如何在WPF Canvas上绘制网格线?

发布于 2024-11-16 11:10:51 字数 336 浏览 1 评论 0原文

我需要在 WPF 中的画布上构建一个绘制网格线的函数:

example gridline

void DrawGridLine(double startX, double startY, double stepX, double stepY, 
                  double slop, double width, double height)
{
    // How to implement draw gridline here?
}

我该怎么做?

I need to build a function drawing gridline on the canvas in WPF:

example gridline

void DrawGridLine(double startX, double startY, double stepX, double stepY, 
                  double slop, double width, double height)
{
    // How to implement draw gridline here?
}

How would I go about this?

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陌伤ぢ 2024-11-23 11:10:51

您实际上不必使用 WPF“绘制”任何内容。如果要绘制线条,请使用适当的几何图形来绘制它们。

就你而言,这可能真的很简单。您只是绘制一个网格,因此您可以创建一个 DrawingBrush 来绘制单个网格方块并将其平铺以填充其余部分。要绘制图块,您可以将其视为绘制 X。因此,要有一个 20x10 图块(对应于 stepXstepY):(

ps,斜率 slop 为多余的,因为你已经有了水平和垂直的步长)

<DrawingBrush x:Key="GridTile" Stretch="None" TileMode="Tile"
              Viewport="0,0 20,10" ViewportUnits="Absolute">
                  <!-- ^^^^^^^^^^^ set the size of the tile-->
    <DrawingBrush.Drawing>
        <GeometryDrawing>
            <GeometryDrawing.Geometry>
                <!-- draw a single X -->
                <GeometryGroup>
                    <!-- top-left to bottom-right -->
                    <LineGeometry StartPoint="0,0" EndPoint="20,10" />

                    <!-- bottom-left to top-right -->
                    <LineGeometry StartPoint="0,10" EndPoint="20,0" />
                </GeometryGroup>
            </GeometryDrawing.Geometry>
            <GeometryDrawing.Pen>
                <!-- set color and thickness of lines -->
                <Pen Thickness="1" Brush="Black" />
            </GeometryDrawing.Pen>
        </GeometryDrawing>
    </DrawingBrush.Drawing>
</DrawingBrush>

这负责绘制线条。现在,为了能够在网格中从边缘偏移绘制它们,您需要使用另一个画笔,在其中绘制具有所需尺寸的矩形,并填充瓷砖。因此,起始位置为 (30, 45) (对应于 startXstartY),宽度为 height130x120

<DrawingBrush x:Key="OffsetGrid" Stretch="None" AlignmentX="Left" AlignmentY="Top">
    <DrawingBrush.Transform>
        <!-- set the left and top offsets -->
        <TranslateTransform X="30" Y="45" />
    </DrawingBrush.Transform>
    <DrawingBrush.Drawing>
        <GeometryDrawing Brush="{StaticResource GridTile}" >
            <GeometryDrawing.Geometry>
                <!-- set the width and height filled with the tile from the origin -->
                <RectangleGeometry Rect="0,0 130,120" />
            </GeometryDrawing.Geometry>
        </GeometryDrawing>
    </DrawingBrush.Drawing>
</DrawingBrush>

最后要使用它,只需将其设置为网格(或其他面板)的背景:

<Grid Background="{StaticResource OffsetGrid}">
    <!-- ... -->
</Grid>

以下是它最终的样子:

最终外观


If you want to generate the brush dynamically, here's an equivalent function based on the above XAML:

static Brush CreateGridBrush(Rect bounds, Size tileSize)
{
    var gridColor = Brushes.Black;
    var gridThickness = 1.0;
    var tileRect = new Rect(tileSize);

    var gridTile = new DrawingBrush
    {
        Stretch = Stretch.None,
        TileMode = TileMode.Tile,
        Viewport = tileRect,
        ViewportUnits = BrushMappingMode.Absolute,
        Drawing = new GeometryDrawing
        {
            Pen = new Pen(gridColor, gridThickness),
            Geometry = new GeometryGroup
            {
                Children = new GeometryCollection
                {
                    new LineGeometry(tileRect.TopLeft, tileRect.BottomRight),
                    new LineGeometry(tileRect.BottomLeft, tileRect.TopRight)
                }
            }
        }
    };

    var offsetGrid = new DrawingBrush
    {
        Stretch = Stretch.None,
        AlignmentX = AlignmentX.Left,
        AlignmentY = AlignmentY.Top,
        Transform = new TranslateTransform(bounds.Left, bounds.Top),
        Drawing = new GeometryDrawing
        {
            Geometry = new RectangleGeometry(new Rect(bounds.Size)),
            Brush = gridTile
        }
    };

    return offsetGrid;
}

You don't really have to "draw" anything with WPF. If you want to draw lines, use the appropriate geometries to draw them.

In your case it could be simple really. You're just drawing a grid so you could just create a DrawingBrush to draw a single grid square and tile it to fill in the rest. To draw your tile, you could think of it as drawing X's. So to have a 20x10 tile (which corresponds to stepX and stepY):

(p.s., the slope slop is redundant since you already have the horizontal and vertical step sizes)

<DrawingBrush x:Key="GridTile" Stretch="None" TileMode="Tile"
              Viewport="0,0 20,10" ViewportUnits="Absolute">
                  <!-- ^^^^^^^^^^^ set the size of the tile-->
    <DrawingBrush.Drawing>
        <GeometryDrawing>
            <GeometryDrawing.Geometry>
                <!-- draw a single X -->
                <GeometryGroup>
                    <!-- top-left to bottom-right -->
                    <LineGeometry StartPoint="0,0" EndPoint="20,10" />

                    <!-- bottom-left to top-right -->
                    <LineGeometry StartPoint="0,10" EndPoint="20,0" />
                </GeometryGroup>
            </GeometryDrawing.Geometry>
            <GeometryDrawing.Pen>
                <!-- set color and thickness of lines -->
                <Pen Thickness="1" Brush="Black" />
            </GeometryDrawing.Pen>
        </GeometryDrawing>
    </DrawingBrush.Drawing>
</DrawingBrush>

That takes care of drawing the lines. Now to be able to draw them offset in your grid from the edges, you need to have another brush where you draw a rectangle with the desired dimensions, filled with your tiles. So to have a starting position of (30, 45) (corresponding to startX and startY) with the width and height, 130x120:

<DrawingBrush x:Key="OffsetGrid" Stretch="None" AlignmentX="Left" AlignmentY="Top">
    <DrawingBrush.Transform>
        <!-- set the left and top offsets -->
        <TranslateTransform X="30" Y="45" />
    </DrawingBrush.Transform>
    <DrawingBrush.Drawing>
        <GeometryDrawing Brush="{StaticResource GridTile}" >
            <GeometryDrawing.Geometry>
                <!-- set the width and height filled with the tile from the origin -->
                <RectangleGeometry Rect="0,0 130,120" />
            </GeometryDrawing.Geometry>
        </GeometryDrawing>
    </DrawingBrush.Drawing>
</DrawingBrush>

Then finally to use it, just set it as the background of your grid (or other panel):

<Grid Background="{StaticResource OffsetGrid}">
    <!-- ... -->
</Grid>

Here's how it ends up looking like:

final look


If you want to generate the brush dynamically, here's an equivalent function based on the above XAML:

static Brush CreateGridBrush(Rect bounds, Size tileSize)
{
    var gridColor = Brushes.Black;
    var gridThickness = 1.0;
    var tileRect = new Rect(tileSize);

    var gridTile = new DrawingBrush
    {
        Stretch = Stretch.None,
        TileMode = TileMode.Tile,
        Viewport = tileRect,
        ViewportUnits = BrushMappingMode.Absolute,
        Drawing = new GeometryDrawing
        {
            Pen = new Pen(gridColor, gridThickness),
            Geometry = new GeometryGroup
            {
                Children = new GeometryCollection
                {
                    new LineGeometry(tileRect.TopLeft, tileRect.BottomRight),
                    new LineGeometry(tileRect.BottomLeft, tileRect.TopRight)
                }
            }
        }
    };

    var offsetGrid = new DrawingBrush
    {
        Stretch = Stretch.None,
        AlignmentX = AlignmentX.Left,
        AlignmentY = AlignmentY.Top,
        Transform = new TranslateTransform(bounds.Left, bounds.Top),
        Drawing = new GeometryDrawing
        {
            Geometry = new RectangleGeometry(new Rect(bounds.Size)),
            Brush = gridTile
        }
    };

    return offsetGrid;
}
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