We don’t allow questions seeking recommendations for software libraries, tutorials, tools, books, or other off-site resources. You can edit the question so it can be answered with facts and citations.
Closed 7 years ago.
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
接受
或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
发布评论
评论(2)
我想这就是您可能正在寻找的。 JSARToolkit 是 Ilmari Heikkinen 的 Flash FLARToolkit 的直接移植版。您可能还想查看很棒的教程以及 Git 存储库的链接。
http://weblog.bocoup.com/javascript-augmented-reality/
https://github.com/kig/JSARToolKit
I think this is what you might be looking for. JSARToolkit is a direct port of Flash FLARToolkit from Ilmari Heikkinen. Great tutorial you may also want to check out and a link to the Git repo.
http://weblog.bocoup.com/javascript-augmented-reality/
https://github.com/kig/JSARToolKit
您可以尝试 skarf.js,这是我在 Three 中创建的用于处理 JavaScript 增强现实库的框架。 js。
它目前集成了 JSARToolKit 和 js-aruco,因此您可以轻松地在这两个库之间切换,以决定使用更合适的一个。
该框架会为您处理许多事情,包括在检测到关联标记时自动加载模型(关联在 JSON 文件中指定)。还有一个 GUI 标记系统,允许用户使用 AR 标记来控制设置。
与 Three.js 集成只需一行代码即可创建 Skarf 实例,另一行代码可更新。
有视频、现场演示、源代码、示例和文档可供使用。请访问 http://cg.skeelogy.com/skarfjs/ 了解更多信息。
You can try skarf.js, a framework that I have created for handling JavaScript augmented reality libraries in Three.js.
It currently integrates JSARToolKit and js-aruco, so you can easily switch between these two libraries to decide on the more suitable one to use.
This framework takes care of a number of things for you, including automatic loading of models when the associated markers are detected (association is specified in a JSON file). There is also a GUI marker system which allows users to control settings using AR markers.
Integration with Three.js is just one line of code to create a Skarf instance and another line of code to update.
There are videos, live demos, source codes, examples and documentation available. Check out http://cg.skeelogy.com/skarfjs/ for more info.