创建一个与多个类为友元的函数
在下面的代码中,我尝试创建一个函数“patent_count”,它是“horse”、“pig”和“dog”类的友元。我可以让这个函数成为 1 个班级的朋友,但不能成为所有 3 个班级的朋友。谁能告诉我我的错误是什么?
/*******************************************************\
* Veternarian Class Problem - I need a class for each *
* of 3 animals. Horse, Pig and Dogs *
\*******************************************************/
#include <cstdlib>
#include <iostream>
#include <string>
const int HORSE_KENNEL = 100; // Number of horses we can store
const int PIG_KENNEL = 100; // Number of Pigs we can store
const int DOG_KENNEL = 100; // Number of Dogs we can store
/*******************************************************\
* Class horse *
* *
* Member functions *
* horse_count -- Keeps track of the number of horses *
* add_horse -- Sends data into the object *
* next_horse -- returns data from the object *
\*******************************************************/
// Definition of the Class
class horse {
private:
int horse_count; // Variable to keep track of data
std::string horse_data[HORSE_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
horse( );
// A Function that accepts an argument but returns nothing
void add_horse(const std::string new_horse_data);
// This method returns the next Horse in the queue
std::string next_horse( );
friend int patient_count(horse);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline horse::horse( )
{
for(int i = 0; i < HORSE_KENNEL; ++i){
horse_data[i] = "Empty Spot";
}
horse_count = 0; // Zero the data count
}
/*******************************************************\
* horse::add_horse -- Send data to Object *
\*******************************************************/
inline void horse::add_horse(const std::string new_horse_data)
{
horse_data[horse_count] = new_horse_data;
++horse_count;
}
/*******************************************************\
* horse::next_horse - get data from object *
\*******************************************************/
inline std::string horse::next_horse( )
{
// this is specifically implementing a queue
std::string current_horse = " ";
int target_horse = 0;
for(int i = 0;i < HORSE_KENNEL; ++i){
if(horse_data[i] != "Empty Spot"){
std::cout << "Horse Number " << i << " " << horse_data[i] << std::endl;
}
}
std::cout << "Select the horse you want: ";
std::cin >> target_horse;
return (horse_data[target_horse]);
}
/*******************************************************\
* Class Pig *
* *
* Member functions *
* pig_count -- Keeps track of the number of pigs *
* add_pig -- Sends data into the object *
* next_pig -- returns data from the object *
\*******************************************************/
// Definition of the Class
class pig {
private:
int pig_count; // Variable to keep track of data
std::string pig_data[PIG_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
pig( );
// A Function that accepts an argument but returns nothing
void add_pig(const std::string new_pig_data);
// This method returns the next pig in the queue
std::string next_pig( );
friend pig patient_count(pig);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline pig::pig( )
{
for(int i = 0; i < PIG_KENNEL; ++i){
pig_data[i] = "Empty Spot";
}
pig_count = 0; // Zero the data count
}
/*******************************************************\
* pig::add_pig -- Send data to Object *
\*******************************************************/
inline void pig::add_pig(const std::string new_pig_data)
{
pig_data[pig_count] = new_pig_data;
++pig_count;
}
/*******************************************************\
* pig::next_pig - get data from object *
\*******************************************************/
inline std::string pig::next_pig( )
{
// this is specifically implementing a queue
std::string current_pig = " ";
int target_pig = 0;
for(int i = 0;i < PIG_KENNEL; ++i){
if(pig_data[i] != "Empty Spot"){
std::cout << "pig Number " << i << " " << pig_data[i] << std::endl;
}
}
std::cout << "Select the pig you want: ";
std::cin >> target_pig;
return (pig_data[target_pig]);
}
/*******************************************************\
* Class dog *
* *
* Member functions *
* dog_count -- Keeps track of the number of dogs *
* data_to_object -- Sends data into the object *
* data_from_object -- returns data from the object *
\*******************************************************/
// Definition of the Class
class dog {
private:
int dog_count; // Variable to keep track of data
std::string dog_data[DOG_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
dog( );
// A Function that accepts an argument but returns nothing
void add_dog(const std::string new_dog_data);
// This method returns the next dog in the queue
std::string next_dog( );
friend dog patient_count(dog);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline dog::dog( )
{
for(int i = 0; i < DOG_KENNEL; ++i){
dog_data[i] = "Empty Spot";
}
dog_count = 0; // Zero the data count
}
/*******************************************************\
* dog::add_dog -- Send data to Object *
\*******************************************************/
inline void dog::add_dog(const std::string new_dog_data)
{
dog_data[dog_count] = new_dog_data;
++dog_count;
}
/*******************************************************\
* dog::next_dog - get data from object *
\*******************************************************/
inline std::string dog::next_dog( )
{
// this is specifically implementing a queue
std::string current_dog = " ";
int target_dog = 0;
for(int i = 0;i < DOG_KENNEL; ++i){
if(dog_data[i] != "Empty Spot"){
std::cout << "dog Number " << i << " " << dog_data[i] << std::endl;
}
}
std::cout << "Select the dog you want: ";
std::cin >> target_dog;
return (dog_data[target_dog]);
}
/**************************************************\
* This function is a friend of all the animal *
* classes and returns the total of all animals *
* PROBLEM ******* PROBLEM *********PROBLEM *********
* When I add the other 2 classes on the next line *
* The program stops working *
\**************************************************/
// int patient_count(horse target_horse) //works
int patient_count(horse target_horse, pig target_pig, dog target_dog) // Nova
{
// int all_animals = target_horse.horse_count; //Works
int all_animals = target_horse.horse_count + target_pig.pig_count + target_dog.dog_count; // Nova
return (all_animals);
}
/**************************************************\
* The Class is defined above, this section is a *
* Small testing harness to verify that the class *
* is doing what it was designed to do *
\**************************************************/
int main( )
{
int total_animals;
horse current_horse; // Create a instance
// Send 3 values to the object
current_horse.add_horse("Mr Ed, 10, Male");
current_horse.add_horse("Lightning, 4, Female");
current_horse.add_horse("Blitz, 7, Male");
// Call for the return of the 3 values
std::cout << "Selected Horse ->" << current_horse.next_horse( ) << '\n';
pig current_pig; // Create a instance
// Send 3 values to the object
current_pig.add_pig("Arnold, 4, Male");
current_pig.add_pig("Babe, 2, Female");
current_pig.add_pig("Killer, 7, Male");
// Call for the return of the 3 values
std::cout << "Selected Pig ->" << current_pig.next_pig( ) << '\n';
dog current_dog; // Create a instance
// Send 3 values to the object
current_dog.add_dog("Misty, 15, Female");
current_dog.add_dog("Tristian, 12, Male");
current_dog.add_dog("Tempest, 11, Female");
// Call for the return of the 3 values
std::cout << "Selected Dog ->" << current_dog.next_dog( ) << '\n';
// Now get the results from the friend function
// total_animals = patient_count(current_horse); // Works
total_animals = patient_count(current_horse, current_pig, current_dog); // Nova
std::cout << "Total Animals: " << total_animals << std::endl;
return (0);
}
In the code below, I am trying to create a function "patient_count" that is a friend to the classes "horse" , "pig" , and "dog". I can get the function to be a friend with 1 class but not to all 3. Can anyone tell me what my mistake is?
/*******************************************************\
* Veternarian Class Problem - I need a class for each *
* of 3 animals. Horse, Pig and Dogs *
\*******************************************************/
#include <cstdlib>
#include <iostream>
#include <string>
const int HORSE_KENNEL = 100; // Number of horses we can store
const int PIG_KENNEL = 100; // Number of Pigs we can store
const int DOG_KENNEL = 100; // Number of Dogs we can store
/*******************************************************\
* Class horse *
* *
* Member functions *
* horse_count -- Keeps track of the number of horses *
* add_horse -- Sends data into the object *
* next_horse -- returns data from the object *
\*******************************************************/
// Definition of the Class
class horse {
private:
int horse_count; // Variable to keep track of data
std::string horse_data[HORSE_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
horse( );
// A Function that accepts an argument but returns nothing
void add_horse(const std::string new_horse_data);
// This method returns the next Horse in the queue
std::string next_horse( );
friend int patient_count(horse);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline horse::horse( )
{
for(int i = 0; i < HORSE_KENNEL; ++i){
horse_data[i] = "Empty Spot";
}
horse_count = 0; // Zero the data count
}
/*******************************************************\
* horse::add_horse -- Send data to Object *
\*******************************************************/
inline void horse::add_horse(const std::string new_horse_data)
{
horse_data[horse_count] = new_horse_data;
++horse_count;
}
/*******************************************************\
* horse::next_horse - get data from object *
\*******************************************************/
inline std::string horse::next_horse( )
{
// this is specifically implementing a queue
std::string current_horse = " ";
int target_horse = 0;
for(int i = 0;i < HORSE_KENNEL; ++i){
if(horse_data[i] != "Empty Spot"){
std::cout << "Horse Number " << i << " " << horse_data[i] << std::endl;
}
}
std::cout << "Select the horse you want: ";
std::cin >> target_horse;
return (horse_data[target_horse]);
}
/*******************************************************\
* Class Pig *
* *
* Member functions *
* pig_count -- Keeps track of the number of pigs *
* add_pig -- Sends data into the object *
* next_pig -- returns data from the object *
\*******************************************************/
// Definition of the Class
class pig {
private:
int pig_count; // Variable to keep track of data
std::string pig_data[PIG_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
pig( );
// A Function that accepts an argument but returns nothing
void add_pig(const std::string new_pig_data);
// This method returns the next pig in the queue
std::string next_pig( );
friend pig patient_count(pig);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline pig::pig( )
{
for(int i = 0; i < PIG_KENNEL; ++i){
pig_data[i] = "Empty Spot";
}
pig_count = 0; // Zero the data count
}
/*******************************************************\
* pig::add_pig -- Send data to Object *
\*******************************************************/
inline void pig::add_pig(const std::string new_pig_data)
{
pig_data[pig_count] = new_pig_data;
++pig_count;
}
/*******************************************************\
* pig::next_pig - get data from object *
\*******************************************************/
inline std::string pig::next_pig( )
{
// this is specifically implementing a queue
std::string current_pig = " ";
int target_pig = 0;
for(int i = 0;i < PIG_KENNEL; ++i){
if(pig_data[i] != "Empty Spot"){
std::cout << "pig Number " << i << " " << pig_data[i] << std::endl;
}
}
std::cout << "Select the pig you want: ";
std::cin >> target_pig;
return (pig_data[target_pig]);
}
/*******************************************************\
* Class dog *
* *
* Member functions *
* dog_count -- Keeps track of the number of dogs *
* data_to_object -- Sends data into the object *
* data_from_object -- returns data from the object *
\*******************************************************/
// Definition of the Class
class dog {
private:
int dog_count; // Variable to keep track of data
std::string dog_data[DOG_KENNEL]; // A Place to put the data
// Declarations for the method Prototypes
public:
// Initialize
dog( );
// A Function that accepts an argument but returns nothing
void add_dog(const std::string new_dog_data);
// This method returns the next dog in the queue
std::string next_dog( );
friend dog patient_count(dog);
};
/*******************************************************\
* Method Definition - Here we flush out the prototypes *
* outlined in the last section *
\*******************************************************/
inline dog::dog( )
{
for(int i = 0; i < DOG_KENNEL; ++i){
dog_data[i] = "Empty Spot";
}
dog_count = 0; // Zero the data count
}
/*******************************************************\
* dog::add_dog -- Send data to Object *
\*******************************************************/
inline void dog::add_dog(const std::string new_dog_data)
{
dog_data[dog_count] = new_dog_data;
++dog_count;
}
/*******************************************************\
* dog::next_dog - get data from object *
\*******************************************************/
inline std::string dog::next_dog( )
{
// this is specifically implementing a queue
std::string current_dog = " ";
int target_dog = 0;
for(int i = 0;i < DOG_KENNEL; ++i){
if(dog_data[i] != "Empty Spot"){
std::cout << "dog Number " << i << " " << dog_data[i] << std::endl;
}
}
std::cout << "Select the dog you want: ";
std::cin >> target_dog;
return (dog_data[target_dog]);
}
/**************************************************\
* This function is a friend of all the animal *
* classes and returns the total of all animals *
* PROBLEM ******* PROBLEM *********PROBLEM *********
* When I add the other 2 classes on the next line *
* The program stops working *
\**************************************************/
// int patient_count(horse target_horse) //works
int patient_count(horse target_horse, pig target_pig, dog target_dog) // Nova
{
// int all_animals = target_horse.horse_count; //Works
int all_animals = target_horse.horse_count + target_pig.pig_count + target_dog.dog_count; // Nova
return (all_animals);
}
/**************************************************\
* The Class is defined above, this section is a *
* Small testing harness to verify that the class *
* is doing what it was designed to do *
\**************************************************/
int main( )
{
int total_animals;
horse current_horse; // Create a instance
// Send 3 values to the object
current_horse.add_horse("Mr Ed, 10, Male");
current_horse.add_horse("Lightning, 4, Female");
current_horse.add_horse("Blitz, 7, Male");
// Call for the return of the 3 values
std::cout << "Selected Horse ->" << current_horse.next_horse( ) << '\n';
pig current_pig; // Create a instance
// Send 3 values to the object
current_pig.add_pig("Arnold, 4, Male");
current_pig.add_pig("Babe, 2, Female");
current_pig.add_pig("Killer, 7, Male");
// Call for the return of the 3 values
std::cout << "Selected Pig ->" << current_pig.next_pig( ) << '\n';
dog current_dog; // Create a instance
// Send 3 values to the object
current_dog.add_dog("Misty, 15, Female");
current_dog.add_dog("Tristian, 12, Male");
current_dog.add_dog("Tempest, 11, Female");
// Call for the return of the 3 values
std::cout << "Selected Dog ->" << current_dog.next_dog( ) << '\n';
// Now get the results from the friend function
// total_animals = patient_count(current_horse); // Works
total_animals = patient_count(current_horse, current_pig, current_dog); // Nova
std::cout << "Total Animals: " << total_animals << std::endl;
return (0);
}
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在为每个类声明它们时,您需要使用适当的签名/声明来定义适当的友元函数
patent_count
。现在,您有一个使用签名定义的
patent_count
函数:在各个类中声明的友元函数都带有签名:
您需要为每个签名定义函数。
您使用 3 个输入参数定义的函数几乎毫无用处,因为它没有声明为您的任何类的友元。
请注意,在 C++ 中,函数是基于以下条件重载的(每个函数都有单独的存在):
因此,每个函数都是独立的且不相同,需要单独的定义。
You need to define appropriate friend function
patient_count
with appropriate signatures/declaration as you declare them for each of the classes.Right now you have one
patient_count
function defined with signature:The friend functions declared in your various classes are with signatures:
You need to define functions for each of these signatures.
The function you defined with 3 input parameters is pretty much useless because it is not declared are friend of any of your classes.
Note that in C++, functions are overloaded(each function has separate existance) based on:
So each of those functions are separate and not the same and need a separate definition.
嗯......我认为有一个很多更简单的方法来处理这个问题:
除此之外,你的代码似乎有一个相当基本的问题:它混淆了(例如)一个动物与一组动物。你有很多这样的想法:
这毫无意义。狗应该准确地代表:一只狗。它有一个名字、一种年龄、一种性别等等。上面的实际上是三只狗,而不是一只。为了代表它们,你应该有一个狗的集合——最好是像 std::vector 这样的标准集合,但是如果你不允许使用它(这可能是半合理的,因为这听起来/看起来像家庭作业)至少是一个数组。
猪、牛、马等几乎都是一样的:一个动物对象应该代表一种实际的动物。动物的集合与单个动物是不同的。但请注意上面的评论:一个由 10 只狗组成的数组就是 10 只狗(尽管它们都没有名字、年龄或性别,但我们已经定义了它们,因此它们都正式存在)。这意味着当您定义数组时,
patent_count
将报告存在 10 只狗,无论包含有意义数据的数量是多少。从这种方式来看,std::vector
显然是更好的选择。如果您执行以下操作:此时,您已经创建并存储了 3 只狗,因此如果您此时打印出
patent_count
,它应该显示 3(代表创建/定义的实际狗)而不是 10 (或其他)来表示潜在动物的数量,而忽略包含有意义数据的数量。Hmm...I think there's a lot easier way to handle this:
Other than that, your code seems to have a fairly basic problem: it's confusing (for example) an animal with a collection of animals. You have a number of things like:
This makes no sense. A dog should represent exactly that: one dog. It has one name, one age, one sex, and so on. What you have above is really three dogs, not one. To represent them, you should have a collection of dogs -- preferably a standard collection like
std::vector
, but if you're not allowed to use that (which may be semi-reasonable, since this sounds/seems like homework) at least an array.Pigs, cows, horses, etc., are pretty much the same: one animal object should represent one actual animal. A collection of animals is a different thing from a single animal. Note, however, the comment above: an array of 10 dogs is exactly that -- 10 dogs (even though none of them has a name, age or sex yet, we've defined them so they all officially exist). This means the
patient_count
will report the existence of 10 dogs when you define the array, regardless of the number that contain meaningful data. This is one way in whichstd::vector
is clearly a better choice. If you do something like:At this point, you've created and stored 3 dogs, so if you print out
patient_count
at this point, it should show 3 (representing actual dogs created/defined) not 10 (or whatever) to represent the number of potential animals, while ignoring the number that contain meaningful data.在您的类中,您将它们声明为以下 3 个函数的友元(分别针对马、猪和狗类)
这些函数都不存在。唯一存在的功能是这个:
用该声明替换每个类中的朋友行。您还需要转发声明猪和狗。
In your classes, you declared them as friends of the following 3 functions(for the horse, pig, and dog class respectively)
None of those functions exist. The only function that exists is this one:
Replace your friend line in each of your classes with that declaration. You will need to forward declare pig and dog also.
因为
和
是病人计数的重载。最好的办法是创建一个带有 Animal_count 字段的基类动物,如下所示
Because
and
Are overloads for patient_count. The best thing would to create a base class animal with field animal_count like this