“类模板已被声明为非类模板”
嘿,当我在后面的代码中保留 namespace sf{
声明时,我收到了这个奇怪的错误:
1>c:\libraries and headers\sfml\sfml-1.6-sdk-windows-vc2008\sfml-1.6\include\sfml\graphics\body.h(70): error C2989: 'sf::Body' : class template has already been declared as a non-class template
1>c:\libraries and headers\sfml\sfml-1.6-sdk-windows-vc2008\sfml-1.6\include\sfml\graphics\body.h(11): error C3856: 'sf': class is not a class template
当它不是过去的模板类时,代码工作正常3周,具有相同的sf::Body类名;我最近刚刚更改了它以使其更加灵活。我可以不在命名空间内声明模板类吗?
代码如下:
#include <SFML/Graphics.hpp>
#include <vector>
#include <math.h>
#include <cmath>
namespace sf{ //when i take this out and the closing bracket the code runs fine
template<typename drawable>
class Body : public sf::Drawable{
private:
sf::Vector2f MoveVal;
std::vector<drawable> Drawables;
public:
Body(const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255)){
SetPosition(Position);
SetScale(Scale);
SetRotation(Rotation);
SetColor(Col);};
// Overide Drawable Functions To Detect any Movement
void SetX(float X){
MoveVal.x += X - GetPosition().x;
Drawable::SetX(X);};
void SetY(float Y){
MoveVal.y += Y - GetPosition().y;
Drawable::SetY(Y);};
// Regular Functions
void AddObject(drawable& Object){
Object.Move(GetX(),GetY());
Drawables.push_back(Object);};
void DestroyObject(unsigned short Index){
Drawables.erase(Drawables.begin()+Index);};
void Clear(){
Drawables.clear();};
drawable& GetObject(unsigned short index)
{return Drawables[index];};
unsigned int GetNumbObjects()
{return Drawables.size();};
void Draw(sf::RenderTarget& target){
for(unsigned short I=0; I<Drawables.size(); I++){
//Body offset
Drawables[I].SetPosition(
Drawables[I].GetPosition().x + MoveVal.x,
Drawables[I].GetPosition().y + MoveVal.y);
} // TODO: add tint based on overall Body Color
target.Draw(*this);
//Reset all the Change Values
MoveVal.x=0;
MoveVal.y=0;
};
void Render(sf::RenderTarget& target) const{
for(int I=0; I< Drawables.size(); I++)
Drawables[I].Draw(target);
};
};// Body Class
} //namespace sf
Hey i'm getting this odd error when I leave the namespace sf{
declaration in the later code:
1>c:\libraries and headers\sfml\sfml-1.6-sdk-windows-vc2008\sfml-1.6\include\sfml\graphics\body.h(70): error C2989: 'sf::Body' : class template has already been declared as a non-class template
1>c:\libraries and headers\sfml\sfml-1.6-sdk-windows-vc2008\sfml-1.6\include\sfml\graphics\body.h(11): error C3856: 'sf': class is not a class template
The code worked fine when it wasn't a template class for the past 3 weeks, With the same sf::Body class name; i just recently changed it to make it more flexible. Can i not declare a template class inside a namespace or what?
Here's the code:
#include <SFML/Graphics.hpp>
#include <vector>
#include <math.h>
#include <cmath>
namespace sf{ //when i take this out and the closing bracket the code runs fine
template<typename drawable>
class Body : public sf::Drawable{
private:
sf::Vector2f MoveVal;
std::vector<drawable> Drawables;
public:
Body(const Vector2f& Position = Vector2f(0, 0), const Vector2f& Scale = Vector2f(1, 1), float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255)){
SetPosition(Position);
SetScale(Scale);
SetRotation(Rotation);
SetColor(Col);};
// Overide Drawable Functions To Detect any Movement
void SetX(float X){
MoveVal.x += X - GetPosition().x;
Drawable::SetX(X);};
void SetY(float Y){
MoveVal.y += Y - GetPosition().y;
Drawable::SetY(Y);};
// Regular Functions
void AddObject(drawable& Object){
Object.Move(GetX(),GetY());
Drawables.push_back(Object);};
void DestroyObject(unsigned short Index){
Drawables.erase(Drawables.begin()+Index);};
void Clear(){
Drawables.clear();};
drawable& GetObject(unsigned short index)
{return Drawables[index];};
unsigned int GetNumbObjects()
{return Drawables.size();};
void Draw(sf::RenderTarget& target){
for(unsigned short I=0; I<Drawables.size(); I++){
//Body offset
Drawables[I].SetPosition(
Drawables[I].GetPosition().x + MoveVal.x,
Drawables[I].GetPosition().y + MoveVal.y);
} // TODO: add tint based on overall Body Color
target.Draw(*this);
//Reset all the Change Values
MoveVal.x=0;
MoveVal.y=0;
};
void Render(sf::RenderTarget& target) const{
for(int I=0; I< Drawables.size(); I++)
Drawables[I].Draw(target);
};
};// Body Class
} //namespace sf
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评论(3)
好的,发现了问题:
在之前包含的头文件中: Shape.hpp 我使用以下语法将
Body
声明为友元:这显然使编译器假设 Body 不是模板(未注明模板)
正确的语法是:
因为现在编译器将 Body 理解为模板类
Ok found the problem:
In a previously included header file: Shape.hpp I declare
Body
as a friend with the following syntax:Which apparently makes the compiler assume Body is not a template (no template indication is made)
The correct syntax was:
Because now the compiler understands Body as a template class
根据您的信息,两个最有可能的候选者是
Graphics.hpp
与{
}
不匹配,或者您有的前向声明class Body
而不将其标记为模板。The two most likely candidates based on your information are that
Graphics.hpp
has mismatched{
}
or that you had a forward declaration ofclass Body
without marking it a template.sf::Body
是一个似乎已经被使用的名称(对于您声明模板的类)。您确定要将代码放入sf
命名空间中吗?更习惯的是使用自己的命名空间而不是他们使用的库的命名空间。sf::Body
is a name that seems to be already taken (for a class whereas you're declaring a template). Are you sure you want to put your code in thesf
namespace? It's more customary to use one's own namespaces rather than those of the libraries they use.