using the struct).
I'm wondering if LCC is being either "more strict" (adhering to some standard) or "more dumb" (the compiler is too dumb to handle this situation).
Thanks.
Also, please see my other LCC-Win32 question: LCC: Forward Declaration of Typedef'd Enum Failing?
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如所写:
代码应该无法在任何地方编译(特别是在带有 GCC 4.6.0 的 MacOS X 10.7.1 上失败),并出现这些错误(以及其他一些错误):
这是因为您尝试使用
Bar
在它被定义之前。反转结构体定义的顺序,并修复 Bar 中的语法错误(逗号应该是分号;缺少分号),然后(最后)它在 MacOS X 上进行编译。标准对于使用结构体有何规定初始化器?
考虑函数的上下文(此代码在 GCC 设置为 fussy 的情况下编译正常):
从表面上看,在我看来
barOne
和barTwo
不是单个表达式。然而,该标准接着说:如果聚合必须用大括号括起来,那么这样写就可以了:
不过,GCC 强烈拒绝这种构造。
总体而言,我倾向于相信GCC的判断,并指责LCC没有有效处理案件。有争议的是,这需要对 C 标准的第 6.7.8 节进行完整的解析,并且我没有提供所有材料(在开始示例之前,请参阅第 23 节)。
As written:
the code should fail to compile everywhere (and specifically fails on MacOS X 10.7.1 with GCC 4.6.0) with these errors (plus some others):
This is because you try to use
Bar
before it is defined. Reverse the order of the structure definitions, and fix the syntax errors in Bar (comma should be semi-colon; missing semi-colon), and then (finally) it does compile on MacOS X.What does the standard say about using structures as initializers?
Consider the context of a function (this code compiles OK with GCC set fussy):
Superficially, it looks to me like
barOne
andbarTwo
are not single expressions. However, the standard goes on to say:If the aggregates had to be enclosed braces, then writing this would work:
GCC emphatically rejects this construct, though.
On the whole, I'm inclined to trust GCC's judgement and point the finger at LCC not handling a case validly. Disputing that will require a complete parsing of §6.7.8 of the C standard, and I've not provided all the material (it goes to ¶23 before starting on the examples).
有时,它被称为“Little C 编译器”并不是无缘无故的。它可以处理大多数事情,但为了节省空间和时间,在这些情况下通常会更严格。实现看起来简单的东西通常不是在编译器中实现的。要么是 LCC 从未更新来处理这些情况。使用 LCC 而不是 Borland、MSVC++、Cygin/MingW32 gcc 是否有具体原因?
Well it's not called the Little C Compiler sometimes for nothing. It can handle most things but to save space and time it will generally be stricter in these cases. Implementing something that looks simple usually isn't in a compiler. Either that or LCC was just never updated to handle these situations. Is there a specific reason for using LCC instead of Borland, MSVC++, Cygin/MingW32 gcc?