添加到游戏对象的纹理不清晰
我已将 png 图像添加到作为我的播放器子级的飞机中。纹理添加为不发光/透明。
我遇到的问题是,在精确的方向上,我的纹理显得晶莹剔透,但在所有其他方向上,它有点模糊。
由于很难用语言描述,所以我录制了一个10秒的短视频并将其放在这里。请看一下以便更好地理解。
场景中没有光源。
I have added a png image to a plane which is a child of my player. The texture is added as Unlit/Transparent.
The problem I am having is that at an exact orientation, my texture appears crystal clear, but at all other orientations, it blurs a tiny bit.
Since it is hard to describe in words, I recorded a short 10sec video and have it here. Please have a look for better understanding.
There are no light sources in the scene.
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导入纹理时,请务必检查其导入设置(在项目窗口中查找您的纹理)。这些伪影很可能与过滤器模式集有关,我猜测是双线性过滤。请查看此处。
When you import the texture, be sure to check its import settings (in the Project window, look for your texture). The artifacts most likely have to do with the filter mode set, which my guess is bilinear filtering. Take a look here.