动态壁纸服务中的 min3D?
我最近一直在研究 min3D 库,学习如何使用 Android 的 openGL 功能(这很令人沮丧,哈哈)。我正在尝试修改 GLWallpaperService @ https://github.com/markfguerra/GLWallpaperService 以与 min3D 一起使用我最终遇到了大量错误,因为这个库主要是为与标准活动一起使用而编写的。
min3D 可以在 @ http://code.google.com/p/min3d/
找到任何人或任何人都可以给我关于如何或需要修改什么才能使用 min3D 例程的建议吗?
Nicholas Gramlich 成功地为 AndEngine(他开发的)编写了一个扩展,以便将他的 2D 例程用于精灵动画,并且它的工作原理几乎完美无缺,我想对 3D 元素做同样的事情。
任何帮助将不胜感激。
I have been playing around with the min3D libraries a bit lately learning how to use the openGL functionality of Android (it's been frustrating lol). I am trying to modify the GLWallpaperService @ https://github.com/markfguerra/GLWallpaperService to work with min3D and I just wind up with a ton of errors since this library was primarily written for use with a standard Activity.
min3D can be found @ http://code.google.com/p/min3d/
has anyone or can anyone give me advice on how or what needs modified in order to use the min3D routines?
Nicholas Gramlich was able to successfully write an extension for AndEngine(which he developed) in order to use his 2D routines for sprite animation and it works pretty much flawlessly, I would like to do the same but with 3D elements.
Any help would be greatly appreciated.
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请参阅 https://code.google.com/p/min3d-live-壁纸-fork/
它允许使用 min3d 轻松构建动态壁纸
Look at https://code.google.com/p/min3d-live-wallpaper-fork/
Its allow build live wallpaper with min3d easy
Nicholas 刚刚上传了一个新的 AndEngine OpenGL2发布。我用它来实现动态壁纸(背景+动画,基于OpenGL着色器)。它不是 100% 稳定,但提供了可接受的质量水平。
Nicholas just uploaded a new AndEngine OpenGL2 release. I used it to implement live wallpaper (background + animation, that is based on OpenGL shaders). It`s not 100% stable, but provides acceptable level of quality.