3DSMAX:仅渲染阴影
我在水面上有一个船坞。我想渲染出两个图像。一个用于水和码头的阴影,另一个仅用于码头,因为我将它们放在 Flash 中,我需要将它们分开。
I have a boat dock over some water. I want to render out two images. One for the water and dock's shadow, and another with just the dock because of what I'm putting them together in Flash I need to keep them separate.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(2)
要渲染水+阴影通道:
要渲染您的停靠通道:
如果您创建了两个场景状态,则每当您需要进行更改时,您都可以轻松地在它们之间切换,并再次渲染,而无需执行所有步骤。当单独的渲染通道变得复杂时,这尤其有用。只要记住,如果更改对象的属性,请再次保存状态,并且仅保存对象属性。
To render your water+shadow pass:
To render your dock pass:
If you created the two scene states, it will allow you to easily switch between them whenever you need to make a change, and render again without having to go through all the steps. This is especially useful when your separate render passes get complicated. Just remember to save the state again if you make changes to the objects' properties, and to only save Object Properties.
使用“渲染设置 -> 渲染元素选项卡”下的渲染元素。
在那里添加一个阴影通道,然后使用该图像。
Use render elements, found under "render setup->render elements tab".
add a shadow pass there, and use that image.