在运行时为新 UI 元素设置事件
我对一些问题有点困惑,我正在做一个项目,用户应该能够使用单选按钮、组合框等设计问题(有点像 VS10 中的工具箱来设计 XAML)。
到目前为止,我可以拖放之前创建的 UIElement
,当用户从我的工具箱创建新元素时出现问题,我找不到创建新 UIElement< 的方法/code> 从我之前创建的
UIElement
获取相同的事件。看一下代码
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Canvas Height="190" HorizontalAlignment="Left" Margin="158,41,0,0" Name="canvas1" VerticalAlignment="Top" Width="322" AllowDrop="True">
<Button Content="PROBANDO" Height="23" Name="button" Width="75" Canvas.Left="113" Canvas.Top="43" PreviewMouseDown="button_PreviewMouseDown" PreviewMouseMove="button_PreviewMouseMove" MouseUp="button_MouseUp" IsEnabled="True" />
<TextBlock Canvas.Left="99" Canvas.Top="147" Height="23" Name="textBlock" Text="" Width="107" />
</Canvas>
<ListBox Height="190" Name="listBox" Width="126" Margin="12,41,365,80" >
<ListBoxItem Content="Radio Button" Selected="radio_Selected" Name="radio" />
<ListBoxItem Content="Text" Selected="text_Selected" Name="text" />
<ListBoxItem Content="Combo Box" Name="combo" Selected="combo_Selected" />
</ListBox>
</Grid>
</Window>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Point p;
private void button_MouseUp(object sender, MouseButtonEventArgs e)
{
button.ReleaseMouseCapture();
}
private void button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
button.CaptureMouse();
p = e.GetPosition(canvas1);
}
private void button_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(button, Canvas.GetLeft(button) + (x.X - p.X));
Canvas.SetTop(button, Canvas.GetTop(button) + (x.Y - p.Y));
}
p = x;
}
private void generic_PreviewMouseDown(UIElement sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(sender, Canvas.GetLeft(sender) + (x.X - p.X));
Canvas.SetTop(sender, Canvas.GetTop(sender) + (x.Y - p.Y));
}
p = x;
}
private void radio_Selected(object sender, RoutedEventArgs e)
{
RadioButton newRadio = new RadioButton();
canvas1.Children.Add(newRadio);
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
textBlock.Text = listBox.SelectedIndex.ToString();
}
private void text_Selected(object sender, RoutedEventArgs e)
{
TextBox newText = new TextBox();
canvas1.Children.Add(newText);
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
private void combo_Selected(object sender, RoutedEventArgs e)
{
Console.Write("Combo");
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
}
谢谢!
I'm kinda confused with some problem, I'm doing a project where the user should be able to design questions with radio buttons, combo box, etc (kinda like toolbox from VS10 to design your XAML).
So far I can drag and drop an UIElement
that I previously created, problem comes when the user creates a new element from my toolbox, I can't find the way to make that new UIElement
to get the same events from my previosly created UIElement
. Take a look at the code
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Canvas Height="190" HorizontalAlignment="Left" Margin="158,41,0,0" Name="canvas1" VerticalAlignment="Top" Width="322" AllowDrop="True">
<Button Content="PROBANDO" Height="23" Name="button" Width="75" Canvas.Left="113" Canvas.Top="43" PreviewMouseDown="button_PreviewMouseDown" PreviewMouseMove="button_PreviewMouseMove" MouseUp="button_MouseUp" IsEnabled="True" />
<TextBlock Canvas.Left="99" Canvas.Top="147" Height="23" Name="textBlock" Text="" Width="107" />
</Canvas>
<ListBox Height="190" Name="listBox" Width="126" Margin="12,41,365,80" >
<ListBoxItem Content="Radio Button" Selected="radio_Selected" Name="radio" />
<ListBoxItem Content="Text" Selected="text_Selected" Name="text" />
<ListBoxItem Content="Combo Box" Name="combo" Selected="combo_Selected" />
</ListBox>
</Grid>
</Window>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Point p;
private void button_MouseUp(object sender, MouseButtonEventArgs e)
{
button.ReleaseMouseCapture();
}
private void button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
button.CaptureMouse();
p = e.GetPosition(canvas1);
}
private void button_PreviewMouseMove(object sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(button, Canvas.GetLeft(button) + (x.X - p.X));
Canvas.SetTop(button, Canvas.GetTop(button) + (x.Y - p.Y));
}
p = x;
}
private void generic_PreviewMouseDown(UIElement sender, MouseEventArgs e)
{
Point x = e.GetPosition(canvas1);
if (e.LeftButton == MouseButtonState.Pressed)
{
Canvas.SetLeft(sender, Canvas.GetLeft(sender) + (x.X - p.X));
Canvas.SetTop(sender, Canvas.GetTop(sender) + (x.Y - p.Y));
}
p = x;
}
private void radio_Selected(object sender, RoutedEventArgs e)
{
RadioButton newRadio = new RadioButton();
canvas1.Children.Add(newRadio);
newRadio.PreviewMouseDown += generic_PreviewMouseDown(newRadio,?????);
textBlock.Text = listBox.SelectedIndex.ToString();
}
private void text_Selected(object sender, RoutedEventArgs e)
{
TextBox newText = new TextBox();
canvas1.Children.Add(newText);
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
private void combo_Selected(object sender, RoutedEventArgs e)
{
Console.Write("Combo");
textBlock.Text = (String)listBox.SelectedIndex.ToString();
}
}
Thanks!
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如果您只想在新的
RadioButton
上处理鼠标按下的情况,请将此行更改为:
Edit
然后您需要更改
generic_PreviewMouseDown< /code> 改为以下内容:
If all you want to do is handle the mouse down on the new
RadioButton
, change this line:To this:
Edit
And then you need to change the
generic_PreviewMouseDown
to the following: