如何使用 AS3 在 Flash CS5 中删除/重新加载影片剪辑/图形
我的函数中有一个 setupBoard();
和一个 setupBlocks();
:
function init(e)
{
setupBoard();
removeEventListener(Event.ENTER_FRAME , init);
setupCat();
setupBlocks();
}
function setupBoard()
{
var columns:Array = new Array();
var i,j:int;
var _place:place;
for (i = 0; i < 11; i++)
{
columns = [];
for (j = 0; j < 11; j++)
{
_place = new place();
_place.thisX=i;
_place.thisY=j;
_place.thisDistance=Math.min(i+1,j+1,11-i,11-j)*11;
_place.y = 56 * i + 3;
_place.x = 5 + 71 * j + 35*(i%2);
_place.buttonMode=true;
_place.addEventListener(MouseEvent.CLICK, setBlock);
columns[j] = _place;
// SÆTTER TAL PÅ BRIKKERNE
_place.thisText.text = _place.thisDistance + " - " + _place.thisX + " : " + _place.thisY;
addChild(_place);
}
rows[i] = columns;
}
}
“位置”是
该函数在游戏启动和游戏启动时加载的 MovieClip完成/完成..setupBoard
,设置板ofc,setupBlocks设置一些影片剪辑,其中包含一些图形。
这是我的问题,当游戏再次进入该功能时,如何删除/重新加载所有块? 目前它们只是相互叠放,我一点也不喜欢。
I have a setupBoard();
and a setupBlocks();
in my function:
function init(e)
{
setupBoard();
removeEventListener(Event.ENTER_FRAME , init);
setupCat();
setupBlocks();
}
function setupBoard()
{
var columns:Array = new Array();
var i,j:int;
var _place:place;
for (i = 0; i < 11; i++)
{
columns = [];
for (j = 0; j < 11; j++)
{
_place = new place();
_place.thisX=i;
_place.thisY=j;
_place.thisDistance=Math.min(i+1,j+1,11-i,11-j)*11;
_place.y = 56 * i + 3;
_place.x = 5 + 71 * j + 35*(i%2);
_place.buttonMode=true;
_place.addEventListener(MouseEvent.CLICK, setBlock);
columns[j] = _place;
// SÆTTER TAL PÅ BRIKKERNE
_place.thisText.text = _place.thisDistance + " - " + _place.thisX + " : " + _place.thisY;
addChild(_place);
}
rows[i] = columns;
}
}
The "place" is the MovieClip
this function loads when the game launches and when the game is finish/completed..
the setupBoard, setup the board ofc, and the setupBlocks setup some movieclips, which contain some graphic.
Here's my question, how do I remove/reload all the blocks when the game enters that function again?
At the moment they are just placed upon each other, which I don't like at all.
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如果我理解正确的话,您想要做的就是在第二次运行安装程序时删除所有以前的块(从上次运行安装函数开始)。
为此,您应该创建一个循环行和列数组的函数,并且对于它找到的每个 Place 对象,它执行以下操作:将其从舞台中删除,删除所有事件侦听器,最后将其设置为 null。您的函数可能看起来像这样(您将在再次调用设置之前调用它):
我只是将其直接写入框中,因此未对其进行测试。但基本上它会执行将这些对象从视图中删除所需的三件事,并清除任何阻止垃圾收集器从内存中释放它们的东西。
希望有帮助。
德布
If I understood correctly, what you want to do is remove all the previous blocks (from the last time you ran the setup function) when you run setup a second time.
To do that, you should create a function which loops your rows and columns Arrays, and for each Place object it find, it does the following: removes it from the stage, removes all Event Listeners, and finally sets it to null. Your function could look something like this (and you would call it just before calling setup again):
I just wrote that straight into the box, so it's not tested. But basically it does the three things necessary to get those objects removed from the view, and clears up anything that would stop them from being freed from memory by the garbage collector.
Hope that helps.
Debu