在执行 ShellExecute 之前等待?

发布于 2024-11-07 08:37:11 字数 863 浏览 1 评论 0原文

我有一个希望很快的问题:是否可以稍微延迟 ShellExecute 的执行?

我有一个带有自动更新程序的应用程序。下载所有必需的文件等后,它将当前文件重命名为 *.OLD,并将新文件重命名为以前的文件。够简单的。但随后我需要删除那些 .OLD 文件。这个“清理”过程在 MainForm.OnActivate 上执行(检查它是否是第一个激活过程)。但这显然发生得太快了(我从DeleteFile中得到False)。这是过程:

procedure TUpdateForm.OKBtnClick(Sender: TObject);
const SHELL = 'ping 127.0.0.1 -n 2';
begin
  ShellExecute(0,'open',pchar(SHELL+#13+Application.ExeName),nil,nil,SW_SHOWNORMAL);
  Application.Terminate;
end;

此过程应该重新启动应用程序。我确信删除问题是由第二个应用程序的快速启动引起的,因为如果我自己重新启动它,给它一点时间,文件就会正常删除。

tl;dr 版本:我需要调用 ShellExecute(),它会等待一段时间(0.1 秒左右),然后执行命令。

注意

我尝试使用 -ping 命令来尝试延迟它,但没有成功。

提前非常感谢您

编辑:重新措辞

我需要做到这一点|| 第一个应用程序关闭;等待100毫秒;第二个应用程序打开 ||。我需要先调用 ShellExecute,然后等到调用应用程序完全关闭自身,然后执行 shell(即打开第二个应用程序)

I have a hopefully quick question: Is it possible to delay execution of ShellExecute a little bit?

I have an application with autoupdater. After it downloads all necessary files etc, it renames current files to *.OLD and the new as the previous. Simple enough. But then I need to delete those .OLD files. This 'cleanup' procedure is executed on MainForm.OnActivate (with a check if it is the first activate proc). But this apparently happens too fast (I get False from DeleteFile). This is the procedure:

procedure TUpdateForm.OKBtnClick(Sender: TObject);
const SHELL = 'ping 127.0.0.1 -n 2';
begin
  ShellExecute(0,'open',pchar(SHELL+#13+Application.ExeName),nil,nil,SW_SHOWNORMAL);
  Application.Terminate;
end;

This procedure is supposed to restart the application. I am certain that the deleting problem is caused by the quick start of the second application, because if I restart it myself, giving it a little time, the files get deleted normally.

tl;dr version: I need to call ShellExecute() which waits a bit (0.1 sec or so) and THEN executes the command.

Note

I tried using the -ping command to try to delay it, but it didn't work.

Thank you very much in advance

Edit: Rephrased

I need this to happen || First app closes; Wait 100 ms; second app opens ||. I need to call ShellExecute first, then wait until the calling application closes itself completely, then execute the shell (i.e. open second application)

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评论(3

天邊彩虹 2024-11-14 08:37:11

你正在做自动修补程序,对吗?

我遇到了同样的问题,这就是我绕过它的方法:

您使用参数“--delay”或类似的东西运行第二个应用程序。
第二个应用程序处理参数“--delay”并休眠 100 毫秒,然后继续正常运行。

You're doing an autopatcher right ?

I've had the same problem and this is how I bypassed it :

You run second app with argument "--delay" or something like that.
Second app handles argument "--delay" and sleeps for 100 ms, then continues running normally.

走过海棠暮 2024-11-14 08:37:11

这个例程是我们游戏引擎中的一些实用程序代码。它可以运行可执行文件并可选择等待其退出。它将返回其退出代码:

function TSvUtils.FileExecute(ahWnd: Cardinal; const aFileName, aParams, aStartDir: string; aShowCmd: Integer; aWait: Boolean): Integer;
var
  Info: TShellExecuteInfo;
  ExitCode: DWORD;
begin

  Result := -1;
  FillChar(Info, SizeOf(Info), 0);
  Info.cbSize := SizeOf(TShellExecuteInfo);
  with Info do begin
    fMask := SEE_MASK_NOCLOSEPROCESS;
    Wnd := ahWnd;
    lpFile := PChar(aFileName);
    lpParameters := PChar(aParams);
    lpDirectory := PChar(aStartDir);
    nShow := aShowCmd;
  end;

  if ShellExecuteEx(@Info) then
  begin
    if aWait then
    begin
      repeat
        Sleep(1);
        Application.ProcessMessages;
        GetExitCodeProcess(Info.hProcess, ExitCode);
      until (ExitCode <> STILL_ACTIVE) or Application.Terminated;
      CloseHandle(Info.hProcess);
      Result := ExitCode;
    end;
  end
end;

以下是一些可以检查进程是否存在的代码。所以...当前应用程序调用更新程序并终止。更新程序可以检查旧应用程序是否已终止并执行操作(重命名、更新、删除等):

function TSvUtils.ProcessExists(const aExeFileName: string; aBringToForgound: Boolean=False): Boolean;
var
  ContinueLoop: BOOL;
  FSnapshotHandle: THandle;
  FProcessEntry32: TProcessEntry32;
begin

  FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
  FProcessEntry32.dwSize := SizeOf(FProcessEntry32);
  ContinueLoop := Process32First(FSnapshotHandle, FProcessEntry32);
  Result := False;
  while Integer(ContinueLoop) <> 0 do
  begin
    if ((UpperCase(ExtractFileName(FProcessEntry32.szExeFile)) =
      UpperCase(aExeFileName)) or (UpperCase(FProcessEntry32.szExeFile) =
      UpperCase(aExeFileName))) then
    begin
      if aBringToForgound then
        EnumWindows(@BringToForgroundEnumProcess, FProcessEntry32.th32ProcessID);
      Result := True;
    end;
    ContinueLoop := Process32Next(FSnapshotHandle, FProcessEntry32);
  end;
  CloseHandle(FSnapshotHandle);
end;

This routine is some utils code in our game engine. It can run an executable and optionally wait for it to exit. It will return its exit code:

function TSvUtils.FileExecute(ahWnd: Cardinal; const aFileName, aParams, aStartDir: string; aShowCmd: Integer; aWait: Boolean): Integer;
var
  Info: TShellExecuteInfo;
  ExitCode: DWORD;
begin

  Result := -1;
  FillChar(Info, SizeOf(Info), 0);
  Info.cbSize := SizeOf(TShellExecuteInfo);
  with Info do begin
    fMask := SEE_MASK_NOCLOSEPROCESS;
    Wnd := ahWnd;
    lpFile := PChar(aFileName);
    lpParameters := PChar(aParams);
    lpDirectory := PChar(aStartDir);
    nShow := aShowCmd;
  end;

  if ShellExecuteEx(@Info) then
  begin
    if aWait then
    begin
      repeat
        Sleep(1);
        Application.ProcessMessages;
        GetExitCodeProcess(Info.hProcess, ExitCode);
      until (ExitCode <> STILL_ACTIVE) or Application.Terminated;
      CloseHandle(Info.hProcess);
      Result := ExitCode;
    end;
  end
end;

Here is some code that can check to see if a process exists. So... current app calls the updater and terminates. The updater can check to see if old app has terminated and do it's thing (rename, update, delete, etc):

function TSvUtils.ProcessExists(const aExeFileName: string; aBringToForgound: Boolean=False): Boolean;
var
  ContinueLoop: BOOL;
  FSnapshotHandle: THandle;
  FProcessEntry32: TProcessEntry32;
begin

  FSnapshotHandle := CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
  FProcessEntry32.dwSize := SizeOf(FProcessEntry32);
  ContinueLoop := Process32First(FSnapshotHandle, FProcessEntry32);
  Result := False;
  while Integer(ContinueLoop) <> 0 do
  begin
    if ((UpperCase(ExtractFileName(FProcessEntry32.szExeFile)) =
      UpperCase(aExeFileName)) or (UpperCase(FProcessEntry32.szExeFile) =
      UpperCase(aExeFileName))) then
    begin
      if aBringToForgound then
        EnumWindows(@BringToForgroundEnumProcess, FProcessEntry32.th32ProcessID);
      Result := True;
    end;
    ContinueLoop := Process32Next(FSnapshotHandle, FProcessEntry32);
  end;
  CloseHandle(FSnapshotHandle);
end;
仅此而已 2024-11-14 08:37:11

如果您可以使用 CreateProcess 而不是 ShellExecute,则可以等待进程句柄。当应用程序退出时,进程句柄会收到信号。例如:

function ExecAndWait(APath: string; var VProcessResult: cardinal): boolean;
var
  LWaitResult : integer;
  LStartupInfo: TStartupInfo;
  LProcessInfo: TProcessInformation;
begin
  Result := False;

  FillChar(LStartupInfo, SizeOf(TStartupInfo), 0);

  with LStartupInfo do
  begin
    cb := SizeOf(TStartupInfo);

    dwFlags := STARTF_USESHOWWINDOW or STARTF_FORCEONFEEDBACK;
    wShowWindow := SW_SHOWDEFAULT;
  end;

  if CreateProcess(nil, PChar(APath), nil, nil, 
                   False, NORMAL_PRIORITY_CLASS,
                   nil, nil, LStartupInfo, LProcessInfo) then
  begin

    repeat
      LWaitResult := WaitForSingleObject(LProcessInfo.hProcess, 500);
      // do something, like update a GUI or call Application.ProcessMessages
    until LWaitResult <> WAIT_TIMEOUT;
    result := LWaitResult = WAIT_OBJECT_0;
    GetExitCodeProcess(LProcessInfo.hProcess, VProcessResult);
    CloseHandle(LProcessInfo.hProcess);
    CloseHandle(LProcessInfo.hThread);
  end;
end;

ExecAndWait返回后,如果需要,可以休眠100ms。

氮@

If you can use CreateProcess instead of ShellExecute, you can wait on the process handle. The process handle is signalled when the application exits. For example:

function ExecAndWait(APath: string; var VProcessResult: cardinal): boolean;
var
  LWaitResult : integer;
  LStartupInfo: TStartupInfo;
  LProcessInfo: TProcessInformation;
begin
  Result := False;

  FillChar(LStartupInfo, SizeOf(TStartupInfo), 0);

  with LStartupInfo do
  begin
    cb := SizeOf(TStartupInfo);

    dwFlags := STARTF_USESHOWWINDOW or STARTF_FORCEONFEEDBACK;
    wShowWindow := SW_SHOWDEFAULT;
  end;

  if CreateProcess(nil, PChar(APath), nil, nil, 
                   False, NORMAL_PRIORITY_CLASS,
                   nil, nil, LStartupInfo, LProcessInfo) then
  begin

    repeat
      LWaitResult := WaitForSingleObject(LProcessInfo.hProcess, 500);
      // do something, like update a GUI or call Application.ProcessMessages
    until LWaitResult <> WAIT_TIMEOUT;
    result := LWaitResult = WAIT_OBJECT_0;
    GetExitCodeProcess(LProcessInfo.hProcess, VProcessResult);
    CloseHandle(LProcessInfo.hProcess);
    CloseHandle(LProcessInfo.hThread);
  end;
end;

After ExecAndWait returns, then you can sleep for 100ms if you need to.

N@

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