如何在iphone项目中使用.blend文件?
我不想在我的项目中使用任何 3D 引擎,例如 SIO2 等引擎。但我仍然想在我的正常项目中使用 .blender 3d 文件。
谁能指导我如何继续下去。
谢谢
I dont want to use any 3D engine like SIO2 etc engines in my project. But I still want to use .blender 3d files in my normal projects.
Can anyone please guide me how I can proceed with that.
Thanks
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(2)
.blend 格式只不过是带有一些二进制标头字段的 python pickle 对象。不幸的是,它既不是很优化,也不是很容易加载数据。
此外,搅拌机格式很容易出现版本差异,这些差异非常微妙,将由升级的搅拌机版本来处理,但您将花费大量时间来了解 .blend 文件版本之间的所有差异。
我建议您要么为自己喜欢的格式推出自己的导出器(如果它不存在于搅拌机社区或插件中),要么使用通用格式,一些好的全能格式是:
检查了解更多 搅拌机导入和导出插件
The .blend format is not much more than a python pickle object with some binary header fields. It unfortunately is neither very optimized nor easy to load data from.
Also blender format is prone to version differences which are very subtle and will be handled by upgraded blender versions but you will lose a lot of time learning all the differences between the .blend file versions.
I recommend you either roll your own exporter for your own preferred format (should it not exist in the blender community or addons) or use a generic format, some good all-round formats are :
Check for more blender import and export plugins
将混合文件导出为其他格式。
http://wiki.blender.org/index.php /Extensions:2.5/Py/Scripts#Import-Export_Scripts
您选择哪个取决于您将如何渲染对象。查看“原始”导出器,因为您正在滚动自己的渲染器。
Export your blend file to another format.
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts#Import-Export_Scripts
Which you choose depends upon how you will render your objects. Check out the "raw" exporter, since you are rolling your own renderer.