WM_KEYDOWN - 捕获引起事件的按键
我正在尝试执行一项非常简单的任务 - 当按下某个键时会发生一个事件 - 但实现它有很多困难。
我正在使用 Win32 API。有人问我正在使用什么框架,但我不知道。我使用的是 Visual C++,该程序是 Windows 程序。
我想做的就是按下特定键时发生一个事件。在本例中,我使用“s”键,事件是一个整数,可以设置为 1 或 0;无论按键时未设置为哪个(我会使用 bool 但我还不知道它是如何工作的)。
有人告诉我使用 GetKeyState(),然后又告诉我这实际上不好。我还被告知要使用 WM_KEYDOWN 但无法弄清楚它是如何工作的...当然我所做的必须是绝对的基本编程(键盘输入>输出),但我无法得到关于它如何工作的明确解释作品?!
我尝试过使用以下方法,但没有成功:
int Flag;
if (GetKeyState(115) == 1 && Flag == 0) Flag = 1;
if (GetKeyState(115) == 1 && Flag == 1) Flag = 0;
我也尝试过使用这个:
if (GetKeyState(115) & 0x8000 && Flag == 0) Flag = 1;
if (GetKeyState(115) & 0x8000 && Flag == 1) Flag = 0;
两者都不起作用。有谁知道我如何实现 WM_KEYDOWN?
我正在使用 Windows 消息循环
I am trying to do a very simple task - have an event occur when a key is pressed - but am having a lot of difficulty implementing it.
I am using the Win32 API. I have been asked what framework I am using but I don't know that. I am using Visual C++ and the program is a Windows program.
All I want to do is have an event occur if a specific key is pressed. For this example I am using the 's' key, and the event is an integer either being set to 1 or 0; whichever it wasn't set to at the time of the key press (I would use bool but I don't know how it works just yet).
I have been told to use GetKeyState(), and then told that this is actually no good. I have also been told to use WM_KEYDOWN but can't work out how this works... Surely what I am doing must be absolute basic programming (keyboard input > output) but I can't get a clear explanation as to how it works?!
I have tried using the following, with no luck:
int Flag;
if (GetKeyState(115) == 1 && Flag == 0) Flag = 1;
if (GetKeyState(115) == 1 && Flag == 1) Flag = 0;
I have also tried using this:
if (GetKeyState(115) & 0x8000 && Flag == 0) Flag = 1;
if (GetKeyState(115) & 0x8000 && Flag == 1) Flag = 0;
Neither work. Does anyone know how I could implement WM_KEYDOWN?
I am using a Windows Message Loop
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有几种方法可以解决这个问题。这些都不会给你“纳秒”的精度,但它们就在这里。
如果您希望活动窗口或对话框接收按键,您甚至可以在对话框/窗口的 WINPROC 中处理 WM_KEYDOWN,如下所示。
对于 DialogBox,它非常相似,您仍然会有一个 DLGPROC,它作为最后一个参数传递给 DialogBox/CreateDialog
There are several ways to solve this problem. None of which will give you "nano-second" accuracy but here they are.
If you want the keypress to be recieved by an active window or dialog you handle a WM_KEYDOWN even in the WINPROC of the dialog/window like so.
For a DialogBox its very similar, you would still have a DLGPROC which is passed as the last parameter to DialogBox/CreateDialog