使用c#编写adobe插件
据我了解,为了编写adobe插件,我们必须使用c++和adobe sdk来编写adobe插件。
是否可以使用c#,链接adobe sdk来编写adobe插件?
from my understand, in order to write adobe plugin, we have to use c++ and the adobe sdk to write the adobe plug ins.
is that possible to use c#, link with adobe sdk to write adobe plug ins?
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是的,你可以! :)
这是一个很大的主题,但您可以从
开始http://partners.adobe.com/public/developer/en/acrobat/sdk/pdf/intro_to_sdk/DeveloperFAQ.pdf
页面21
Yes you can! :)
It's a vast topic but you can begin with
http://partners.adobe.com/public/developer/en/acrobat/sdk/pdf/intro_to_sdk/DeveloperFAQ.pdf
Page 21
也许像 sunil5715 提到的那样使用 Acrobat.. 但我有 Adobe Illustrator v4 的 SDK。那时你必须使用摩托罗拉的 IDE,名为 Code Warriors。如果您希望您的插件在 Mac 上运行,您将无法使用 C#。
也许如果你用 Mono 编写一个版本,它可能会在 Mac 上运行,但这显然并不理想。
需要注意的是(至少对于 Illustrator 来说)代码是非托管 C++,将非托管代码与托管代码混合并不是最佳实践。另外,当您看到 Illustrator、Photoshop、After Effects 的 SDK 时,您会发现他们的(Adobe 的)代码有多好。太壮观了!质量非常好,比许多 Microsoft 产品中的生产代码要好得多。因此,除非它是一个简单的插件,否则我认为您将需要 C++ 的低级能力。
Maybe with Acrobat as sunil5715 mentioned.. BUT I had the SDK for Adobe Illustrator v4. Back then you had to use Motorola's IDE named Code Warriors. You wont be able to use C# if you expect it your plugin to run on a Mac.
Maybe if you wrote a version in Mono it might run on a mac, but that is obviously not ideal.
Couple of notes (for Illustrator atleast) the code is unmanaged C++ and mixing unmanaged with managed code isn't the best practice. Also when you see the SDKs for Illustrator, Photoshop, After Effects you will see how dam good their (Adobe's) code is. Its spectacular! EXTREMELY good quality and is much better than the production code in many Microsoft products. So unless its a simple plugin I think you will need the low level abilities of C++.