在.Net 中进行 RPC 的优化方法

发布于 2024-11-09 14:32:16 字数 685 浏览 0 评论 0原文

我正在考虑将 .Net 应用程序的一部分移动到其他计算机上。执行此操作的明显方法是简单地使用带有二进制 tcp 协议的 WCF,例如“ 使用 .NET 获得快速 RPC 的最简单方法?”。

我将拨打大量电话,延迟是一个大问题。基本上,一台计算机将运行物理模拟器,其他计算机将使用包含数百个命令的 API 与其进行交互。

我认为最好的方法是制定一个自定义二进制协议,其中 API 命令由 int16 和序列号标识,后跟所需的参数。对发送和接收类进行硬连线将消除任何不必要的开销。

但这是一项繁重的工作,因为我们正在谈论数百个 API 命令。

关于实施它的最佳方法有什么想法吗?

编辑: 澄清一下:据我所知,.Net 中的序列化并未优化。在序列化和反序列化对象时存在相对较高的惩罚,例如反射的内部使用。这是我想要避免的,因此我的想法是围绕直接映射(硬连线)方法。

经过一番搜索,我发现了一个我模糊记得的应用程序: http://www.protocol-builder.com /

I'm considering to move parts of a .Net application to other computers. The obvious way to do this is simply using WCF with a binary tcp protocol, for example as describer in " Easiest way to get fast RPC with .NET? ".

I'll be making a vast amount of calls and latency is a big issue. Basically one computer will be running a physics simulator and the others will be interacting with it using a API of several hundred commands.

I'm thinking the best way is to make a custom binary protocol where API commands are identified by int16 and a sequence number, and followed by the required parameters. Hardwiring the send and receive classes would remove any unnecessary overhead.

But that is a LOT of work since we are talking several hundred API commands.

Any thoughts on the best way to do implement it?

Edit:
To clarify: AFAIK serialization in .Net is not optimized. There is a relatively high penalty in serializing and deserializing objects in for example the internal use of Reflection. This is kind of what I want to avoid, and hence my though around directly mapping (hardwiring) methods.

After some searching I found one app I had a vague recollection of: http://www.protocol-builder.com/

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扎心 2024-11-16 14:32:16

减少总流量(这将是自定义协议相对于使用 WCF 的主要好处)不会对延迟产生很大影响。主要问题是将“所需参数”的数据量保持在最低限度,因此每个请求相对较小。 WCF 中的默认序列化已经相当高效,尤其是在本地网络上使用 TCP 时。

在您描述的场景中,许多客户端连接到集中式服务器,消息传输本身不太可能成为瓶颈 - 处理特定消息可能会成为瓶颈,而传输机制不会同样重要。

就我个人而言,我只会使用 WCF,而不会尝试构建自定义协议。如果在运行后发现有问题,您可以轻松地将传输抽象为自定义协议当时,并将其映射到相同的接口。与仅预先执行自定义协议堆栈相比,这将需要很少的额外代码,并且可能使代码更加干净(因为自定义协议将被隔离为到“干净”API 的单个映射)。但是,如果您发现运输不是瓶颈,那么您将节省大量的劳动力和精力。

Reducing the total traffic (which would be the main benefit to a custom protocol vs. using WCF) is not going to have a large effect on latency. The main issue would be keeping the amount of data for the "required parameters" to a minimum, so each request is relatively small. The default serialization in WCF is fairly efficient already, especially when using TCP on a local network.

In a scenario like you're describing, with many clients connecting to a centralized server, it is unlikely that the transport of the messages itself will be the bottleneck - processing the specific messages will likely be the bottleneck, and the transport mechanism won't matter as much.

Personally, I would just use WCF, and not bother with trying to build a custom protocol. If, once you have it running, you find that you have a problem, you can easily abstract out the transport to a custom protocol at that time, and map it to the same interfaces. This will require very little extra code vs. just doing a custom protocol stack up front, and likely keep the code much cleaner (since the custom protocol will be isolated into a single mapping to the "clean" API). If, however, you find the transport is not a bottleneck, you will have saved yourself a huge amount of labor and effort.

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