框架上的鼠标侦听器
你好 我正在尝试向我的框架添加一个鼠标侦听器以获取鼠标单击的位置并检查它是否在圆圈内,问题是它没有触发
public class CircleDraw extends Frame implements MouseListener {
static int circles = 0;
private double color;
double mousex = 0;
double mousey = 0;
int score;
public void mouseClicked(MouseEvent evt)
{
mousex = evt.getX();
mousey = evt.getY();
}
public void mouseEntered (MouseEvent me) {}
public void mousePressed (MouseEvent me) {}
public void mouseReleased (MouseEvent me) {}
public void mouseExited (MouseEvent me) {}
public void paint(Graphics g) {
try {
this.addMouseListener(this);
while (circles < 20) {
color = 10*Math.random();
Shape circle = new Ellipse2D.Double(900*Math.random(),900*Math.random(), 50.0f, 50.0f);
Graphics2D ga = (Graphics2D)g;
ga.draw(circle);
if(color >2)
ga.setPaint(Color.green);
else
ga.setPaint(Color.BLACK);
ga.fill(circle);
if(circle.contains(mousex, mousey) && color > 2)
score ++;
else
if(circle.contains(mousex, mousey) && color < 2)
score--;
Thread.sleep(1000);
System.out.println(circles);
System.out.println(mousex);
System.out.println(mousey);
circles ++;
ga.setPaint(Color.white);
ga.fill(circle);
}
System.exit(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String args[]) {
Frame frame = new CircleDraw();
frame.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent we){
System.exit(0);
}
});
frame.setSize(1000, 1000);
frame.setVisible(true);
}}
Hi
i am trying to add a mouse listener to my frame to get the position of the mouse clicked and check if it is inside the circle, the problem is that it is not triggering
public class CircleDraw extends Frame implements MouseListener {
static int circles = 0;
private double color;
double mousex = 0;
double mousey = 0;
int score;
public void mouseClicked(MouseEvent evt)
{
mousex = evt.getX();
mousey = evt.getY();
}
public void mouseEntered (MouseEvent me) {}
public void mousePressed (MouseEvent me) {}
public void mouseReleased (MouseEvent me) {}
public void mouseExited (MouseEvent me) {}
public void paint(Graphics g) {
try {
this.addMouseListener(this);
while (circles < 20) {
color = 10*Math.random();
Shape circle = new Ellipse2D.Double(900*Math.random(),900*Math.random(), 50.0f, 50.0f);
Graphics2D ga = (Graphics2D)g;
ga.draw(circle);
if(color >2)
ga.setPaint(Color.green);
else
ga.setPaint(Color.BLACK);
ga.fill(circle);
if(circle.contains(mousex, mousey) && color > 2)
score ++;
else
if(circle.contains(mousex, mousey) && color < 2)
score--;
Thread.sleep(1000);
System.out.println(circles);
System.out.println(mousex);
System.out.println(mousey);
circles ++;
ga.setPaint(Color.white);
ga.fill(circle);
}
System.exit(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String args[]) {
Frame frame = new CircleDraw();
frame.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent we){
System.exit(0);
}
});
frame.setSize(1000, 1000);
frame.setVisible(true);
}}
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在 Paint() 方法中添加鼠标侦听器是致命的,因为该方法被非常频繁地调用(每次重绘),并且添加了如此多的侦听器(每次重绘)。
您应该将侦听器添加到内容面板而不是 JFrame 本身。这样就可以了。您可以在类的构造函数中执行此操作:
我认为这不会完全解决您的问题,因为当您的绘制方法处于活动状态时您不会单击鼠标。您的代码设计(尤其是 while 循环)没有给其他事件任何时间来触发。因此 mouseclick 事件将在 20 次循环后处理。您可以通过添加
到代码中来检查这一点。您必须在不同的线程中运行 GUI(例如,使用 SwingUtilities 和 Runnable())。我推荐你看一本关于JAVA开发的好书。或者您可以从这个等在线教程开始。
恕我直言,您不应该尝试使用 awt,而是使用 SWING 或 SWT 进行 GUI 设计,因为这更舒适。
It is deadly to add your mouselistener in the paint() method, since this method is called very very often (with each repaint), and so many listeners are added (with each repaint).
You should add the listener to your content-panel and not to the JFrame itself. This will do it. You can do this in the constructor of your class:
This won't solve your problem completely I think, since you won't get your mouseclick while your paint-method is active. Your code-design (especially your while-loop) does not give any time to other events to fire. So the mouseclick-event will be handled after your 20 loops. You can check this by adding
to your code. You have to run your GUI in a different thread (e.g. use SwingUtilities and a Runnable() therefor). I recommend you to get a good book on JAVA development. Or you can start with online-tutorials like this one.
IMHO you should not try to deal with awt, instead use SWING or SWT for GUI-design, since this is much more compfortable.
在构造函数中添加监听器,paint被重复调用
add the listener in the constructor, the paint is called repeatedly
以下是我在该源中看到的一些问题:
paint()
中添加侦听器paint()
方法中调用wait()
。paint()
方法中调用System.exit()
(严格来说不是问题,但非常不寻常)。Here are some of the problems I see with that source:
paint()
wait()
within thepaint()
method.System.exit()
within thepaint()
method (not strictly a problem, but very unusual).