为 Xbox 上的 Kinect 进行开发
我正在努力构建一款游戏的原型,该游戏最终将商业化,但目前还没有。由于我不是获得许可的 Xbox 开发人员,因此我无法访问官方 Microsoft XDK。我知道最近发布的 Kinect for Windows SDK,以及 OpenKinect 等开源替代品。不幸的是,这两个选项都仅限 Windows。我听说 Microsoft 最终计划发布对 XNA 的 Kinect 支持,但谁知道什么时候会发生。我的问题:短期内,是否有任何库、聪明的黑客或开源替代方案可以让我的原型在 Xbox 上运行?
I am working on building a prototype for an game that will eventually be commercial but is not at present. Since I am not a licensed Xbox developer, I don't have access to the official Microsoft XDK. I am aware of the Kinect for Windows SDK that was recently released, as well as open source alternatives like OpenKinect. Unfortunately both of those options are Windows only. I've heard that Microsoft eventually plans to release Kinect support for XNA, but who knows when that will happen. My question: In the short term, is there any library, clever hack, or open source alternative that I can use to get my prototype working on the Xbox itself?
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不可以。对 Xbox 360 进行本机开发的唯一方法是成为注册开发者。如果您不适合申请注册开发人员身份,那么构建原型的最佳选择是使用 Windows Kinect SDK 在 PC 上进行开发。如果您使用 DirectX 9 进行开发并坚持使用核心 Win32 API,那么稍后将代码移植到 Xbox 360 上应该不会遇到太多麻烦。移植时需要注意的最重要的事情是字节顺序问题。
No. The only way to do native development for the Xbox 360 is to become a registered developer. Your best option for building a prototype is to develop on the PC using the Windows Kinect SDK if applying for registered developer status is not an option for you. If you develop with DirectX 9 and stick to core Win32 APIs you shouldn't have too much trouble porting your code to the Xbox 360 later. The biggest thing to be aware of for porting is endianness issues.