C# DirectX 输入问题

发布于 2024-11-18 19:27:40 字数 1087 浏览 1 评论 0原文

所以我有简单的应用程序,只需几行:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX.DirectInput;

namespace asdasd
{
    public partial class Form1 : Form
    {
        public Device joystick;
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            foreach (
                DeviceInstance di in
                Manager.GetDevices(
                    DeviceClass.GameControl,
                    EnumDevicesFlags.AttachedOnly))
            {
                joystick = new Device(di.InstanceGuid);
                break;
            }

            if (joystick == null)
            {
                throw new Exception("No joystick found.");
            }
        }
    }
}

我尝试在计算机上获取活动操纵杆,但出现错误:

我有程序集 Microsoft.DirectX.DirectInput 并且安装了 directX SDK 2010。

有人能告诉我问题出在哪里吗?

So i have simple application, just a few lines:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Microsoft.DirectX.DirectInput;

namespace asdasd
{
    public partial class Form1 : Form
    {
        public Device joystick;
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            foreach (
                DeviceInstance di in
                Manager.GetDevices(
                    DeviceClass.GameControl,
                    EnumDevicesFlags.AttachedOnly))
            {
                joystick = new Device(di.InstanceGuid);
                break;
            }

            if (joystick == null)
            {
                throw new Exception("No joystick found.");
            }
        }
    }
}

and i try to get the active joystick on my computer, but i get error:

The error

i have the assembly Microsoft.DirectX.DirectInput and i have directX SDK 2010 installed.

Can someone tell me where is the problem?

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评论(2

雨夜星沙 2024-11-25 19:27:40

尝试将其添加到配置文件中:

http://devonenote.com/2010/08/mixed-mode- assembly-error-after-upgrading-to-dotnet-4-0/

(如果配置已经存在,只需将它们合并)
而且,也许这不是正确的地方,但看看 XNA...事情通常会容易得多。

我无法将 XML 直接粘贴到此处,它不会显示。

Try adding this to the config file:

http://devonenote.com/2010/08/mixed-mode-assembly-error-after-upgrading-to-dotnet-4-0/

(if configuration already exists, just merge these in)
And, maybe it's not the right place, but just take a look at XNA... Things are usually much easier with that.

I couldn't paste the XML directly here, it doesn't show up.

没有伤那来痛 2024-11-25 19:27:40

DirectX 程序集是针对 .NET v1.1 构建的,在 .NET v2.0 发布之前,Microsoft 已停止积极开发它们。

它们不能用于 .NET v1.1 以外的项目。 XNA 是 Direct X 功能托管访问的“幸运”路径。我不知道它是否具有全部功能,但 SlimDX 似乎为 C# 提供了比 XNA 更直接的 X 感觉 API,虽然我没用过,但我听说过很多。

不过,您可能会在 gamedev.stackexchange.com 上找到更好的选择升级路径的答案。

The DirectX assemblies are built against .NET v1.1 Microsoft stopped actively developing them before .NET v2.0 was released.

They cannot be used in projects targeting other than .NET v1.1. XNA is the "blessed" path forward for managed access to Direct X features. I don't know all if it's features, but SlimDX appears to give a more Direct X feeling API for C# than XNA, though I have not used it, I've heard a lot about it.

You might find better responses for chosing an upgrade path over at gamedev.stackexchange.com though.

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