如何在 XNA+C# 中将纹理合并为一个?

发布于 2024-11-30 18:01:24 字数 112 浏览 1 评论 0原文

我有一个模型,它不止只有一个纹理,我希望将这些纹理合并为一个纹理,这样我就可以为每个模型/网格使用一个纹理。

有没有一个好的算法呢?首选 C#,首选 XNA4。

提前致谢: 彼得

I have a model, that has more then just one texture, and I want to have these textures merged into one texture, so I can use one texture per one model/mesh.

Is there a good algorithm for this? Prefered C#, prefered XNA4.

Thanks in advance:
Péter

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评论(3

迷离° 2024-12-07 18:01:24

我认为最好的方法是在模型编辑器中执行此操作。

I think the best way would be to do this in your model editor.

难如初 2024-12-07 18:01:24

虽然实现起来并不容易,但您可以制作一个模型处理器,将纹理合并为一个。

您可以使用此代码来了解如何操作:

A. 打包纹理:

http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet

B. 要更改模型以使用新纹理:

http://create.msdn.com/en-US/education/catalog/sample /custom_model_importer

Though is not easy to implement you can do a model processor that merge the textures into one.

you can use this code to know how do it:

A. To pack the textures:

http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet

B. To change your model to use the new texture:

http://create.msdn.com/en-US/education/catalog/sample/custom_model_importer

清风疏影 2024-12-07 18:01:24

如果您确实愿意,可以在像素着色器中相当轻松地完成此操作。您基本上需要编写一个着色器,它接受两个纹理并将它们组合起来,然后将所述着色器绘制到纹理渲染目标。如果您不确定如何执行此操作,我建议您开始阅读着色器编程,因为它是 3D 图形编程不可或缺的一部分。

或者,您可以只使用多重纹理并避免合并纹理: http:// www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php

You can do this in a pixel shader rather easily if you really wanted to. You would basically need to write a shader which takes in two textures and combines them then draw said shader out to a texture render target. If you're unsure how to do this I suggest you start reading up on shader programming as it's an integral part of 3D graphics programming.

Alternatively you can just use multitexturing and avoid merging texturse: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php

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