Java:在没有输入提示的情况下停止程序
正如你们中许多人可能知道的那样,当调用输入方法时有 while 循环(或任何与此相关的循环)时,程序将停止并等待输入。
例如
while {
String input = in.readLine();
int x = 55; //This will not execute until input has been given a value
System.out.println (x + x);
}
现在我使用按钮进行输入。有什么方法可以使用 JButton、JPanel、JFrame 等来做同样的事情(循环停止程序)?
注意:如果需要,我也愿意使用 Runnable () 接口。
更新: 我正在使用按钮的侦听器。这正是问题所在。
public void actionPerformed (ActionEvent x){ string = x.getActionCommand}
public void someOtherMethod ()
{
while (true){
start ();
if (string.equals ("exit") break; // This line will never execute because start()
//is always repeating itself.
}
}
编辑: 我找到了一个解决方案(终于!)
这就是需要做的一切......
string = "";
while (true){
if (string.equals ("");
start ();
if (string.equals ("exit") break; // I guess I didn't explain the problem too well...
}
谢谢大家的帮助!
As many of you may know, when you have a while loop (or any loop for that matter) when an input method is called, the program stops and waits for input.
e.g.
while {
String input = in.readLine();
int x = 55; //This will not execute until input has been given a value
System.out.println (x + x);
}
Now I am using buttons for input. Is there any way I can do the same thing (halt the program in a loop) with the use of JButton, JPanel, JFrame etc. ?
NOTE: I am also open to use the Runnable () interface if required.
UPDATE:
I am using listeners for the button. This is the exact problem.
public void actionPerformed (ActionEvent x){ string = x.getActionCommand}
public void someOtherMethod ()
{
while (true){
start ();
if (string.equals ("exit") break; // This line will never execute because start()
//is always repeating itself.
}
}
EDIT:
I found a solution (FINALLY!)
this is all that needs to be done....
string = "";
while (true){
if (string.equals ("");
start ();
if (string.equals ("exit") break; // I guess I didn't explain the problem too well...
}
Thank you for everybody's help!
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我认为您遇到的问题是如何根据 GUI 中输入的内容来更改按钮的功能。请记住,使用 GUI,用户可以随时以任何顺序与任何启用的 GUI 组件进行交互。关键是检查按钮的 ActionListener 中 GUI 的状态,然后根据此 GUI 的状态更改此方法的行为。例如,如果您的 GUI 有三个 JTextFields、field1、field2 和 sumField 以及一个 JButton addButton:
并且您希望 addButton 将 field1 和 field2 中的数字相加并将结果放入 sumField,那么您显然不会想要如果任一字段留空,则进行任何添加,因此您在 JButton 的 ActionListener 中测试它:
这是整个事情:
编辑 1
否则,如果您绝对必须使用循环,那么是的,在 Runnable 中执行此操作并在后台线程中执行此操作。请记住在循环内部调用 Thread.sleep(...),即使是一小段,这样它就不会占用 CPU。例如
I think the problem you're having is how to change what the button does depending on what has been entered into the GUI. Remember that with a GUI, the user can interact with any enabled GUI component at any time and in any order. The key is to check the state of the GUI in your button's ActionListener and then altering the behavior of this method depending on this GUI's state. For example if your GUI had three JTextFields, field1, field2, and sumField and a JButton addButton:
And you wanted the addButton to add the numbers in field1 and field2 together and place the results into the sumField, you're obviously not going to want to do any addition if either field is left blank, and so you test for it in the JButton's ActionListener:
Here's the whole thing:
EDIT 1
Otherwise if you absolutely have to use a loop, then yes, do it in a Runnable and do that in a background Thread. Remember to call Thread.sleep(...) inside of the loop even for a short bit so it doesn't hog the CPU. For example
当您使用 GUI 时,编程范例有点不同。
通过在按钮上注册侦听器,您会在发生某些情况时收到通知 - 如果没有发生任何事情,则 Swing 事件循环 (EDT) 已经“不执行任何操作”。
也许我误解了这个问题。
The programming paradigm is a bit different when you're using a GUI.
By registering listeners on the buttons you get notified when something happens - if nothing happens the Swing event loop (EDT) is already doing "nothing".
Perhaps I misunderstood the question though.
如果您有 GUI,则通常不会有无限执行的中央主循环。响应事件的规范方法是使用事件侦听器:
If you have a GUI, you do not generally have a central main loop that executes indefinitely. The canonical way to respond to events is with event listeners:
让您的
JFrame
实现ActionListener
并调用button.addActionListener(this)
。然后,当单击按钮时,actionPerformed(ActionEvent event)
方法中的代码将执行:)或者您可以使
ActionListener
匿名:Make your
JFrame
implementActionListener
and callbutton.addActionListener(this)
. Then the code inside theactionPerformed(ActionEvent event)
method will execute when the button is clicked :)Or you could make the
ActionListener
anonymous with