如何将 globalToLocal 与此代码结合起来?
我有这套代码来创建一个简单的前后图像揭示者:
import com.greensock.*;
import com.greensock.easing.*;
function init() : void {
sliderbar_mc.buttonMode = true;
sliderbar_mc.addEventListener(MouseEvent.MOUSE_DOWN,moveSliderbar);
stage.addEventListener(MouseEvent.MOUSE_UP,stopSliderbar);
mask_mc.alpha = 0;
after_mc.mask = mask_mc;
TweenLite.to(sliderbar_mc,4,{x:stage.stageWidth/2,ease:Elastic.easeOut});
TweenLite.to(mask_mc,4,{x:stage.stageWidth/2,ease:Elastic.easeOut});
}
function moveSliderbar(event:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function stopSliderbar(event:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function mouseMoveHandler(event:MouseEvent):void{
sliderbar_mc.x = mouseX;
if (sliderbar_mc.x > stage.stageWidth){
sliderbar_mc.x = stage.stageWidth;
}
else if(sliderbar_mc.x < 0){
sliderbar_mc.x = 0;
}
mask_mc.x = sliderbar_mc.x;
}
init();
但现在我需要将揭示者区域放入舞台上某个地方的自己的影片剪辑中,对于我的生活,我不知道如何使用globalToLocal 来完成这项工作...这是我的尝试:
import com.greensock.*;
import com.greensock.easing.*;
function init():void {
area_mc.sliderbar_mc.buttonMode = true;
area_mc.sliderbar_mc.addEventListener(MouseEvent.MOUSE_DOWN,moveSliderbar);
stage.addEventListener(MouseEvent.MOUSE_UP,stopSliderbar);
area_mc.mask_mc.alpha = 0;
area_mc.after_mc.mask = area_mc.mask_mc;
TweenLite.to(area_mc.sliderbar_mc,3,{x:stage.stageWidth/2,ease:Elastic.easeOut});
TweenLite.to(area_mc.mask_mc,3,{x:stage.stageWidth/2,ease:Elastic.easeOut});
}
function moveSliderbar(event:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function stopSliderbar(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function mouseMoveHandler(event:MouseEvent):void {
var topLeft:Point = area_mc.localToGlobal(new Point(0, 0));
var bottomRight:Point = area_mc.localToGlobal(new Point(width, height));
area_mc.sliderbar_mc.x = area_mc.mouseX;
if (area_mc.mouseX > topLeft.x) {
area_mc.sliderbar_mc.x = topLeft.x;
}
else if(area_mc.mouseX < bottomRight.x){
area_mc.sliderbar_mc.x = bottomRight.x;
}
area_mc.mask_mc.x = area_mc.sliderbar_mc.x;
}
init();
显然它不能正常工作,我知道这一切都在 mouseMoveHandler 函数中,有人可以给我一些指示吗?
I have this set of codes to create a simple before and after image revealer:
import com.greensock.*;
import com.greensock.easing.*;
function init() : void {
sliderbar_mc.buttonMode = true;
sliderbar_mc.addEventListener(MouseEvent.MOUSE_DOWN,moveSliderbar);
stage.addEventListener(MouseEvent.MOUSE_UP,stopSliderbar);
mask_mc.alpha = 0;
after_mc.mask = mask_mc;
TweenLite.to(sliderbar_mc,4,{x:stage.stageWidth/2,ease:Elastic.easeOut});
TweenLite.to(mask_mc,4,{x:stage.stageWidth/2,ease:Elastic.easeOut});
}
function moveSliderbar(event:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function stopSliderbar(event:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function mouseMoveHandler(event:MouseEvent):void{
sliderbar_mc.x = mouseX;
if (sliderbar_mc.x > stage.stageWidth){
sliderbar_mc.x = stage.stageWidth;
}
else if(sliderbar_mc.x < 0){
sliderbar_mc.x = 0;
}
mask_mc.x = sliderbar_mc.x;
}
init();
But now I need to put the revealer area into a movieclip of its own somewhere on the stage, for the life of me I can't figure out how to use globalToLocal to make this work... Here is my attempt:
import com.greensock.*;
import com.greensock.easing.*;
function init():void {
area_mc.sliderbar_mc.buttonMode = true;
area_mc.sliderbar_mc.addEventListener(MouseEvent.MOUSE_DOWN,moveSliderbar);
stage.addEventListener(MouseEvent.MOUSE_UP,stopSliderbar);
area_mc.mask_mc.alpha = 0;
area_mc.after_mc.mask = area_mc.mask_mc;
TweenLite.to(area_mc.sliderbar_mc,3,{x:stage.stageWidth/2,ease:Elastic.easeOut});
TweenLite.to(area_mc.mask_mc,3,{x:stage.stageWidth/2,ease:Elastic.easeOut});
}
function moveSliderbar(event:MouseEvent):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function stopSliderbar(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_MOVE,mouseMoveHandler);
}
function mouseMoveHandler(event:MouseEvent):void {
var topLeft:Point = area_mc.localToGlobal(new Point(0, 0));
var bottomRight:Point = area_mc.localToGlobal(new Point(width, height));
area_mc.sliderbar_mc.x = area_mc.mouseX;
if (area_mc.mouseX > topLeft.x) {
area_mc.sliderbar_mc.x = topLeft.x;
}
else if(area_mc.mouseX < bottomRight.x){
area_mc.sliderbar_mc.x = bottomRight.x;
}
area_mc.mask_mc.x = area_mc.sliderbar_mc.x;
}
init();
Obviously it's not working properly, I know it's all in the mouseMoveHandler function, can someone please give me some pointers?
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好吧,我玩了一下这个,我想我能够让它做你想做的事。它仍然有很多问题需要解决,并且代码很丑陋,但我尝试遵循您尝试使用的方法。为此,我在舞台上创建了所有必要的剪辑。我假设 area_mc 是您尝试在其中工作的剪辑,其他所有内容都在其中。
明天我可能会再做一点工作,但就这样了;告诉我它是否正在做你需要的事情:
Ok, I played around with this a bit and I think I was able to get it to do what you want. It still has quite a few kinks to work out and the code is ugly but I've tried to keep with the methods you were trying to use. To do this I created all the necessary clips on the stage. I assume area_mc is the clip you're trying to work within and everything else is inside of it.
I might work on it a little more tomorrow, but here it is; tell me if it's doing what you needed: