实现APNG渲染功能
嘿大家, 因此,我目前正在尝试实现 APNG 规范,但在帧渲染方面遇到了一些问题。我的功能是
private void UpdateUI()
{
foreach (PictureBox pb in pics)
{
APNGBox box = (APNGBox)pb.Tag;
APNGLib.APNG png = box.png;
if (box.buffer == null)
{
box.buffer = new Bitmap((int)png.Width, (int)png.Height);
}
APNGLib.Frame f = png.GetFrame(box.frameNum);
using (Graphics g = Graphics.FromImage(box.buffer))
{
switch (f.DisposeOp)
{
case APNGLib.Frame.DisposeOperation.NONE:
break;
case APNGLib.Frame.DisposeOperation.BACKGROUND:
g.Clear(Color.Transparent);
break;
case APNGLib.Frame.DisposeOperation.PREVIOUS:
if (box.prevBuffer != null)
{
g.DrawImage(box.prevBuffer, Point.Empty);
}
else
{
g.Clear(Color.Transparent);
}
break;
default:
break;
}
Bitmap read = png.ToBitmap(box.frameNum++);
switch (f.BlendOp)
{
case APNGLib.Frame.BlendOperation.OVER:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
break;
case APNGLib.Frame.BlendOperation.SOURCE:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
break;
default:
break;
}
g.DrawImage(read, new Point((int)f.XOffset, (int)f.YOffset));
}
box.prevBuffer = box.buffer;
pb.Image = box.buffer;
if (box.frameNum >= box.png.FrameCount)
{
box.frameNum = 0;
box.buffer = null;
box.prevBuffer = null;
}
}
}
APNGBox
internal class APNGBox
{
public int frameNum = 0;
public APNGLib.APNG png;
public Bitmap buffer;
public Bitmap prevBuffer;
}
我认为这基本上是正确的,因为我已经针对 APNG 画廊。但是,其中一些渲染不正确(此 存在伪影问题,并且 这个 没有始终保留左侧的红条)。请注意,您将可以在 Firefox 3 或更高版本中查看页面来查看动画。
我相信这个问题与我处理 DISPOSE_OP_PREVIOUS 的方式有关,但我无法弄清楚我做错了什么。谁能建议我可能缺少什么?
Hey everyone,
So, I'm currently trying the implement the APNG Specification, but am having some trouble with the frame rendering. My function is
private void UpdateUI()
{
foreach (PictureBox pb in pics)
{
APNGBox box = (APNGBox)pb.Tag;
APNGLib.APNG png = box.png;
if (box.buffer == null)
{
box.buffer = new Bitmap((int)png.Width, (int)png.Height);
}
APNGLib.Frame f = png.GetFrame(box.frameNum);
using (Graphics g = Graphics.FromImage(box.buffer))
{
switch (f.DisposeOp)
{
case APNGLib.Frame.DisposeOperation.NONE:
break;
case APNGLib.Frame.DisposeOperation.BACKGROUND:
g.Clear(Color.Transparent);
break;
case APNGLib.Frame.DisposeOperation.PREVIOUS:
if (box.prevBuffer != null)
{
g.DrawImage(box.prevBuffer, Point.Empty);
}
else
{
g.Clear(Color.Transparent);
}
break;
default:
break;
}
Bitmap read = png.ToBitmap(box.frameNum++);
switch (f.BlendOp)
{
case APNGLib.Frame.BlendOperation.OVER:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
break;
case APNGLib.Frame.BlendOperation.SOURCE:
g.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy;
break;
default:
break;
}
g.DrawImage(read, new Point((int)f.XOffset, (int)f.YOffset));
}
box.prevBuffer = box.buffer;
pb.Image = box.buffer;
if (box.frameNum >= box.png.FrameCount)
{
box.frameNum = 0;
box.buffer = null;
box.prevBuffer = null;
}
}
}
The APNGBox
is
internal class APNGBox
{
public int frameNum = 0;
public APNGLib.APNG png;
public Bitmap buffer;
public Bitmap prevBuffer;
}
I think that this is mostly correct, as I've run it against all the images in the APNG Gallery. However, some of them are rendering incorrectly (This one has artifacting issues, and this one does not retain the red bar on the left consistently). Please note, you'll have the view the page in Firefox 3 or higher to view the animations.
I'm lead to believe the issue has to do with how I handle the DISPOSE_OP_PREVIOUS, but I can't figure out what I'm doing wrong. Can anyone suggest what I might be missing?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
所以,我最终解决了这个问题,并将在此发布,以防将来有人遇到类似的问题。事实证明,问题主要有三个方面:
新代码是:
So, I was able to figure it out in the end, and will post here in case anyone in the future comes across a similar problem. Turns out the issue was largely threefold:
The new code is: