如何读取PRS/SKmapDat文件?
我有这些来自《圣剑传说》的图形文件,我想将其了解如何运作。
size file name
149968 TWR_I100.IMG
35500 TWR_RA00.IMG
148736 WAL_TMPL.PRS
214574 WAL_VLLG.PRS
63762 WM_D351.PIM
1208 WM_D352.DAT
63446 WM_D352.PIM
1208 WM_D353.DAT
问题在于弄清楚像素是如何存储的。
PRS 文件的标头中包含字符串 SKmapDat
。
我非常确定 DAT
文件是调色板。
这里有人以前见过这些类型的文件,因此知道如何阅读它们吗?
I have these graphic files from Legend of Mana, that I would like to understand how works.
size file name
149968 TWR_I100.IMG
35500 TWR_RA00.IMG
148736 WAL_TMPL.PRS
214574 WAL_VLLG.PRS
63762 WM_D351.PIM
1208 WM_D352.DAT
63446 WM_D352.PIM
1208 WM_D353.DAT
The problem is figuring out how the pixels are stored.
The PRS files contains the string SKmapDat
in the header.
I am pretty sure the DAT
files are colour palettes.
Are there anyone in here, that have seen these type of files before and therefore knows how to read them?
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游戏控制台的库/运行时支持有限。大多数情况下,选择格式是为了在硬件上表现良好或优化存储。看看 http://www.zophar.net/utilities/psxutil.html一些可能对您有帮助的资源
Game consoles have limited library/runtime support. Most often the formats are chosen to perform well on their hardware or to optimize storage. Have a look at http://www.zophar.net/utilities/psxutil.html for some resources that might help you