UDP - 发送多播消息并侦听响应会出现 SocketException
我正在发送 UDP 多播消息来查找网络上的某些设备。然后,我在端口 5001 上侦听响应。
我的工作流程如下:
- 将多播“查找”消息发送到本地子网。
- 网络上的任何 wiznet 设备都会响应我想要接收的信息包
一切正常在 Windows XP 上没问题,但在 Windows 7 上,我收到 SocketException: * 类型的异常
通常只允许每个套接字地址(协议/网络地址/端口)使用一次
我可以看到多播消息在 Wireshark,我看到设备的响应,但我的代码没有响应。我的代码如下所示:
public void StartListen()
{
SendFind();
try {
IPEndPoint localEp = new IPEndPoint(IPAddress.Any, 0);
UdpClient listenClient = new UdpClient(5001);
UdpState s = new UdpState();
s.endpoint = localEp;
s.client = listenClient;
//allow time for the find to work - aka clutching at straws
Thread.Sleep(500);
while (listenClient.Available > 0)
{
listenClient.BeginReceive(ReceiveCallback, s);
Thread.Sleep(500);
}
}
catch (SocketException e)
{
Trace.WriteLine("Could not bind to socket on " + _localPort);
}
listenClient.Close();
}
.. 和 RecieveCallBack ..
private void ReceiveCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).client;
IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).endpoint;
Byte[] receiveBytes = u.EndReceive(ar, ref e);
rxByteList.Add(receiveBytes);
messageRxed = true;
}
** 更新 **
所以我尝试了构建此代码的各种方法。看来问题与不同 UdpClient 上的发送和接收有关。我的异常是由于创建一个 UdpClient 在打开一个发送后立即接收而引起的 - 在发送和接收之间添加延迟修复了此问题。
我已更改代码以使用相同的 UdpClient 进行发送和接收,但我仍然没有收到任何接收信息。
I'm sending a UDP multicast message to find certain devices on the network. I then listen for a response on port 5001.
My workflow is as follows:
- Send a multicast "find" message to the local subnet.
- Any wiznet devices on the network respond with an info packet which I want to receive
It all works fine on Windows XP, but on Windows 7, I get an exception of type SocketException: *
Only one usage of each socket address (protocol/network address/port) is normally permitted
I can see the multicast message go out in Wireshark, and I see the response from the device(s), but my code doesn't respond. My code looks like this:
public void StartListen()
{
SendFind();
try {
IPEndPoint localEp = new IPEndPoint(IPAddress.Any, 0);
UdpClient listenClient = new UdpClient(5001);
UdpState s = new UdpState();
s.endpoint = localEp;
s.client = listenClient;
//allow time for the find to work - aka clutching at straws
Thread.Sleep(500);
while (listenClient.Available > 0)
{
listenClient.BeginReceive(ReceiveCallback, s);
Thread.Sleep(500);
}
}
catch (SocketException e)
{
Trace.WriteLine("Could not bind to socket on " + _localPort);
}
listenClient.Close();
}
.. and RecieveCallBack ..
private void ReceiveCallback(IAsyncResult ar)
{
UdpClient u = (UdpClient)((UdpState)(ar.AsyncState)).client;
IPEndPoint e = (IPEndPoint)((UdpState)(ar.AsyncState)).endpoint;
Byte[] receiveBytes = u.EndReceive(ar, ref e);
rxByteList.Add(receiveBytes);
messageRxed = true;
}
** UPDATE **
So I have tried various ways of structuring this code. It seems that the problem is related to sending and receiving on different UdpClients. My exception was caused by creating a UdpClient to recieve immediately after opening one to send - adding a delay between the send and receive fixed this.
I have altered my code to use the same UdpClient for the send and receive, but I'm still not getting anything on the receive.
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已排序!这是因为我的 Sendpacket 使用“udpclient.connect”,它将接收限制为提供给连接方法的端点中的所有数据。
Sorted! It was because my Sendpacket used "udpclient.connect", which restricts the receive to all data in the endpoint supplied to the connect method.