在鼠标移动时从画布获取像素颜色

发布于 2024-11-24 18:36:15 字数 818 浏览 3 评论 0原文

是否可以获取鼠标下像素点的RGB值?有完整的例子吗?这是我到目前为止所拥有的:

function draw() {
      var ctx = document.getElementById('canvas').getContext('2d');
      var img = new Image();
      img.src = 'Your URL';

      img.onload = function(){
        ctx.drawImage(img,0,0);


      };

      canvas.onmousemove = function(e) {
            var mouseX, mouseY;

            if(e.offsetX) {
                mouseX = e.offsetX;
                mouseY = e.offsetY;
            }
            else if(e.layerX) {
                mouseX = e.layerX;
                mouseY = e.layerY;
            }
            var c = ctx.getImageData(mouseX, mouseY, 1, 1).data;
            
            $('#ttip').css({'left':mouseX+20, 'top':mouseY+20}).html(c[0]+'-'+c[1]+'-'+c[2]);
      };
    }

Is it possible to get the RGB value pixel under the mouse? Is there a complete example of this? Here's what I have so far:

function draw() {
      var ctx = document.getElementById('canvas').getContext('2d');
      var img = new Image();
      img.src = 'Your URL';

      img.onload = function(){
        ctx.drawImage(img,0,0);


      };

      canvas.onmousemove = function(e) {
            var mouseX, mouseY;

            if(e.offsetX) {
                mouseX = e.offsetX;
                mouseY = e.offsetY;
            }
            else if(e.layerX) {
                mouseX = e.layerX;
                mouseY = e.layerY;
            }
            var c = ctx.getImageData(mouseX, mouseY, 1, 1).data;
            
            $('#ttip').css({'left':mouseX+20, 'top':mouseY+20}).html(c[0]+'-'+c[1]+'-'+c[2]);
      };
    }

如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

扫码二维码加入Web技术交流群

发布评论

需要 登录 才能够评论, 你可以免费 注册 一个本站的账号。

评论(9

谷夏 2024-12-01 18:36:15

这是一个完整的、独立的示例。首先,使用以下 HTML:

<canvas id="example" width="200" height="60"></canvas>
<div id="status"></div>

然后在画布上放置一些具有随机背景颜色的方块:

var example = document.getElementById('example');
var context = example.getContext('2d');
context.fillStyle = randomColor();
context.fillRect(0, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(55, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(110, 0, 50, 50);

并在鼠标悬停时打印每种颜色:

$('#example').mousemove(function(e) {
    var pos = findPos(this);
    var x = e.pageX - pos.x;
    var y = e.pageY - pos.y;
    var coord = "x=" + x + ", y=" + y;
    var c = this.getContext('2d');
    var p = c.getImageData(x, y, 1, 1).data; 
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    $('#status').html(coord + "<br>" + hex);
});

上面的代码假定存在 jQuery 和以下实用程序函数:

function findPos(obj) {
    var curleft = 0, curtop = 0;
    if (obj.offsetParent) {
        do {
            curleft += obj.offsetLeft;
            curtop += obj.offsetTop;
        } while (obj = obj.offsetParent);
        return { x: curleft, y: curtop };
    }
    return undefined;
}

function rgbToHex(r, g, b) {
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
}

function randomInt(max) {
  return Math.floor(Math.random() * max);
}

function randomColor() {
    return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
}

在此处查看实际操作:

// set up some sample squares with random colors
var example = document.getElementById('example');
var context = example.getContext('2d');
context.fillStyle = randomColor();
context.fillRect(0, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(55, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(110, 0, 50, 50);

$('#example').mousemove(function(e) {
    var pos = findPos(this);
    var x = e.pageX - pos.x;
    var y = e.pageY - pos.y;
    var coord = "x=" + x + ", y=" + y;
    var c = this.getContext('2d');
    var p = c.getImageData(x, y, 1, 1).data; 
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    $('#status').html(coord + "<br>" + hex);
});

function findPos(obj) {
    var curleft = 0, curtop = 0;
    if (obj.offsetParent) {
        do {
            curleft += obj.offsetLeft;
            curtop += obj.offsetTop;
        } while (obj = obj.offsetParent);
        return { x: curleft, y: curtop };
    }
    return undefined;
}

function rgbToHex(r, g, b) {
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
}

function randomInt(max) {
  return Math.floor(Math.random() * max);
}

function randomColor() {
    return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="example" width="200" height="60"></canvas>
<div id="status"></div>

    

Here's a complete, self-contained example. First, use the following HTML:

<canvas id="example" width="200" height="60"></canvas>
<div id="status"></div>

Then put some squares on the canvas with random background colors:

var example = document.getElementById('example');
var context = example.getContext('2d');
context.fillStyle = randomColor();
context.fillRect(0, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(55, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(110, 0, 50, 50);

And print each color on mouseover:

$('#example').mousemove(function(e) {
    var pos = findPos(this);
    var x = e.pageX - pos.x;
    var y = e.pageY - pos.y;
    var coord = "x=" + x + ", y=" + y;
    var c = this.getContext('2d');
    var p = c.getImageData(x, y, 1, 1).data; 
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    $('#status').html(coord + "<br>" + hex);
});

The code above assumes the presence of jQuery and the following utility functions:

function findPos(obj) {
    var curleft = 0, curtop = 0;
    if (obj.offsetParent) {
        do {
            curleft += obj.offsetLeft;
            curtop += obj.offsetTop;
        } while (obj = obj.offsetParent);
        return { x: curleft, y: curtop };
    }
    return undefined;
}

function rgbToHex(r, g, b) {
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
}

function randomInt(max) {
  return Math.floor(Math.random() * max);
}

function randomColor() {
    return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
}

See it in action here:

// set up some sample squares with random colors
var example = document.getElementById('example');
var context = example.getContext('2d');
context.fillStyle = randomColor();
context.fillRect(0, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(55, 0, 50, 50);
context.fillStyle = randomColor();
context.fillRect(110, 0, 50, 50);

$('#example').mousemove(function(e) {
    var pos = findPos(this);
    var x = e.pageX - pos.x;
    var y = e.pageY - pos.y;
    var coord = "x=" + x + ", y=" + y;
    var c = this.getContext('2d');
    var p = c.getImageData(x, y, 1, 1).data; 
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    $('#status').html(coord + "<br>" + hex);
});

function findPos(obj) {
    var curleft = 0, curtop = 0;
    if (obj.offsetParent) {
        do {
            curleft += obj.offsetLeft;
            curtop += obj.offsetTop;
        } while (obj = obj.offsetParent);
        return { x: curleft, y: curtop };
    }
    return undefined;
}

function rgbToHex(r, g, b) {
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
}

function randomInt(max) {
  return Math.floor(Math.random() * max);
}

function randomColor() {
    return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="example" width="200" height="60"></canvas>
<div id="status"></div>

    

椒妓 2024-12-01 18:36:15

如果您需要获取矩形区域的平均颜色,而不是单个像素的颜色,请看一下另一个问题:

If you need to get the average color of a rectangular area, rather than the color of a single pixel, please take a look at this other question:

???? JavaScript - Get average color from a certain area of an image

Anyway, both are done in a very similar way:

???? Getting The Color/Value of A Single Pixel from An Image or Canvas

To get the color of a single pixel, you would first draw that image to a canvas, which you have already done:

const image = document.getElementById('image');
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
const width = image.width;
const height = image.height;

canvas.width = width;
canvas.height = height;

context.drawImage(image, 0, 0, width, height);

And then get the value of a single pixel like this:

const data = context.getImageData(X, Y, 1, 1).data;

// RED   = data[0]
// GREEN = data[1]
// BLUE  = data[2]
// ALPHA = data[3]

???? Speeding Things Up by Getting all ImageData at Once

You need to use this same CanvasRenderingContext2D.getImageData() to get the values of the whole image, which you do by changing its third and fourth params. The signature of that function is:

ImageData ctx.getImageData(sx, sy, sw, sh);
  • sx: The x coordinate of the upper left corner of the rectangle from which the ImageData will be extracted.
  • sy: The y coordinate of the upper left corner of the rectangle from which the ImageData will be extracted.
  • sw: The width of the rectangle from which the ImageData will be extracted.
  • sh: The height of the rectangle from which the ImageData will be extracted.

You can see it returns an ImageData object, whatever that is. The important part here is that that object has a .data property which contains all our pixel values.

However, note that .data property is a 1-dimension Uint8ClampedArray, which means that all the pixel's components have been flattened, so you are getting something that looks like this:

Let's say you have a 2x2 image like this:

 RED PIXEL |       GREEN PIXEL
BLUE PIXEL | TRANSPARENT PIXEL

Then, you will get them like this:

[ 255, 0, 0, 255,    0, 255, 0, 255,    0, 0, 255, 255,    0, 0, 0, 0          ]
|   RED PIXEL   |    GREEN PIXEL   |     BLUE PIXEL   |    TRANSPAERENT  PIXEL |
|   1ST PIXEL   |      2ND PIXEL   |      3RD PIXEL   |             4TH  PIXEL | 

As calling getImageData is a slow operation, you can call it only once to get the data of all the image (sw = image width, sh = image height).

Then, in the example above, if you want to access the components of the TRANSPARENT PIXEL, that is, the one at position x = 1, y = 1 of this imaginary image, you would find its first index i in its ImageData's data property as:

const i = (y * imageData.width + x) * 4;

✨ Let's See It in Action

const solidColor = document.getElementById('solidColor');
const alphaColor = document.getElementById('alphaColor');
const solidWeighted = document.getElementById('solidWeighted');

const solidColorCode = document.getElementById('solidColorCode');
const alphaColorCode = document.getElementById('alphaColorCode');
const solidWeightedCOde = document.getElementById('solidWeightedCode');

const brush = document.getElementById('brush');
const image = document.getElementById('image');
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
const width = image.width;
const height = image.height;

const BRUSH_SIZE = brush.offsetWidth;
const BRUSH_CENTER = BRUSH_SIZE / 2;
const MIN_X = image.offsetLeft + 4;
const MAX_X = MIN_X + width - 1;
const MIN_Y = image.offsetTop + 4;
const MAX_Y = MIN_Y + height - 1;

canvas.width = width;
canvas.height = height;

context.drawImage(image, 0, 0, width, height);

const imageDataData = context.getImageData(0, 0, width, height).data;

function sampleColor(clientX, clientY) {
  if (clientX < MIN_X || clientX > MAX_X || clientY < MIN_Y || clientY > MAX_Y) {
    requestAnimationFrame(() => {
      brush.style.transform = `translate(${ clientX }px, ${ clientY }px)`;
      solidColorCode.innerText = solidColor.style.background = 'rgb(0, 0, 0)';
      alphaColorCode.innerText = alphaColor.style.background = 'rgba(0, 0, 0, 0.00)';
      solidWeightedCode.innerText = solidWeighted.style.background = 'rgb(0, 0, 0)';
    });
    
    return;
  }
  
  const imageX = clientX - MIN_X;
  const imageY = clientY - MIN_Y;
  
  const i = (imageY * width + imageX) * 4;

  // A single pixel (R, G, B, A) will take 4 positions in the array:
  const R = imageDataData[i];
  const G = imageDataData[i + 1];
  const B = imageDataData[i + 2];
  const A = imageDataData[i + 3] / 255;
  const iA = 1 - A;

  // Alpha-weighted color:
  const wR = (R * A + 255 * iA) | 0;
  const wG = (G * A + 255 * iA) | 0;
  const wB = (B * A + 255 * iA) | 0;

  // Update UI:
  
  requestAnimationFrame(() => {
    brush.style.transform = `translate(${ clientX }px, ${ clientY }px)`;

    solidColorCode.innerText = solidColor.style.background
      = `rgb(${ R }, ${ G }, ${ B })`;

    alphaColorCode.innerText = alphaColor.style.background
      = `rgba(${ R }, ${ G }, ${ B }, ${ A.toFixed(2) })`;

    solidWeightedCode.innerText = solidWeighted.style.background
      = `rgb(${ wR }, ${ wG }, ${ wB })`;
  });
}

document.onmousemove = (e) => sampleColor(e.clientX, e.clientY);
  
sampleColor(MIN_X, MIN_Y);
body {
  margin: 0;
  height: 100vh;
  display: flex;
  flex-direction: row;
  align-items: center;
  justify-content: center;
  cursor: none;
  font-family: monospace;
  overflow: hidden;
}

#image {
  border: 4px solid white;
  border-radius: 2px;
  box-shadow: 0 0 32px 0 rgba(0, 0, 0, .25);
  width: 150px;
  box-sizing: border-box;
}

#brush {
  position: absolute;
  top: 0;
  left: 0;
  pointer-events: none;
  width: 1px;
  height: 1px;
  mix-blend-mode: exclusion;
  border-radius: 100%;
}

#brush::before,
#brush::after {
  content: '';
  position: absolute;
  background: magenta;
}

#brush::before {
  top: -16px;
  left: 0;
  height: 33px;
  width: 100%;
}

#brush::after {
  left: -16px;
  top: 0;
  width: 33px;
  height: 100%;
}

#samples {
  position: relative;
  list-style: none;
  padding: 0;
  width: 250px;
}

#samples::before {
  content: '';
  position: absolute;
  top: 0;
  left: 27px;
  width: 2px;
  height: 100%;
  background: black;
  border-radius: 1px;
}

#samples > li {
  position: relative;
  display: flex;
  flex-direction: column;
  justify-content: center;
  padding-left: 56px;
}

#samples > li + li {
  margin-top: 8px;
}

.sample {
  position: absolute;
  top: 50%;
  left: 16px;
  transform: translate(0, -50%);
  display: block;
  width: 24px;
  height: 24px;
  border-radius: 100%;
  box-shadow: 0 0 16px 4px rgba(0, 0, 0, .25);  
  margin-right: 8px;
}

.sampleLabel {
  font-weight: bold;
  margin-bottom: 8px;
}

.sampleCode {
  
}
<img id="image" src="data:image/gif;base64,R0lGODlhSwBLAPEAACMfIO0cJAAAAAAAACH/C0ltYWdlTWFnaWNrDWdhbW1hPTAuNDU0NTUAIf4jUmVzaXplZCBvbiBodHRwczovL2V6Z2lmLmNvbS9yZXNpemUAIfkEBQAAAgAsAAAAAEsASwAAAv+Uj6mb4A+QY7TaKxvch+MPKpC0eeUUptdomOzJqnLUvnFcl7J6Pzn9I+l2IdfII8DZiCnYsYdK4qRTptAZwQKRVK71CusOgx2nFRrlhMu+33o2NEalC6S9zQvfi3Mlnm9WxeQ396F2+HcQsMjYGEBRVbhy5yOp6OgIeVIHpEnZyYCZ6cklKBJX+Kgg2riqKoayOWl2+VrLmtDqBptIOjZ6K4qAeSrL8PcmHExsgMs2dpyIxPpKvdhM/YxaTMW2PGr9GP76BN3VHTMurh7eoU14jsc+P845Vn6OTb/P/I68iYOfwGv+JOmRNHBfsV5ujA1LqM4eKDoNvXyDqItTxYX/DC9irKBlIhkKGPtFw1JDiMeS7CqWqySPZcKGHH/JHGgIpb6bCl1O0LmT57yCOqoI5UcU0YKjPXmFjMm0ZQ4NIVdGBdZRi9WrjLxJNMY1Yr4dYeuNxWApl1ALHb+KDHrTV1owlriedJgSr4Cybu/9dFiWYAagsqAGVkkzaZTAuqD9ywKWMUG9dCO3u2zWpVzIhpW122utZlrHnTN+Bq2Mqrlnqh8CQ+0Mrq3Kc++q7eo6dlB3rLuh3abPVbbbI2mxBdhWdsZhid8cr0oy9F08q0k5FXSadiyL1mF5z51a8VsQOp3/LlodkBfzmzWf2bOrtfzr48k/1hupDaLa9rUbO+zlwndfaOCURAXRNaCBqBT2BncJakWfTzSYkmCEFr60RX0V8sKaHOltCBJ1tAAFYhHaVVbig3jxp0IBADs=" >

<div id="brush"></div>

<ul id="samples">
  <li>
    <span class="sample" id="solidColor"></span>
    <div class="sampleLabel">solidColor</div>
    <div class="sampleCode" id="solidColorCode">rgb(0, 0, 0)</div>
  </li>
  <li>
    <span class="sample" id="alphaColor"></span>
    <div class="sampleLabel">alphaColor</div>
    <div class="sampleCode" id="alphaColorCode">rgba(0, 0, 0, 0.00)</div>
  </li>
  <li>
    <span class="sample" id="solidWeighted"></span>
    <div class="sampleLabel">solidWeighted (with white)</div>
    <div class="sampleCode" id="solidWeightedCode">rgb(0, 0, 0)</div>
  </li>
</ul>

⚠️ Note I'm using a small data URI to avoid Cross-Origin issues if I include an external image or an answer that is larger than allowed if I try to use a longer data URI.

????️ These colors look weird, don't they?

If you move the cursor around the borders of the asterisk shape, you will see sometimes avgSolidColor is red, but the pixel you are sampling looks white. That's because even though the R component for that pixel might be high, the alpha channel is low, so the color is actually an almost transparent shade of red, but avgSolidColor ignores that.

On the other hand, avgAlphaColor looks pink. Well, that's actually not true, it just looks pink because we are now using the alpha channel, which makes it semitransparent and allows us to see the background of the page, which in this case is white.

???? Alpha-weighted color

Then, what can we do to fix this? Well, it turns out we just need to use the alpha channel and its inverse as the weights to calculate the components of our new sample, in this case merging it with white, as that's the color we use as background.

That means that if a pixel is R, G, B, A, where A is in the interval [0, 1], we will compute the inverse of the alpha channel, iA, and the components of the weighted sample as:

const iA = 1 - A;
const wR = (R * A + 255 * iA) | 0;
const wG = (G * A + 255 * iA) | 0;
const wB = (B * A + 255 * iA) | 0;

Note how the more transparent a pixel is (A closer to 0), the lighter the color.

萧瑟寒风 2024-12-01 18:36:15

我知道这是一个老问题,但这是一个替代方案。
我将该图像数据存储在一个数组中,然后在画布上发生鼠标移动事件时:

var index = (Math.floor(y) * canvasWidth + Math.floor(x)) * 4
var r = data[index]
var g = data[index + 1]
var b = data[index + 2]
var a = data[index + 3]

比每次获取 imageData 容易得多。

I know this is an old question, but here's an alternative.
I'd store that image data in an array, then, on mouse move event over the canvas:

var index = (Math.floor(y) * canvasWidth + Math.floor(x)) * 4
var r = data[index]
var g = data[index + 1]
var b = data[index + 2]
var a = data[index + 3]

A lot easier than getting the imageData everytime.

2024-12-01 18:36:15

我使用 javascript 和 JQuery 合并了 StackOverflow(包括上面的文章)和其他站点中找到的各种参考资料:

<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<script src="jquery.js"></script>
<script type="text/javascript">
    window.onload = function(){
        var canvas = document.getElementById('myCanvas');
        var context = canvas.getContext('2d');
        var img = new Image();
        img.src = 'photo_apple.jpg';
        context.drawImage(img, 0, 0);
    };

    function findPos(obj){
    var current_left = 0, current_top = 0;
    if (obj.offsetParent){
        do{
            current_left += obj.offsetLeft;
            current_top += obj.offsetTop;
        }while(obj = obj.offsetParent);
        return {x: current_left, y: current_top};
    }
    return undefined;
    }

    function rgbToHex(r, g, b){
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
    }

$('#myCanvas').click(function(e){
    var position = findPos(this);
    var x = e.pageX - position.x;
    var y = e.pageY - position.y;
    var coordinate = "x=" + x + ", y=" + y;
    var canvas = this.getContext('2d');
    var p = canvas.getImageData(x, y, 1, 1).data;
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    alert("HEX: " + hex);
});
</script>
<img src="photo_apple.jpg"/>
</body>
</html>

这是我的完整解决方案。这里我只使用了画布和一张图像,但是如果您需要在图像上使用

,也是可能的。

Merging various references found here in StackOverflow (including the article above) and in other sites, I did so using javascript and JQuery:

<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid #c3c3c3;">
Your browser does not support the canvas element.
</canvas>
<script src="jquery.js"></script>
<script type="text/javascript">
    window.onload = function(){
        var canvas = document.getElementById('myCanvas');
        var context = canvas.getContext('2d');
        var img = new Image();
        img.src = 'photo_apple.jpg';
        context.drawImage(img, 0, 0);
    };

    function findPos(obj){
    var current_left = 0, current_top = 0;
    if (obj.offsetParent){
        do{
            current_left += obj.offsetLeft;
            current_top += obj.offsetTop;
        }while(obj = obj.offsetParent);
        return {x: current_left, y: current_top};
    }
    return undefined;
    }

    function rgbToHex(r, g, b){
    if (r > 255 || g > 255 || b > 255)
        throw "Invalid color component";
    return ((r << 16) | (g << 8) | b).toString(16);
    }

$('#myCanvas').click(function(e){
    var position = findPos(this);
    var x = e.pageX - position.x;
    var y = e.pageY - position.y;
    var coordinate = "x=" + x + ", y=" + y;
    var canvas = this.getContext('2d');
    var p = canvas.getImageData(x, y, 1, 1).data;
    var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);
    alert("HEX: " + hex);
});
</script>
<img src="photo_apple.jpg"/>
</body>
</html>

This is my complete solution. Here I only used canvas and one image, but if you need to use <map> over the image, it's possible too.

节枝 2024-12-01 18:36:15

每次调用 getImageData 都会减慢进程...为了加快速度,我建议存储图像数据,然后您可以轻松快速地获取像素值,因此执行类似的操作以获得更好的性能

// keep it global
let imgData = false;  // initially no image data we have

// create some function block 
if(imgData === false){   
  // fetch once canvas data     
  var ctx = canvas.getContext("2d");
  imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
}
    // Prepare your X Y coordinates which you will be fetching from your mouse loc
    let x = 100;   // 
    let y = 100;
    // locate index of current pixel
    let index = (y * imgData.width + x) * 4;

        let red = imgData.data[index];
        let green = imgData.data[index+1];
        let blue = imgData.data[index+2];
        let alpha = imgData.data[index+3];
   // Output
   console.log('pix x ' + x +' y '+y+ ' index '+index +' COLOR '+red+','+green+','+blue+','+alpha);

calling getImageData every time will slow the process ... to speed up things i recommend store image data and then you can get pix value easily and quickly, so do something like this for better performance

// keep it global
let imgData = false;  // initially no image data we have

// create some function block 
if(imgData === false){   
  // fetch once canvas data     
  var ctx = canvas.getContext("2d");
  imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
}
    // Prepare your X Y coordinates which you will be fetching from your mouse loc
    let x = 100;   // 
    let y = 100;
    // locate index of current pixel
    let index = (y * imgData.width + x) * 4;

        let red = imgData.data[index];
        let green = imgData.data[index+1];
        let blue = imgData.data[index+2];
        let alpha = imgData.data[index+3];
   // Output
   console.log('pix x ' + x +' y '+y+ ' index '+index +' COLOR '+red+','+green+','+blue+','+alpha);
回心转意 2024-12-01 18:36:15

快速解答

context.getImageData(x, y, 1, 1).data; 返回一个 rgba 数组。例如 [50, 50, 50, 255]


这是 @lwburk 的 rgbToHex 函数的一个版本,它将 rgba 数组作为参数。

function rgbToHex(rgb){
  return '#' + ((rgb[0] << 16) | (rgb[1] << 8) | rgb[2]).toString(16);
};

Quick Answer

context.getImageData(x, y, 1, 1).data; returns an rgba array. e.g. [50, 50, 50, 255]


Here's a version of @lwburk's rgbToHex function that takes the rgba array as an argument.

function rgbToHex(rgb){
  return '#' + ((rgb[0] << 16) | (rgb[1] << 8) | rgb[2]).toString(16);
};
冰魂雪魄 2024-12-01 18:36:15

我有一个非常简单的从画布获取像素颜色的工作示例。

首先是一些基本的 HTML:

<canvas id="myCanvas" width="400" height="250" style="background:red;" onmouseover="echoColor(event)">
</canvas>

然后是 JS 在画布上绘制一些内容,并获取颜色:

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "black";
ctx.fillRect(10, 10, 50, 50);

function echoColor(e){
    var imgData = ctx.getImageData(e.pageX, e.pageX, 1, 1);
    red = imgData.data[0];
    green = imgData.data[1];
    blue = imgData.data[2];
    alpha = imgData.data[3];
    console.log(red + " " + green + " " + blue + " " + alpha);  
}

这是一个 工作示例< /a>,看看控制台就可以了。

I have a very simple working example of geting pixel color from canvas.

First some basic HTML:

<canvas id="myCanvas" width="400" height="250" style="background:red;" onmouseover="echoColor(event)">
</canvas>

Then JS to draw something on the Canvas, and to get color:

var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "black";
ctx.fillRect(10, 10, 50, 50);

function echoColor(e){
    var imgData = ctx.getImageData(e.pageX, e.pageX, 1, 1);
    red = imgData.data[0];
    green = imgData.data[1];
    blue = imgData.data[2];
    alpha = imgData.data[3];
    console.log(red + " " + green + " " + blue + " " + alpha);  
}

Here is a working example, just look at the console.

死开点丶别碍眼 2024-12-01 18:36:15

您可以尝试 color-sampler。这是在画布中选取颜色的简单方法。请参阅演示

You can try color-sampler. It's an easy way to pick color in a canvas. See demo.

裂开嘴轻声笑有多痛 2024-12-01 18:36:15

@Wayne Burkett 的答案很好。如果您还想提取 alpha 值以获得 rgba 颜色,我们可以这样做:

var r = p[0], g = p[1], b = p[2], a = p[3] / 255;
var rgba = "rgb(" + r + "," + g + "," + b + "," + a + ")";

我将 alpha 值除以 255,因为 ImageData 对象将其存储为 0 - 255 之间的整数,但大多数应用程序(例如,CanvasRenderingContext2D.fillRect()) 要求颜色采用有效的 CSS 格式,其中 alpha 值介于 0 和 1 之间。

(另请记住,如果提取透明颜色然后将其绘制回来到画布上,它将覆盖之前存在的任何颜色,因此如果您在同一点上绘制颜色 rgba(0,0,0,0.1) 10 次,它将是黑色。)

@Wayne Burkett's answer is good. If you wanted to also extract the alpha value to get an rgba color, we could do this:

var r = p[0], g = p[1], b = p[2], a = p[3] / 255;
var rgba = "rgb(" + r + "," + g + "," + b + "," + a + ")";

I divided the alpha value by 255 because the ImageData object stores it as an integer between 0 - 255, but most applications (for example, CanvasRenderingContext2D.fillRect()) require colors to be in valid CSS format, where the alpha value is between 0 and 1.

(Also remember that if you extract a transparent color and then draw it back onto the canvas, it will overlay whatever color is there previously. So if you drew the color rgba(0,0,0,0.1) over the same spot 10 times, it would be black.)

~没有更多了~
我们使用 Cookies 和其他技术来定制您的体验包括您的登录状态等。通过阅读我们的 隐私政策 了解更多相关信息。 单击 接受 或继续使用网站,即表示您同意使用 Cookies 和您的相关数据。
原文