有人注意到抗锯齿效果很差吗?
所以我有一个项目,我使用了 CSS3 旋转,并且物体的边框不能很好地抗锯齿。然而,我把它展示给没有人注意到,只有我自己。有多少人真正注意到抗锯齿效果不佳?
So I had a project where I used the CSS3 rotate, and the borders on things don't antialias very well. However nobody I showed it to noticed, only me. How many people actually notice poor antialiasing?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。

绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(3)
我注意到——这真的让我很恼火。我记得在游戏开发期间的另一件事 - 许多人并没有特别注意到锯齿,但如果游戏没有这样做,他们对游戏的印象确实会很差。所以它有潜意识的影响。
I notice - it really annoys me. Another thing I remember back from my game development days - many don't notice the aliasing specifically, but they do have a poorer impression of a game if it doesn't do it. So it has a subconscious impact.
它有所不同;有些人对此高度敏感,有些人则不太敏感。它还取决于物理显示器的确切特性,因为抗锯齿取决于像素中红、绿和蓝点的确切配置。
It varies; some people are highly sensitive to it, others not so much. It also depends on the exact characteristics of the physical display, since antialiasing is dependent on the exact configuration of the red, green, and blue dots in a pixel.
您是否在您的计算机中展示了它们或共享了链接?
因为这取决于浏览器和配置。某些浏览器支持硬件加速,但并非所有显卡都受支持,因此可能会回退到软件渲染。在这种情况下,可能会减少抗锯齿以节省处理能力。
Did you show them in your machine or shared a link?
Because that depends on browser and configuration. Some browsers support hardware acceleration, but not all graphic cards are supported, so may fall back to software render. In this case, may be less anti-aliased to save processing power.