佳能 EDSDK ObjectEvent_DirItemRequestTransfer
我的 C# 应用程序每 3 分钟拍摄一张图像,每次都按预期从 EDSDK 获取图像。我的问题是应用程序每次拍摄都会泄漏大约 5 MB,我非常确定问题出在 EDSDK 上。
代码:
private uint CameraObjectEvent(uint inEvent, IntPtr inRef, IntPtr inContext)
{
switch (inEvent)
{
case EDSDK.ObjectEvent_DirItemRequestTransfer:
GetCapturedItem(inRef);
break;
}
return EDSDKErrorCodes.EDS_ERR_OK;
}
private void GetCapturedItem(IntPtr directoryItem)
{
uint error = EDSDKErrorCodes.EDS_ERR_OK;
IntPtr stream = IntPtr.Zero;
//Get information of the directory item.
EDSDK.EdsDirectoryItemInfo dirItemInfo;
error = EDSDK.EdsGetDirectoryItemInfo(directoryItem, out dirItemInfo);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsGetDirectoryItemInfo failed.");
return;
}
//Create a file stream for receiving image.
error = EDSDK.EdsCreateMemoryStream(dirItemInfo.Size, out stream);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsCreateMemoryStream failed");
return;
}
//Fill the stream with the resulting image
error = EDSDK.EdsDownload(directoryItem, dirItemInfo.Size, stream);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsDownload failed.");
return;
}
error = EDSDK.EdsDownloadComplete(directoryItem);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsDownloadComplete failed.");
return;
}
//Copy the stream to a byte[]
IntPtr pointerToBytes = IntPtr.Zero;
EDSDK.EdsGetPointer(stream, out pointerToBytes);
MemoryStream imageStream = null;
Image image = null;
try
{
byte[] buffer = new byte[dirItemInfo.Size];
GCHandle gcHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
Marshal.Copy(pointerToBytes, buffer, 0, (int)dirItemInfo.Size);
//Create a MemoryStream and return the image
imageStream = new MemoryStream(buffer);
image = Image.FromStream(imageStream);
}
catch (Exception ex)
{
OnCameraErrorRaised(999999, string.Format("Failed while retrieving image from camera. Exception: {0}.", ex.Message));
}
finally
{
if (imageStream != null)
imageStream.Dispose();
}
//If image was captured then send ImageCaptured event
if (image != null)
OnImageCaptured(image);
//Clean up
EDSDK.EdsRelease(pointerToBytes);
pointerToBytes = IntPtr.Zero;
EDSDK.EdsRelease(stream);
stream = IntPtr.Zero;
EDSDK.EdsRelease(directoryItem);
directoryItem = IntPtr.Zero;
}
OnImageCaptured(image) 行只是将图像发送到控制器,该控制器将来自相机的图像与另一个图像合并,然后在保存最终合并图像后处理这两个图像:
private void ImageCaptured(Image originalImage)
{
Image watermark = null;
//Merge images
try
{
watermark = Image.FromFile(Settings.Default.ImageWatermarkFilename);
_imageController.Merge(originalImage, watermark);
_imageController.SaveImage(originalImage);
}
catch (Exception ex)
{
LogManager.Instance.UpdateLog(string.Format("Error - Failed to merge and save images. Exception: {0}.", ex.Message));
//HACK:
System.Windows.Forms.Application.Restart();
App.Current.Shutdown();
}
finally
{
originalImage.Dispose();
if (watermark != null)
watermark.Dispose();
}
}
那么为什么应用程序内存泄漏 - 有什么想法吗?
/干杯
My C# application is shooting an image every 3 minutes and I get the image from the EDSDK as expected every time. My problem is that the application is leaking about 5 mb for every shot and Iøm very sure that the problem is the EDSDK.
Code:
private uint CameraObjectEvent(uint inEvent, IntPtr inRef, IntPtr inContext)
{
switch (inEvent)
{
case EDSDK.ObjectEvent_DirItemRequestTransfer:
GetCapturedItem(inRef);
break;
}
return EDSDKErrorCodes.EDS_ERR_OK;
}
private void GetCapturedItem(IntPtr directoryItem)
{
uint error = EDSDKErrorCodes.EDS_ERR_OK;
IntPtr stream = IntPtr.Zero;
//Get information of the directory item.
EDSDK.EdsDirectoryItemInfo dirItemInfo;
error = EDSDK.EdsGetDirectoryItemInfo(directoryItem, out dirItemInfo);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsGetDirectoryItemInfo failed.");
return;
}
//Create a file stream for receiving image.
error = EDSDK.EdsCreateMemoryStream(dirItemInfo.Size, out stream);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsCreateMemoryStream failed");
return;
}
//Fill the stream with the resulting image
error = EDSDK.EdsDownload(directoryItem, dirItemInfo.Size, stream);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsDownload failed.");
return;
}
error = EDSDK.EdsDownloadComplete(directoryItem);
if (error != EDSDKErrorCodes.EDS_ERR_OK)
{
OnCameraErrorRaised(error, "EDSDK.EdsDownloadComplete failed.");
return;
}
//Copy the stream to a byte[]
IntPtr pointerToBytes = IntPtr.Zero;
EDSDK.EdsGetPointer(stream, out pointerToBytes);
MemoryStream imageStream = null;
Image image = null;
try
{
byte[] buffer = new byte[dirItemInfo.Size];
GCHandle gcHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
Marshal.Copy(pointerToBytes, buffer, 0, (int)dirItemInfo.Size);
//Create a MemoryStream and return the image
imageStream = new MemoryStream(buffer);
image = Image.FromStream(imageStream);
}
catch (Exception ex)
{
OnCameraErrorRaised(999999, string.Format("Failed while retrieving image from camera. Exception: {0}.", ex.Message));
}
finally
{
if (imageStream != null)
imageStream.Dispose();
}
//If image was captured then send ImageCaptured event
if (image != null)
OnImageCaptured(image);
//Clean up
EDSDK.EdsRelease(pointerToBytes);
pointerToBytes = IntPtr.Zero;
EDSDK.EdsRelease(stream);
stream = IntPtr.Zero;
EDSDK.EdsRelease(directoryItem);
directoryItem = IntPtr.Zero;
}
The line OnImageCaptured(image) just sends the image to a controller which merges the image from the camera with another image and then disposes both images after saving the finale merged image:
private void ImageCaptured(Image originalImage)
{
Image watermark = null;
//Merge images
try
{
watermark = Image.FromFile(Settings.Default.ImageWatermarkFilename);
_imageController.Merge(originalImage, watermark);
_imageController.SaveImage(originalImage);
}
catch (Exception ex)
{
LogManager.Instance.UpdateLog(string.Format("Error - Failed to merge and save images. Exception: {0}.", ex.Message));
//HACK:
System.Windows.Forms.Application.Restart();
App.Current.Shutdown();
}
finally
{
originalImage.Dispose();
if (watermark != null)
watermark.Dispose();
}
}
So why does the app memory leak - any ideas?
/Cheers
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释放您的
GCHandle
。它是每次拍摄时消耗内存的罪魁祸首gcHandle.Free()
release your
GCHandle
. it is the culprit eating memory every time when you are taking shootgcHandle.Free()