Android:安排重复的 TimerTask 仅被触发一次
好吧,这是我遇到的一个非常奇怪的问题,我很确定我在某个地方搞砸了,但我不太清楚在哪里。
我正在尝试的是 -
- 安排一个
Timer
每五秒执行一个TimerTask
TimerTask
依次执行一个AsyncTask
> (在本例中,它简单地休眠一秒钟,然后返回 AsyncTasks 数量的静态计数)。- 最后,上述计数在 UI 中更新。
当然,适当的 Handler 和 Runnable 已用于将异步消息从其他线程发布到 UI。
该代码仅执行一次。我预计它每 5 秒触发一次。这是代码。
注意:我不知道如何使用Looper
。经过反复试验,我把它放在那里!
public class TimerAsyncMixActivity extends Activity {
public static final String TAG = "TimerAsyncMix";
static int executionCount = 0;
Handler mHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new Timer().schedule(new MyTimerTask(this), 0, 5000);
}
class MyAsyncTask extends AsyncTask<String, Void, Integer>{
@Override
protected Integer doInBackground(String... params) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return ++executionCount;
}
@Override
protected void onPostExecute(Integer result) {
mHandler.post(new UpdateUiThread(TimerAsyncMixActivity.this, result));
super.onPostExecute(result);
}
}
}
class MyTimerTask extends TimerTask{
private TimerAsyncMixActivity tma;
public MyTimerTask(TimerAsyncMixActivity tma) {
this.tma = tma;
}
@Override
public void run() {
Looper.prepare();
Log.d(TimerAsyncMixActivity.TAG, "Timer task fired");
tma.new MyAsyncTask().execute();
Looper.loop();
Looper.myLooper().quit();
}
}
class UpdateUiThread implements Runnable{
int displayCount;
TimerAsyncMixActivity tma;
public UpdateUiThread(TimerAsyncMixActivity tma, int i) {
this.displayCount = i;
this.tma = tma;
}
@Override
public void run() {
TextView tv = (TextView) tma.findViewById(R.id.tvDisplay);
tv.setText("Execution count is : "+displayCount);
}
谁能指出我做错了什么?
Ok this is a very weird problem I am having, and I'm pretty sure that I am messing up somewhere, but I can't quite figure out where.
What I am trying is -
- Schedule a
Timer
to execute aTimerTask
every five seconds - The
TimerTask
in turn executes anAsyncTask
(which in this case simple sleeps for a second before returning the static count of the number of AsyncTasks). - Finally, the aforementioned count is updated in the UI.
And of course, the appropriate Handler
s and Runnable
s have been used to post asynchronous messages from other threads to the UI.
This code executes only once. I expect it to fire every 5 seconds. Here's the code.
Note: I had no idea what to do with the Looper
. I put it there after trial and error!
public class TimerAsyncMixActivity extends Activity {
public static final String TAG = "TimerAsyncMix";
static int executionCount = 0;
Handler mHandler = new Handler();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new Timer().schedule(new MyTimerTask(this), 0, 5000);
}
class MyAsyncTask extends AsyncTask<String, Void, Integer>{
@Override
protected Integer doInBackground(String... params) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return ++executionCount;
}
@Override
protected void onPostExecute(Integer result) {
mHandler.post(new UpdateUiThread(TimerAsyncMixActivity.this, result));
super.onPostExecute(result);
}
}
}
class MyTimerTask extends TimerTask{
private TimerAsyncMixActivity tma;
public MyTimerTask(TimerAsyncMixActivity tma) {
this.tma = tma;
}
@Override
public void run() {
Looper.prepare();
Log.d(TimerAsyncMixActivity.TAG, "Timer task fired");
tma.new MyAsyncTask().execute();
Looper.loop();
Looper.myLooper().quit();
}
}
class UpdateUiThread implements Runnable{
int displayCount;
TimerAsyncMixActivity tma;
public UpdateUiThread(TimerAsyncMixActivity tma, int i) {
this.displayCount = i;
this.tma = tma;
}
@Override
public void run() {
TextView tv = (TextView) tma.findViewById(R.id.tvDisplay);
tv.setText("Execution count is : "+displayCount);
}
Can anyone point me to what I'm doing wrong?
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技术人员,这就是我实现类似事情的方式。我不会说这是最好的方法,但它对我有用,而且看起来还不错。
我的活动中有以下代码。我在活动开始时创建一个异步任务,并在暂停时停止它。 AsyncTask 会做它需要做的任何事情,并在 onProgressUpdate() 上更新 UI(它在 UI 线程上运行,因此不需要使用 Handler)。
techie, this is how I implemented similar things. I'm won't claim that this is the best way, but it has worked for me and doesn't look too bad.
I have the following code in my activity. I create an async task when the activity starts and I stop it onPause. The AsyncTask does whatever it needs to do, and updates the UI on onProgressUpdate() (which is run on the UI thread, so there's no need to use a Handler).
不要使用计时器。如果您的手机进入睡眠状态,计时器也会暂停。使用警报管理器。
Do not use a timer. If your phone goes to sleep, the timer is suspended too. Use AlarmManager.