如何找到box2d中形状内部的触摸位置?
请任何人帮助我,
我在我的项目中创建了边缘。我知道如何检查触摸位置是否在形状内部,
if (fix->TestPoint(locationWorld))
{
CCLOG(@"****touch inside shape***");
}
但我想创建六边形形状,并且我需要球创建内部六边形形状并在六边形内部移动。
我使用以下代码将球移动到六边形形状内: b2BodyDef 地面BodyDef; groundBodyDef.position.Set(0, 0); b2Body* groundBody = world->CreateBody(&groundBodyDef);
int countVal=[pos count];
// Define the ground box shape.
b2PolygonShape groundBox;
int range=[pos count]-2;
CCLOG(@"countVal=%d,range=%d",countVal,range);
for (int i=0; i<=range; i=i+2)
{
float x1,y1,x2,y2;
x1=[[pos objectAtIndex:i] floatValue];
y1=[[pos objectAtIndex:i+1] floatValue];
if (i==range)
{
x2=[[pos objectAtIndex:0] floatValue];
y2=[[pos objectAtIndex:1] floatValue];
}
else
{
x2=[[pos objectAtIndex:i+2] floatValue];
y2=[[pos objectAtIndex:i+3] floatValue];
}
CCLOG(@"x1=%f,y1=%f,x2=%f,y2=%f",x1,y1,x2,y2);
groundBox.SetAsEdge(b2Vec2(x1/PTM_RATIO,y1/PTM_RATIO),b2Vec2(x2/PTM_RATIO,y2/PTM_RATIO));
groundBody->CreateFixture(&groundBox, 0);
}
但我不知道如何找到多边形内部的触摸位置。我使用 cocos2d 和 box2d
请任何人帮助我
pls any one help me
i have create the edges in my project.i know how to check touch position is inside the shape
if (fix->TestPoint(locationWorld))
{
CCLOG(@"****touch inside shape***");
}
but i want create hexagon shape and i need to ball create inside hexagon shape and move inside hexagon.
i did ball move inside hexagon shape using below code:
b2BodyDef groundBodyDef;
groundBodyDef.position.Set(0, 0);
b2Body* groundBody = world->CreateBody(&groundBodyDef);
int countVal=[pos count];
// Define the ground box shape.
b2PolygonShape groundBox;
int range=[pos count]-2;
CCLOG(@"countVal=%d,range=%d",countVal,range);
for (int i=0; i<=range; i=i+2)
{
float x1,y1,x2,y2;
x1=[[pos objectAtIndex:i] floatValue];
y1=[[pos objectAtIndex:i+1] floatValue];
if (i==range)
{
x2=[[pos objectAtIndex:0] floatValue];
y2=[[pos objectAtIndex:1] floatValue];
}
else
{
x2=[[pos objectAtIndex:i+2] floatValue];
y2=[[pos objectAtIndex:i+3] floatValue];
}
CCLOG(@"x1=%f,y1=%f,x2=%f,y2=%f",x1,y1,x2,y2);
groundBox.SetAsEdge(b2Vec2(x1/PTM_RATIO,y1/PTM_RATIO),b2Vec2(x2/PTM_RATIO,y2/PTM_RATIO));
groundBody->CreateFixture(&groundBox, 0);
}
but i dont know how to find touch position is inside polygon shape.i use cocos2d with box2d
pls any one help me
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最后我得到了答案:
我正在检查该点是否在多边形内部:
Finally i got the answer:
i am checking if the point is inside polygon: