在 Clojure 中使用代理的多线程弹跳球程序
我用 clojure 编写了一个多线程弹跳球程序。启动动画线程后,我开始
(send-balls)
启动弹跳球线程。球不动,这显示在控制台上 -
(#<Agent@5675b3ee FAILED: #<Ref@313d21d6: {:x 759, :y 629, :x-speed 3, :y-speed 1}>> #<Agent@22cf3539 FAILED: #<Ref@247881db: {:x 794, :y 258, :x-speed 2, :y-speed 3}>> #<Agent@51af4309 FAILED: #<Ref@445ead9d: {:x 831, :y 251, :x-speed 4, :y-speed 2}>>)
有人能指出这里发生了什么吗?
(import
'(java.awt Color Graphics Dimension)
'(java.awt.image BufferedImage)
'(javax.swing JPanel JFrame))
(def width 1000)
(def height 1000)
(def number-of-balls 3)
(def rad 20)
(def origin-x 100)
(def origin-y 100)
(def box-height 500)
(def box-width 700)
(def max-x (+ origin-x box-width (* 4 rad)))
(def max-y (+ origin-y box-height (* 4 rad)))
(def min-x origin-x)
(def min-y origin-y)
(defn init-x
[]
(+ (rand-int (- max-x min-x)) min-x))
(defn init-y
[]
(+ (rand-int (- max-y min-y)) min-y))
(defstruct ball :x :y :x-speed :y-speed)
(def balls
(apply vector (map (fn [_] (ref (struct ball (init-x) (init-y)
(rand-int 10) (rand-int 10))))
(range number-of-balls))))
(def ball-agents (apply vector (map agent balls)))
(defn get-ball
[n]
(balls n))
(defn set-new-x
[ball]
(let [x (@ball :x)
x-speed (@ball :x-speed)
new-x (+ x x-speed)]
(dosync
(if (and (>= new-x min-x) (<= new-x max-x))
(ref-set ball (assoc @ball :x new-x))
(ref-set ball (assoc @ball :x-speed (* -1 x-speed)))))
(println "the new x is " @(ball :x)))
@ball)
(defn set-new-y
[ball]
(let [y (@ball :y)
y-speed (@ball :y-speed)
new-y (+ y y-speed)]
(dosync
(if (and (>= new-y min-y) (<= new-y max-y))
(ref-set ball (assoc @ball :y new-y))
(ref-set ball (assoc @ball :y-speed (* -1 y-speed))))))
@ball)
(defn paint-balls
[bg x y]
(doto bg
(.setColor (. Color red))
(.fillOval x y rad rad)))
(defn render
[g]
(let [img (new BufferedImage width height
(. BufferedImage TYPE_INT_ARGB))
bg (. img (getGraphics))]
(doto bg
(.setColor (. Color white))
(.fillRect 0 0 (. img (getWidth)) (. img (getHeight)))
(.setColor (. Color red))
(.drawRect origin-x origin-y (+ origin-x box-width) (+ origin-y box-height)))
(dorun
(for [i (range number-of-balls)]
(do
(paint-balls bg (@(get-ball i) :x) (@(get-ball i) :y)))))
(. g (drawImage img 0 0 nil))
(. bg (dispose))))
(def panel (doto (proxy [JPanel] []
(paint [g] (render g)))
(.setPreferredSize (new Dimension
width
height))))
(def frame (doto (new JFrame) (.add panel) .pack .show))
(def animator (agent nil))
(defn bounce
[x]
(while true
(set-new-x @*agent*)
(set-new-y @*agent*)
(. Thread (sleep 100))
(println "here in bounce " *agent*)))
(defn animation
[x]
(send-off *agent* animation)
(. panel (repaint))
(. Thread (sleep 100)))
(defn send-balls
[]
(doall
(for [i (range number-of-balls)]
(do
(send-off (ball-agents i) bounce)))))
(send-off animator animation)
I have written a multithreaded bouncing balls program in clojure. After starting the animation thread, I do-
(send-balls)
to start the bouncing balls threads. The balls dont move and this is displayed on the console -
(#<Agent@5675b3ee FAILED: #<Ref@313d21d6: {:x 759, :y 629, :x-speed 3, :y-speed 1}>> #<Agent@22cf3539 FAILED: #<Ref@247881db: {:x 794, :y 258, :x-speed 2, :y-speed 3}>> #<Agent@51af4309 FAILED: #<Ref@445ead9d: {:x 831, :y 251, :x-speed 4, :y-speed 2}>>)
Can someone point out whats happening here?
(import
'(java.awt Color Graphics Dimension)
'(java.awt.image BufferedImage)
'(javax.swing JPanel JFrame))
(def width 1000)
(def height 1000)
(def number-of-balls 3)
(def rad 20)
(def origin-x 100)
(def origin-y 100)
(def box-height 500)
(def box-width 700)
(def max-x (+ origin-x box-width (* 4 rad)))
(def max-y (+ origin-y box-height (* 4 rad)))
(def min-x origin-x)
(def min-y origin-y)
(defn init-x
[]
(+ (rand-int (- max-x min-x)) min-x))
(defn init-y
[]
(+ (rand-int (- max-y min-y)) min-y))
(defstruct ball :x :y :x-speed :y-speed)
(def balls
(apply vector (map (fn [_] (ref (struct ball (init-x) (init-y)
(rand-int 10) (rand-int 10))))
(range number-of-balls))))
(def ball-agents (apply vector (map agent balls)))
(defn get-ball
[n]
(balls n))
(defn set-new-x
[ball]
(let [x (@ball :x)
x-speed (@ball :x-speed)
new-x (+ x x-speed)]
(dosync
(if (and (>= new-x min-x) (<= new-x max-x))
(ref-set ball (assoc @ball :x new-x))
(ref-set ball (assoc @ball :x-speed (* -1 x-speed)))))
(println "the new x is " @(ball :x)))
@ball)
(defn set-new-y
[ball]
(let [y (@ball :y)
y-speed (@ball :y-speed)
new-y (+ y y-speed)]
(dosync
(if (and (>= new-y min-y) (<= new-y max-y))
(ref-set ball (assoc @ball :y new-y))
(ref-set ball (assoc @ball :y-speed (* -1 y-speed))))))
@ball)
(defn paint-balls
[bg x y]
(doto bg
(.setColor (. Color red))
(.fillOval x y rad rad)))
(defn render
[g]
(let [img (new BufferedImage width height
(. BufferedImage TYPE_INT_ARGB))
bg (. img (getGraphics))]
(doto bg
(.setColor (. Color white))
(.fillRect 0 0 (. img (getWidth)) (. img (getHeight)))
(.setColor (. Color red))
(.drawRect origin-x origin-y (+ origin-x box-width) (+ origin-y box-height)))
(dorun
(for [i (range number-of-balls)]
(do
(paint-balls bg (@(get-ball i) :x) (@(get-ball i) :y)))))
(. g (drawImage img 0 0 nil))
(. bg (dispose))))
(def panel (doto (proxy [JPanel] []
(paint [g] (render g)))
(.setPreferredSize (new Dimension
width
height))))
(def frame (doto (new JFrame) (.add panel) .pack .show))
(def animator (agent nil))
(defn bounce
[x]
(while true
(set-new-x @*agent*)
(set-new-y @*agent*)
(. Thread (sleep 100))
(println "here in bounce " *agent*)))
(defn animation
[x]
(send-off *agent* animation)
(. panel (repaint))
(. Thread (sleep 100)))
(defn send-balls
[]
(doall
(for [i (range number-of-balls)]
(do
(send-off (ball-agents i) bounce)))))
(send-off animator animation)
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(4)
正如我所看到的主要问题 - 您发送给代理的函数不是与代理一起操作,而是与它的值(参考)一起操作。通过消除 set-new-x 和 set-new-y 函数中的 @ ,你可以让它工作。
As i see the main problem - functions that you send-off to agents operate NOT with agent, but with its value (the ref). By eliminating @ in set-new-x and set-new-y functions you could make it work.
我认为你不需要特工内部的裁判。请参阅下面的仅包含代理的工作版本。您可以加载代码,例如。通过
load-file
然后简单地发出start
。将弹出一个带有所需动画的框架。可以通过将返回的原子reset!
设置为false
来停止它。通过多次调用 start,您可以根据需要拥有任意数量的独立动画帧。希望有帮助。
I think you don't need refs inside agents. Please see below for a working version with just agents. You can load the code eg. via
load-file
then simply issuestart
. A frame will pop up with the desired animation. It can be stopped byreset!
ing the returned atom tofalse
. You can have as you many independent animation frames as you wish by calling start more than once.Hope that helps.
您的发送(或发送)函数(在本例中为:退回)应返回代理的(新)状态。 此处对此进行了完整描述。
Your send (or send-off) function (in this case: bounce) should return the (new) state of the agents. This is fully described here.
代码存在一些问题 -
There are a couple of problems with the code -