Java,BorderLayout.CENTER,获取JPanel的宽度和高度

发布于 2024-11-16 07:22:03 字数 1578 浏览 2 评论 0原文

我正在使用 Swing 和 AWT(针对听众)制作一个小程序。我在获取 JPanel(名为 Chess 的类)的大小时遇到​​问题。 我的布局:

public class Main extends JFrame implements MouseListener, ActionListener{

    Chess chessPanel = new Chess ();
    JButton newGameButton = new JButton ("New Game");
    JButton loadGameButton = new JButton ("Load Game");
    JButton saveGameButton = new JButton ("Save Game");
    JButton exitButton = new JButton ("Exit");

    public static void main (String [] args) {
        new Main();
    }

    Main () {
        super ("Chess");
        Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
        setSize(dim);
        setLocation(0,0);
        setUndecorated(true);

        chessPanel.addMouseListener(this);
        add(chessPanel, BorderLayout.CENTER);

        JPanel buttonPanel = new JPanel();
        buttonPanel.setLayout(new FlowLayout());


        newGameButton.addActionListener(this);
        loadGameButton.addActionListener(this);
        saveGameButton.addActionListener(this);
        exitButton.addActionListener(this);

        buttonPanel.add(newGameButton);
        buttonPanel.add(loadGameButton);
        buttonPanel.add(saveGameButton);
        buttonPanel.add(exitButton);

        add(buttonPanel, BorderLayout.SOUTH);

        setVisible(true);
    }

    // ... Code ...
}

正如您通过代码看到的,我在中心有一个 JPanel,它几乎占据了整个屏幕。在底部我有另一个 JPanel (SOUTH),其中有一排按钮。

我需要的是中心 JPanel 所占用的大小。当我调用从 JPanel 继承的 getWidth()、getHeight() 或 getBounds() 方法时,由于 BorderLayout 的原因,它们都返回 0。 知道如何获得真实值吗?

PS:屏幕始终占据整个屏幕,并且永远不会调整大小,如果有帮助的话。

I am using Swing and AWT (for the listeners) to make a small program. I have a problem concerning getting the size of my JPanel (the class named Chess).
My Layout:

public class Main extends JFrame implements MouseListener, ActionListener{

    Chess chessPanel = new Chess ();
    JButton newGameButton = new JButton ("New Game");
    JButton loadGameButton = new JButton ("Load Game");
    JButton saveGameButton = new JButton ("Save Game");
    JButton exitButton = new JButton ("Exit");

    public static void main (String [] args) {
        new Main();
    }

    Main () {
        super ("Chess");
        Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
        setSize(dim);
        setLocation(0,0);
        setUndecorated(true);

        chessPanel.addMouseListener(this);
        add(chessPanel, BorderLayout.CENTER);

        JPanel buttonPanel = new JPanel();
        buttonPanel.setLayout(new FlowLayout());


        newGameButton.addActionListener(this);
        loadGameButton.addActionListener(this);
        saveGameButton.addActionListener(this);
        exitButton.addActionListener(this);

        buttonPanel.add(newGameButton);
        buttonPanel.add(loadGameButton);
        buttonPanel.add(saveGameButton);
        buttonPanel.add(exitButton);

        add(buttonPanel, BorderLayout.SOUTH);

        setVisible(true);
    }

    // ... Code ...
}

As you can see by the code, I have one JPanel in the CENTER, which takes nearly all the screen. In the bottom I have another JPanel (SOUTH), which has a row of buttons.

What I need is the size that the JPanel in the CENTER takes. When I call the getWidth(), getHeight() or getBounds() methods inherited from JPanel, they all return 0, because of the BorderLayout.
Any idea how to get the real values?

PS: The screen always takes up the entire screen, and will never be resized, if that helps.

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撕心裂肺的伤痛 2024-11-23 07:22:03

您可能在 JPanel 渲染之前调用 getWidth,因此它将为 0。解决方案是在渲染之后获取大小,例如在 pack() 或 setVisible(true) 被调用之后调用保存此 JPanel 的根容器。

另外,我建议不要对任何东西调用 setSize() ,因为大多数标准布局管理器都会观察组件的首选大小,而不是大小,并且当您调用 pack() 告诉布局管理器执行其操作时,设置的大小是通常被忽略。如果需要确定大小,您可能希望通过覆盖其 setPreferredSize 方法来使位于中心的 JPanel 设置自己的大小。然后,当您调用 pack 时,让 JFrame 及其保存的容器根据其布局管理器设置下注适合大小。

例如,

import java.awt.*;
import javax.swing.*;

public class Main extends JFrame {

   Chess chessPanel = new Chess();
   JButton newGameButton = new JButton("New Game");
   JButton loadGameButton = new JButton("Load Game");
   JButton saveGameButton = new JButton("Save Game");
   JButton exitButton = new JButton("Exit");

   public static void main(String[] args) {
      new Main();
   }

   Main() {
      super("Chess");
      add(chessPanel, BorderLayout.CENTER);

      JPanel buttonPanel = new JPanel();
      buttonPanel.setLayout(new FlowLayout());

      buttonPanel.add(newGameButton);
      buttonPanel.add(loadGameButton);
      buttonPanel.add(saveGameButton);
      buttonPanel.add(exitButton);

      System.out.printf("chessPanel Size before rendering: %s%n", chessPanel.getSize());
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      add(buttonPanel, BorderLayout.SOUTH);
      pack();
      System.out.printf("chessPanel Size after rendering: %s%n", chessPanel.getSize());
      setLocationRelativeTo(null);
      setVisible(true);
   }

   // ... Code ...
}

@SuppressWarnings("serial")
class Chess extends JPanel {
   private static final int CHESS_WIDTH = 600;
   private static final int CHESS_HEIGHT = CHESS_WIDTH;
   private static final int MAX_ROW = 8;
   private static final int MAX_COL = 8;
   private static final Color LIGHT_COLOR = new Color(240, 190, 40);
   private static final Color DARK_COLOR = new Color(180, 50, 0);

   @Override
   public Dimension getPreferredSize() {
      return new Dimension(CHESS_WIDTH, CHESS_HEIGHT);
   }

   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      int panelWidth = getWidth();
      int panelHeight = getHeight();
      int sqrWidth = panelWidth / MAX_ROW;
      int sqrHeight = panelHeight / MAX_COL;
      for (int row = 0; row < MAX_ROW; row++) {
         for (int col = 0; col < MAX_COL; col++) {
            Color c = (row % 2 == col % 2) ? LIGHT_COLOR : DARK_COLOR;
            g.setColor(c);
            int x = (row * panelWidth) / MAX_ROW;
            int y = (col * panelHeight) / MAX_COL;
            g.fillRect(x, y, sqrWidth, sqrHeight);
         }
      }
   }
}

You're likely calling getWidth before the JPanel has been rendered, and so it will be 0. The solution is to get the size after rendering, for instance after pack() or setVisible(true) has been called on the root container that holds this JPanel.

Also, I recommend against calling setSize() on anything since most of the standard layout managers observe the preferred size of a component, not the size, and when you call pack() telling the layout managers to do their thing, the set sizes are usually ignored. You may want to make your JPanel that is in the center set its own size by overriding its setPreferredSize method if it needs to be a certain size. Then let the JFrame and its held containers set the bet fit size based on the their layout managers when you call pack.

e.g.,

import java.awt.*;
import javax.swing.*;

public class Main extends JFrame {

   Chess chessPanel = new Chess();
   JButton newGameButton = new JButton("New Game");
   JButton loadGameButton = new JButton("Load Game");
   JButton saveGameButton = new JButton("Save Game");
   JButton exitButton = new JButton("Exit");

   public static void main(String[] args) {
      new Main();
   }

   Main() {
      super("Chess");
      add(chessPanel, BorderLayout.CENTER);

      JPanel buttonPanel = new JPanel();
      buttonPanel.setLayout(new FlowLayout());

      buttonPanel.add(newGameButton);
      buttonPanel.add(loadGameButton);
      buttonPanel.add(saveGameButton);
      buttonPanel.add(exitButton);

      System.out.printf("chessPanel Size before rendering: %s%n", chessPanel.getSize());
      setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      add(buttonPanel, BorderLayout.SOUTH);
      pack();
      System.out.printf("chessPanel Size after rendering: %s%n", chessPanel.getSize());
      setLocationRelativeTo(null);
      setVisible(true);
   }

   // ... Code ...
}

@SuppressWarnings("serial")
class Chess extends JPanel {
   private static final int CHESS_WIDTH = 600;
   private static final int CHESS_HEIGHT = CHESS_WIDTH;
   private static final int MAX_ROW = 8;
   private static final int MAX_COL = 8;
   private static final Color LIGHT_COLOR = new Color(240, 190, 40);
   private static final Color DARK_COLOR = new Color(180, 50, 0);

   @Override
   public Dimension getPreferredSize() {
      return new Dimension(CHESS_WIDTH, CHESS_HEIGHT);
   }

   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      int panelWidth = getWidth();
      int panelHeight = getHeight();
      int sqrWidth = panelWidth / MAX_ROW;
      int sqrHeight = panelHeight / MAX_COL;
      for (int row = 0; row < MAX_ROW; row++) {
         for (int col = 0; col < MAX_COL; col++) {
            Color c = (row % 2 == col % 2) ? LIGHT_COLOR : DARK_COLOR;
            g.setColor(c);
            int x = (row * panelWidth) / MAX_ROW;
            int y = (col * panelHeight) / MAX_COL;
            g.fillRect(x, y, sqrWidth, sqrHeight);
         }
      }
   }
}
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