常用动画/物理方程库

发布于 2024-11-17 08:39:41 字数 794 浏览 5 评论 0原文

一段时间以来,我一直在寻找某种类型的常用动画/物理方程的集中式在线存储库。加载一些像 Box2d 这样的物理框架并收工是很容易的,但我正在寻找一个来源不太抽象。

理想情况下,这将是与语言无关的数学公式及其编程实现的目录,并且与特定的运动问题相关。例如:如何控制从弹射器或自供电弹丸(如火箭)弹射的物体。或者简单地描述如何描述围绕中心天体的轨道运动。

我发现的最接近的来源类型是 Robert Penners 缓和方程(用于老式 flash),或 Jakobsons 高级角色物理 文档。但当然,这些的范围是有限的。我试图获得更全面的东西,而不一定是特定于游戏的。

是的,我通常不需要太努力地根据具体情况找到这样的答案,但集中的来源将是最好的。

有什么想法吗?

For some time, I've been on the lookout for some type of centralized, online repository of commonly used animation / physics equations. Its easy enough to load up some physics framework like Box2d and call it a day, but I'm looking for a source that is a little less abstract.

Ideally, this would be a language-agnostic catalog of mathmatical formulas and their programmatic implementation, and would be associated with a specific motion problem. For example: how to control an object that is ejected from a catapult, or perhaps a self-powered projectile, like a rocket. Or simply how to describe orbital motion around a central body.

The closest type of sources that I've found are things like Robert Penners easing equations (for old school flash), or Jakobsons Advanced Character Physics document. But these are, of course, limited in scope. I'm trying to get at something much more comprehensive, and not necessarily game-specific.

Yes, I generally don't have to look too hard to find such answers on a case by case basis, but a centralized source would be most excellent.

Any thoughts?

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挖个坑埋了你 2024-11-24 08:39:41

物理和动画方程和算法如此之多,以至于单一的综合来源将非常庞大,而且不是任何人都可以编写的。更易于管理的方法是提供一个源列表,其中包含您想要的特定主题的详细信息。例如Kenny Erleben 关于多体动力学的论文Micky Kelager 使用流体动力学的论文SPH 都给出了各自主题的物理公式和深入的实际实现。

There are so many physics and animation equations and algorithms that a single comprehensive source would be impossibly large and not something any one person could write. Something more manageable would be a list of sources that address the details you want on specific topics. For example Kenny Erleben's thesis on Multibody Dynamics or Micky Kelager's paper on fluid dynamics using SPH both give the physical formulas and in depth practical implementations for their respective topics.

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