将程序从 FreeBASIC 转换为 Python:全局变量
在上一篇文章中,我被告知我正在使用 Python 进行编码,就像使用 BASIC 进行编码一样(我还没有使用 Python 进行“思考”)。这可能是真的,这就是我需要帮助的原因。话虽这么说,到目前为止我已经读了一本关于 Python 的书(Bytes of Python),我在网上又买了两本书(其中一本是Invent with Python,我正在阅读),我从新波士顿做了很多教程。不过,我的问题对你来说可能听起来很新手。
在 FreeBasic 中,变量都是全局的。在 Python 中,我必须为我创建的每个新函数将它们全球化。这不太实用。那么我应该做什么? “Python 母语人士”将如何解决这个问题?下面你会发现我创建的一个小程序,我在函数内的所有变量中进行了全球化。
#-*- coding: iso8859_1 -*-
import random
ca1 = 10
ca2 = 10
taco = 20
pv1 = random.randint(1,10)
pv2 = random.randint(1,10)
cnt = 0
pv1Dep = pv1
pv2Dep = pv2
ast = "*" * 7
d20_1 = random.randint(1,20)
d8_1 = random.randint(1,8)
d20_2 = random.randint(1,20)
d8_2 = random.randint(1,8)
def intro():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Imaginez deux guerriers de D&D 2e édition qui se battent."
print
print "Guerrier 1: " + str(pv1) + " PV, épée longue (1-8 points de dégât), TACO de 20, CA de " + str(ca1) + "."
print "Guerrier 2: " + str(pv2) + " PV, épée longue (1-8 points de dégât), TACO de 20, CA de " + str(ca2) + "."
print
def nouveauCombat():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print ast + "NOUVEAU COMBAT" + ast
print
while ((pv1 > 0) and (pv2 > 0)):
cnt = cnt + 1
print ast + "ROUND " + str(cnt) + ": INITIATIVE" + ast
print
calcInitiative()
print
print ast + "RESULTAT" + ast
print
resultat()
def calcInitiative():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
initiative1 = random.randint(1,10)
initiative2 = random.randint(1,10)
print "Le guerrier 1 fait son jet d'initiative."
print str(initiative1) + "!"
print
print "Le guerrier 2 fait son jet d'initiative."
print str(initiative2) + "!"
print
if initiative1 == initiative2:
print "Les deux guerriers attaquent au même moment."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque1()
print
attaque2()
elif initiative1 < initiative2:
print "Le guerrier 1 attaque en premier."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque1()
print
if pv2 > 0:
print
attaque2()
else:
print "Le guerrier 2 attaque en premier."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque2()
print
if pv1 > 0:
print
attaque2()
def attaque1():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le guerrier 1 fait son jet de toucher."
print str(d20_1) + "!"
if d20_1 >= ca2:
print "Touché!"
pv2 = pv2 - d8_1
print str(d8_1) + " points de dégât!"
print "Le guerrier 2 est à " + str(pv2) + "/" + str(pv2Dep) + " PV!"
else:
print "Raté!"
def attaque2():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le guerrier 2 fait son jet de toucher."
print str(d20_2) + "!"
if d20_2 >= ca1:
print "Touché!"
pv1 = pv1 - d8_2
print str(d8_2) + " points de dégât!"
print "Le guerrier 1 est à " + str(pv1) + "/" + str(pv1Dep) + " PV!"
else:
print "Raté!"
def resultat():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le combat prend fin au round " + str(cnt) + "."
print
if pv1 == pv1Dep:
print "Le guerrier 1 n'a pas la moindre égratignure."
elif pv1 > 0:
print "Le guerrier 1 est blessé."
else:
print "Le guerrier 1 est mort."
print "Il finit le combat avec " + str(pv1) + "/" +str (pv1Dep) + " PV."
print
if pv2 == pv2Dep:
print "Le guerrier 2 n'a pas la moindre égratignure."
elif pv2 > 0:
print "Le guerrier 2 est blessé."
else:
print "Le guerrier 2 est mort."
print "Il finit le combat avec " + str(pv2) + "/" +str (pv2Dep) + " PV."
print
intro()
nouveauCombat()
In a previous post, I was told I am coding in Python like you would in BASIC (I am not "thinking" in Python yet). This is probably true and this is why I need help. This being said, I have read one book about Python so far (Bytes of Python), I bought two more books online (one of which is Invent with Python, which I am reading) and I did many tutorials from The New Boston. Still, my question might sound newbie-ish to you.
In FreeBasic, variables are all globalized. In Python, I have to globalize them for every single new function I create. This isn't very practical. So what am I expected to do? How would a "native Python speaker" tackle this problem? Below you'll find a small program I have created where I globalize in all my variables inside functions.
#-*- coding: iso8859_1 -*-
import random
ca1 = 10
ca2 = 10
taco = 20
pv1 = random.randint(1,10)
pv2 = random.randint(1,10)
cnt = 0
pv1Dep = pv1
pv2Dep = pv2
ast = "*" * 7
d20_1 = random.randint(1,20)
d8_1 = random.randint(1,8)
d20_2 = random.randint(1,20)
d8_2 = random.randint(1,8)
def intro():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Imaginez deux guerriers de D&D 2e édition qui se battent."
print
print "Guerrier 1: " + str(pv1) + " PV, épée longue (1-8 points de dégât), TACO de 20, CA de " + str(ca1) + "."
print "Guerrier 2: " + str(pv2) + " PV, épée longue (1-8 points de dégât), TACO de 20, CA de " + str(ca2) + "."
print
def nouveauCombat():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print ast + "NOUVEAU COMBAT" + ast
print
while ((pv1 > 0) and (pv2 > 0)):
cnt = cnt + 1
print ast + "ROUND " + str(cnt) + ": INITIATIVE" + ast
print
calcInitiative()
print
print ast + "RESULTAT" + ast
print
resultat()
def calcInitiative():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
initiative1 = random.randint(1,10)
initiative2 = random.randint(1,10)
print "Le guerrier 1 fait son jet d'initiative."
print str(initiative1) + "!"
print
print "Le guerrier 2 fait son jet d'initiative."
print str(initiative2) + "!"
print
if initiative1 == initiative2:
print "Les deux guerriers attaquent au même moment."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque1()
print
attaque2()
elif initiative1 < initiative2:
print "Le guerrier 1 attaque en premier."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque1()
print
if pv2 > 0:
print
attaque2()
else:
print "Le guerrier 2 attaque en premier."
print
print ast + "ROUND " + str(cnt) + ": ATTAQUE" + ast
print
attaque2()
print
if pv1 > 0:
print
attaque2()
def attaque1():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le guerrier 1 fait son jet de toucher."
print str(d20_1) + "!"
if d20_1 >= ca2:
print "Touché!"
pv2 = pv2 - d8_1
print str(d8_1) + " points de dégât!"
print "Le guerrier 2 est à " + str(pv2) + "/" + str(pv2Dep) + " PV!"
else:
print "Raté!"
def attaque2():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le guerrier 2 fait son jet de toucher."
print str(d20_2) + "!"
if d20_2 >= ca1:
print "Touché!"
pv1 = pv1 - d8_2
print str(d8_2) + " points de dégât!"
print "Le guerrier 1 est à " + str(pv1) + "/" + str(pv1Dep) + " PV!"
else:
print "Raté!"
def resultat():
global ca1
global ca2
global taco
global pv1
global pv2
global cnt
global pv1Dep
global pv2Dep
global d20_1
global d8_1
global d20_2
global d8_2
print "Le combat prend fin au round " + str(cnt) + "."
print
if pv1 == pv1Dep:
print "Le guerrier 1 n'a pas la moindre égratignure."
elif pv1 > 0:
print "Le guerrier 1 est blessé."
else:
print "Le guerrier 1 est mort."
print "Il finit le combat avec " + str(pv1) + "/" +str (pv1Dep) + " PV."
print
if pv2 == pv2Dep:
print "Le guerrier 2 n'a pas la moindre égratignure."
elif pv2 > 0:
print "Le guerrier 2 est blessé."
else:
print "Le guerrier 2 est mort."
print "Il finit le combat avec " + str(pv2) + "/" +str (pv2Dep) + " PV."
print
intro()
nouveauCombat()
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除非要分配名称,否则不需要将名称声明为全局名称。
You don't need to declare a name as global unless you are going to assign to it.
我重新组织了您的程序,向您展示面向对象编程的基础知识。您需要了解类和对象。您还应该查看字符串格式,了解将字符串组合在一起的正确方法。
基本上,您创建两个玩家对象,然后为这两个玩家创建一个战斗对象。然后,您在战斗对象上调用方法以实际进行战斗。
self
是类 的实例 引用自身的方式。任何好的 Python 教程都应该教您所有这些内容。唯一剩下的全局变量是一个常量,
ast
。全局常量有时是可以的。I've reorganized your program to show you the basics of object oriented programming. You need to learn about classes and objects. You should also look at string formatting for the right way to put strings together.
Basically, you create two player objects, and then create a combat object for those two players. Then, you call methods on the combat object in order to actually do the combat.
self
is how an instance of a class refers to itself. Any good Python tutorial should teach you about all of these things.The only remaining global variable is a constant,
ast
. Global constants can occasionally be OK.在 Python 中,与许多现代语言一样,大量使用全局变量被认为是一种反模式。原因有很多:
您应该努力传递每个函数所需的数据:
如果您需要捕获从一个函数到下一个函数的状态,您可以将其包装到一个类中。
总之,您几乎从不需要全局变量,但在许多情况下,您需要一些非全局变量。
In python, as in many modern languages, prolific use of global variables is considered an anti-pattern. There are lots of reasons why:
You should endevor to pass the data each function needs:
If you need to capture state from one function to the next, you can wrap that into a class.
In summary, You almost never need globals, but in many cases, you need to have something that is not global.
默认情况下的全局变量被广泛(普遍?)认为是设计缺陷。如果你想编写“Pythonic”代码,你应该努力拥有尽可能少的全局状态。
Global variables by default are widely (universally?) considered a design flaw. If you want to write "Pythonic" code, you should strive to have the smallest possible amount of global state.