3DSMAX:仅渲染阴影

发布于 2024-11-27 11:21:37 字数 75 浏览 2 评论 0原文

我在水面上有一个船坞。我想渲染出两个图像。一个用于水和码头的阴影,另一个仅用于码头,因为我将它们放在 Flash 中,我需要将它们分开。

I have a boat dock over some water. I want to render out two images. One for the water and dock's shadow, and another with just the dock because of what I'm putting them together in Flash I need to keep them separate.

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遮了一弯 2024-12-04 11:21:37

要渲染水+阴影通道:

  • 选择构成码头的对象,然后右键单击并转到“对象属性”。
  • 有一个“相机可见”复选框。确保它未被选中。这将导致即使停靠点不可见,阴影仍会渲染。单击“确定”。
  • 渲染并保存输出。
  • 可选,转到“工具”->“管理场景状态并创建新状态。将其命名为“Water”并确保它仅包含对象属性。如果您以后需要进行任何更改,这将使管理此水+阴影通道变得更加容易。

要渲染您的停靠通道:

  • 再次选择停靠对象(如果尚未选择)。右键单击,转到“对象属性”,并确保选中“对相机可见”。单击“确定”。
  • 选择场景中不应出现在停靠通道中的所有其他对象。执行此操作的一个简单方法是反转选择,Ctrl+i。右键单击并点击隐藏选择。它们将不再在场景中可见,也不再对渲染器可见(包括阴影)。
  • 再次可选,转到“工具”->“管理场景状态并创建一个名为“Dock”的新状态,并确保它仅包含对象属性。
  • 渲染并保存输出。
  • 如果您需要再次查看隐藏的对象,请在视口中右键单击并选择“全部取消隐藏”。

如果您创建了两个场景状态,则每当您需要进行更改时,您都可以轻松地在它们之间切换,并再次渲染,而无需执行所有步骤。当单独的渲染通道变得复杂时,这尤其有用。只要记住,如果更改对象的属性,请再次保存状态,并且仅保存对象属性。

To render your water+shadow pass:

  • Select the objects that comprise your dock, then right click and go to Object Properties.
  • There is a checkbox for "Visible to Camera." Make sure it is unchecked. This will cause the shadow to still render even though the dock will be invisible. Click OK.
  • Render and save the output.
  • Optionally, go to Tools -> Manage Scene States and create a new state. Call it "Water" and make sure it includes only Object Properties. This will make it easier to manage this water+shadow pass later on if you have to make any changes.

To render your dock pass:

  • Select the dock objects again, if they're not already selected. Right click, go to Object Properties, and make sure "Visible to Camera" is checked. Click OK.
  • Select all the other objects in the scene, which should not appear in the dock pass. An easy way to do this is to invert selection, Ctrl+i. Right click and hit Hide Selection. They will no longer be visible in the scene, nor to the renderer (including shadows).
  • Again optionally, go to Tools -> Manage Scene States and create a new state called "Dock" and make sure it includes only Object Properties.
  • Render and save output.
  • If you need to see the hidden objects again, right click in the viewport and select Unhide All.

If you created the two scene states, it will allow you to easily switch between them whenever you need to make a change, and render again without having to go through all the steps. This is especially useful when your separate render passes get complicated. Just remember to save the state again if you make changes to the objects' properties, and to only save Object Properties.

软甜啾 2024-12-04 11:21:37

使用“渲染设置 -> 渲染元素选项卡”下的渲染元素。
在那里添加一个阴影通道,然后使用该图像。

Use render elements, found under "render setup->render elements tab".
add a shadow pass there, and use that image.

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