重新发出触摸事件
我正在尝试创建一个覆盖视图,该视图监视触摸然后消失,但还将触摸事件转发到视图下方的任何内容。
我的测试应用程序有一个内部带有按钮的视图。我将覆盖视图添加为另一个子视图(本质上与按钮同级),它占据了整个屏幕。
对于我尝试的两种解决方案,覆盖层都会保持状态以确定它如何响应触摸。当接收到touchesBegan事件时,覆盖层将停止响应hitTest或pointInside,直到收到touchesCancelled或touchesEnded。
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
if(_respondToTouch)
{
NSLog(@"Responding to hit test");
return [super hitTest:point withEvent:event];
}
NSLog(@"Ignoring hit test");
return nil;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if(_respondToTouch)
{
NSLog(@"Responding to point inside");
return [super pointInside:point withEvent:event];
}
NSLog(@"Ignoring point inside");
return NO;
}
对于我的第一种方法,我尝试重新发出事件:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if(!_respondToTouch)
{
NSLog(@"Ignoring touches began");
return;
}
NSLog(@"Responding to touches began");
_respondToTouch = NO;
[[UIApplication sharedApplication] sendEvent:event];
}
- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches cancelled");
_respondToTouch = YES;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches ended");
_respondToTouch = YES;
}
但是,按钮没有响应重新发出的事件。
我的第二种方法是使用 hitTest 来发现覆盖层下方的视图(我的按钮),然后直接向其发送 TouchXXX 消息:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches began");
_respondToTouch = NO;
UITouch* touch = [touches anyObject];
_touchDelegate = [[UIApplication sharedApplication].keyWindow hitTest:[touch locationInView:self.superview] withEvent:event];
CGPoint locationInView = [touch locationInView:_touchDelegate];
NSLog(@"Sending touch %@ to view %@. location in view = %f, %f", touch, _touchDelegate, locationInView.x, locationInView.y);
[_touchDelegate touchesBegan:touches withEvent:event];
}
- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches cancelled");
[_touchDelegate touchesCancelled:touches withEvent:event];
_respondToTouch = YES;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches ended");
[_touchDelegate touchesEnded:touches withEvent:event];
_respondToTouch = YES;
}
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches moved");
[_touchDelegate touchesMoved:touches withEvent:event];
}
它找到按钮(根据日志),但按钮在以下情况下根本没有反应:我对它调用touchesXXX。
我不确定还可以尝试什么,因为按钮不会响应直接调用 TouchBegan =/
I'm trying to create an overlay view that monitors for touches and then disappears, but also forwards touch events to whatever is underneath the view.
My test app has a view with a button inside. I add the overlay view as another subview (sibling to the button, essentially), which takes up the entire screen.
For both solutions I tried, the overlay keeps state to determine how it responds to a touch. When a touchesBegan event is received, the overlay will stop responding to hitTest or pointInside until it receives a touchesCancelled or touchesEnded.
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
if(_respondToTouch)
{
NSLog(@"Responding to hit test");
return [super hitTest:point withEvent:event];
}
NSLog(@"Ignoring hit test");
return nil;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
if(_respondToTouch)
{
NSLog(@"Responding to point inside");
return [super pointInside:point withEvent:event];
}
NSLog(@"Ignoring point inside");
return NO;
}
For my first approach, I tried re-issuing the event:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if(!_respondToTouch)
{
NSLog(@"Ignoring touches began");
return;
}
NSLog(@"Responding to touches began");
_respondToTouch = NO;
[[UIApplication sharedApplication] sendEvent:event];
}
- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches cancelled");
_respondToTouch = YES;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches ended");
_respondToTouch = YES;
}
However, the button didn't respond to the re-issued event.
My second approach was to use hitTest to discover the view (my button) underneath the overlay, and then send a touchesXXX message directly to it:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches began");
_respondToTouch = NO;
UITouch* touch = [touches anyObject];
_touchDelegate = [[UIApplication sharedApplication].keyWindow hitTest:[touch locationInView:self.superview] withEvent:event];
CGPoint locationInView = [touch locationInView:_touchDelegate];
NSLog(@"Sending touch %@ to view %@. location in view = %f, %f", touch, _touchDelegate, locationInView.x, locationInView.y);
[_touchDelegate touchesBegan:touches withEvent:event];
}
- (void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches cancelled");
[_touchDelegate touchesCancelled:touches withEvent:event];
_respondToTouch = YES;
}
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches ended");
[_touchDelegate touchesEnded:touches withEvent:event];
_respondToTouch = YES;
}
- (void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"Touches moved");
[_touchDelegate touchesMoved:touches withEvent:event];
}
It finds the button (according to the logs), but the button doesn't react at all when I invoke touchesXXX on it.
I'm not sure what else to try since the button won't respond to a direct invocation of touchesBegan =/
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