FBML 即将被弃用?
可能的重复:
弃用 FBML
大家好,
我正在考虑在我的网页中集成一些 Facebook 体验,但我发现了此消息FBML:
我们正在弃用 FBML。如果您要在 Facebook.com 上构建新应用程序,请使用 HTML、JavaScript 和 CSS 实现您的应用程序。您可以使用我们的 JavaScript SDK 和社交插件来嵌入 FBML 中提供的许多相同的社交功能。虽然仍有一些功能尚未移植,但我们不再向 FBML 添加新功能。
但它说:“您可以使用我们的 JavaScript SDK 和社交插件来嵌入 FBML 中提供的许多相同的社交功能。”
当我从社交插件页面生成 facebook like 按钮的代码时,我确实在生成的代码中得到了命名的标签。如果我没记错的话,这不是FBML标签吗???
任何人都可以阐明这一点,因为我认为有点困惑!
提前致谢, 干杯!
Possible Duplicate:
Deprecating FBML
Hi guys,
I was thinking to integrate some facebook experiences in my web pages, but I found this message about FBML:
We are in the process of deprecating FBML. If you are building a new application on Facebook.com, please implement your application using HTML, JavaScript and CSS. You can use our JavaScript SDK and Social Plugins to embedded many of the same social features available in FBML. While there is still functionality that we have not ported over yet, we are no longer adding new features to FBML.
But it says: "You can use our JavaScript SDK and Social Plugins to embedded many of the same social features available in FBML."
When I generated the code for the facebook like button from the social plugins page, I do get tage named in the code generated. If am not mistaken, isn't this a FBML tag???
Can anyone shed some light on this because I think am a bit confused!
Thanks in advance,
Cheers!
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生成标签时得到的是XFBML。这由 Javascript SDK 显示为“点赞按钮”或“评论框”或您生成的任何内容。
(顺便说一句,如果您使用 Firebug 或类似工具检查它们,它们也会被解析为 iframe。)
如果您要编写 Facebook 应用程序,请使用 iframe、Javascript SDK 以及您喜欢的后端任何内容来开发它(有一些SDK 也可用)。
你会没事的,基本上是一样的。无论如何,XFBML 具有许多 FBML 功能,其余的(甚至更多)可以使用 SDK 完成,没有任何问题。
What you get when you're generating the Tags is XFBML. This is displayed by the Javascript SDK as Like-Buttons or Comment-Boxes or whatever you've generated.
(BTW if you inspect them with Firebug or similiar, they get parsed into iframes too.)
If you're going to write a Facebook application, develop it using an iframe, the Javascript SDK and whatever you prefer on the backend (there are some SDK's available too).
You'll be fine, it's basically the same. XFBML has a lot of the FBML functionality anyway and the rest (and even more) can be done with the SDK with no problems.