Away 3D 中的 Collada 骨头
我正试图从 papervision-3d (不再开发)转向away-3d,感到沮丧。我已经向客场 3d 团队发送了几条消息,但没有回复。
我的目标是通过从搅拌机导出 collada 来制作交互式、基于网络的 3D 动画(我可以在 Papervision 中成功完成)。有骨头但没有动画。在 PV3D 中,我使用“dae.getChildByName”来定位那些“骨骼”并应用变换(即:旋转、缩放等);在away3d中,当应用变换时,模型会变得完全混乱,尽管它在静态时加载得很好。
我不擅长编程,所以我需要使用已有的“类”。另外,我需要使用 Blender3D(不是 3ds,它的导出效果很好)。
任何建议/帮助/想法都会很棒。谢谢。
I am trying to move from papervision-3d (no longer in development) to away-3d with frustration. I've sent several messages to the away 3d team with no response.
my goal is interactive, web-based 3d animation (which i can do successfully in Papervision) by exporting a collada from blender. That has bones but no animation. In PV3D, I use "dae.getChildByName" to target those 'bones' and apply transforms (i.e.: rotate, scale,etc); in away3d the model gets totally messed up when the transforms are applied, though it loads fine when static.
I am not skilled in programming so i need to use "classes" already available. Also, I need to use Blender3D (not 3ds, which exports great).
Any suggestions/help/ideas would be great. thank you.
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请发布一个显示实际问题的链接。此外,它可能有助于了解您如何尝试移动 collada 对象/动画。
实际问题也可能出现在 Blender 中,因此提供示例模型可能会有所帮助。
Please post a link showing the actual problems. Also, it may help to know how you are trying to move the collada objects/animations.
The actual problem may also be in Blender, so providing a sample model could help.