从错误的线程异常中调用

发布于 2024-11-06 06:42:01 字数 7837 浏览 4 评论 0原文

当我尝试将另一个视图带到前面时,我遇到了一个例外。它发生在我的 BoardView 类的最后一个方法中,其中显示 if(lives == 0)。有人能看到我应该从哪里调用这个 BringToFront 方法吗?

public class BoardView extends SurfaceView implements SurfaceHolder.Callback{
Context mContext;

// thread initialization
private BoardThread thread;
Thread timer;

// box variables
Bitmap box = 
    (BitmapFactory.decodeResource
            (getResources(), R.drawable.box));
private int box_x = 140;
private int box_y = 378;
private int boxWidth = box.getWidth();
private int boxHeight = box.getHeight();

// storage
private Vector<Blossom> blossomVector = new Vector<Blossom>();
Iterator<Blossom> dataIterator = blossomVector.iterator();

// counters
private int blossomNum = 0;
private String score;
private int currentScore = 0;
private int lives = 3;

boolean mode = false;
boolean game = false;

OutputStreamWriter out = null;
FileOutputStream fOut = null;

private static final String TAG = "Debug";
final Paint scorePaint = new Paint();

public BoardView(Context context){
    super(context);

    scorePaint.setColor(Color.BLACK);
    scorePaint.setTextSize(12);
    scorePaint.setTypeface(Typeface.MONOSPACE);


    //surfaceHolder provides canvas that we draw on
    getHolder().addCallback(this);

    // controls drawings
    thread = new BoardThread(getHolder(),this, blossomVector, dataIterator, box_x, box_y, 
            boxWidth, boxHeight);

    timer = new Thread(){
        public void run(){
            //makes sure the player still has 3 lives left
            while(game == false){
                uiCallback.sendEmptyMessage(0);
                try {
                    Thread.sleep(2000); // wait two seconds before drawing the next flower
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                } //sleep for 2 seconds
            }
        }
    };
    timer.start();

    //intercepts touch events
    setFocusable(true);

}

@Override

public void onDraw(Canvas canvas){
    canvas.drawColor(Color.WHITE);
    score = "SCORE: " + currentScore;

    //note: pay attention to order you draw things
    //don't change order or else blossoms will fall
    //on top of box, not "into" it.

    //display the scoreboard
    canvas.drawText(score,240,420,scorePaint);
    // uses a synchronized method to prevent concurrent modification
    DrawBlossoms(canvas);
    canvas.drawBitmap(box, box_x, box_y, null);

}

@Override
public boolean onTouchEvent(MotionEvent event){
    //handles movement of box
    if(event.getAction() == MotionEvent.ACTION_DOWN){
        if(event.getX() > box_x & event.getY() > box_y & 
                event.getX() < box_x + boxWidth & event.getY() < box_y + boxHeight)
        {
            mode = true;
        }
    }

    if(event.getAction() == MotionEvent.ACTION_MOVE) {
        if(event.getX() > box_x & event.getY() > box_y & 
                event.getX() < box_x + boxWidth & event.getY() < box_y + boxHeight)
        {
            mode = true;
        }
        if(mode == true){
            box_x = (int)event.getX();
        }   

    }

    if(event.getAction() == MotionEvent.ACTION_UP){
        mode = false;
    }

    invalidate();
    return true;
}

@Override
public void surfaceChanged(SurfaceHolder holder, 
        int format, int width, int height ){
    Log.v(TAG, "Surface Changed");
    //somehow these don't seem to be working
}

@Override
public void surfaceCreated(SurfaceHolder holder){
    thread.startRunning(true);
    thread.start();
}

@Override
public void surfaceDestroyed(SurfaceHolder holder){
    Log.v(TAG, "Surface Destroyed");
    //somehow these don't seem to be working
    thread.startRunning(false);
    thread.stop();
    timer.interrupt();
    timer.stop();
}

private Handler uiCallback = new Handler(){
    public synchronized void handleMessage(Message msg){
        //add a new blossom to the blossom Vector!!
        blossomVector.add(new Blossom( 
            (BitmapFactory.decodeResource
                    (getResources(), R.drawable.blossom))));
        dataIterator = blossomVector.iterator();
        blossomNum++;
        Log.v(TAG, "Number of Blossoms =" + blossomNum);
    }
};

private synchronized void DrawBlossoms(Canvas c) // method to draw flowers on screen and test for collision
{
    Canvas canvas = c;
    dataIterator = blossomVector.iterator();
    while (dataIterator.hasNext())
    {
        Blossom tempBlossom = dataIterator.next();
        tempBlossom.Draw(canvas);
        if (tempBlossom.hit(box_x,box_y, box_x + boxWidth, box_y + boxHeight, blossomVector) == true)
        {
            Log.v(TAG, "ITERATOR WORKS!");
            dataIterator.remove();
            currentScore += 100;
        }

        if (tempBlossom.dropped() == true)
        {
            dataIterator.remove();
            Log.v(TAG, "Blossom dropped");
            lives--;
        }
        if (lives == 0)
        {
            // END THE GAME!!!
            ((BoardView) getParent()).findViewById(1).bringToFront();
        }

    }
}

public void writeFile()
{
}

}

public class BoardThread extends Thread {

private SurfaceHolder surfaceHolder;
private BoardView boardView;

private Vector<Blossom> blossomVector;
private int boxX;
private int boxY;
private int boxWidth;
private int boxHeight;
private boolean mrun =false;
private Iterator<Blossom> iterator;

private static final String TAG = "Debug";

public BoardThread(SurfaceHolder holder, BoardView boardView2, 
        Vector<Blossom> blossomVector1, Iterator<Blossom> dataIterator,
        int box_x, int box_y, int boxW, int boxH) {

    surfaceHolder = holder;
    boardView=boardView2;

    blossomVector = blossomVector1;
    iterator = dataIterator;
    boxX = box_x;
    boxY = box_y;
    boxW = boxWidth;
    boxH = boxHeight;
}

public void startRunning(boolean run) {

    mrun=run;
}

@Override
public void run() {

    super.run();
     Canvas canvas;
     while (mrun) {
        canvas=null;
         try {
             canvas = surfaceHolder.lockCanvas(null);
              synchronized (surfaceHolder) {
                 //update position
                 //Position(blossomVector, boxX, boxY, boxWidth, boxHeight);
                 // draw flowers
                 boardView.onDraw(canvas);
             }
         } finally {
                 if (canvas != null) {
                 surfaceHolder.unlockCanvasAndPost(canvas);
             }
         }
     }
  }

private synchronized void Position(Vector<Blossom> blossomVector,int box_x, int box_y, 
        int boxWidth, int boxHeight)
{
    //for(Blossom blossom: blossomVector)
    iterator = blossomVector.iterator();
    while (iterator.hasNext())
    {
        Blossom tempBlossom = iterator.next();
        tempBlossom.UpdatePosition();

    }
}

}


public class Board extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState){
    super.onCreate(savedInstanceState);

    //use a frame layout so you can also display a dialog box
    // allows more than one view to be used
    FrameLayout f1 = new FrameLayout(this);
    LinearLayout l1 = new LinearLayout(this);
    EditText edit = new EditText(this);

    l1.setOrientation(LinearLayout.VERTICAL);
    l1.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, 
            LayoutParams.WRAP_CONTENT));
    edit.setText("Enter your name!");
    l1.setId(1);
    l1.addView(edit);


    f1.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, 
            LayoutParams.FILL_PARENT));
    f1.addView(l1);
    f1.addView(new BoardView(this));

    setContentView(f1);

    //setContentView(new BoardView(this));
}

}

I am getting an exception here when I try to bring another view to the front. It happens in the last method of my BoardView class where it says if(lives == 0). Can anybody see where I should be calling this bringToFront method from??

public class BoardView extends SurfaceView implements SurfaceHolder.Callback{
Context mContext;

// thread initialization
private BoardThread thread;
Thread timer;

// box variables
Bitmap box = 
    (BitmapFactory.decodeResource
            (getResources(), R.drawable.box));
private int box_x = 140;
private int box_y = 378;
private int boxWidth = box.getWidth();
private int boxHeight = box.getHeight();

// storage
private Vector<Blossom> blossomVector = new Vector<Blossom>();
Iterator<Blossom> dataIterator = blossomVector.iterator();

// counters
private int blossomNum = 0;
private String score;
private int currentScore = 0;
private int lives = 3;

boolean mode = false;
boolean game = false;

OutputStreamWriter out = null;
FileOutputStream fOut = null;

private static final String TAG = "Debug";
final Paint scorePaint = new Paint();

public BoardView(Context context){
    super(context);

    scorePaint.setColor(Color.BLACK);
    scorePaint.setTextSize(12);
    scorePaint.setTypeface(Typeface.MONOSPACE);


    //surfaceHolder provides canvas that we draw on
    getHolder().addCallback(this);

    // controls drawings
    thread = new BoardThread(getHolder(),this, blossomVector, dataIterator, box_x, box_y, 
            boxWidth, boxHeight);

    timer = new Thread(){
        public void run(){
            //makes sure the player still has 3 lives left
            while(game == false){
                uiCallback.sendEmptyMessage(0);
                try {
                    Thread.sleep(2000); // wait two seconds before drawing the next flower
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                } //sleep for 2 seconds
            }
        }
    };
    timer.start();

    //intercepts touch events
    setFocusable(true);

}

@Override

public void onDraw(Canvas canvas){
    canvas.drawColor(Color.WHITE);
    score = "SCORE: " + currentScore;

    //note: pay attention to order you draw things
    //don't change order or else blossoms will fall
    //on top of box, not "into" it.

    //display the scoreboard
    canvas.drawText(score,240,420,scorePaint);
    // uses a synchronized method to prevent concurrent modification
    DrawBlossoms(canvas);
    canvas.drawBitmap(box, box_x, box_y, null);

}

@Override
public boolean onTouchEvent(MotionEvent event){
    //handles movement of box
    if(event.getAction() == MotionEvent.ACTION_DOWN){
        if(event.getX() > box_x & event.getY() > box_y & 
                event.getX() < box_x + boxWidth & event.getY() < box_y + boxHeight)
        {
            mode = true;
        }
    }

    if(event.getAction() == MotionEvent.ACTION_MOVE) {
        if(event.getX() > box_x & event.getY() > box_y & 
                event.getX() < box_x + boxWidth & event.getY() < box_y + boxHeight)
        {
            mode = true;
        }
        if(mode == true){
            box_x = (int)event.getX();
        }   

    }

    if(event.getAction() == MotionEvent.ACTION_UP){
        mode = false;
    }

    invalidate();
    return true;
}

@Override
public void surfaceChanged(SurfaceHolder holder, 
        int format, int width, int height ){
    Log.v(TAG, "Surface Changed");
    //somehow these don't seem to be working
}

@Override
public void surfaceCreated(SurfaceHolder holder){
    thread.startRunning(true);
    thread.start();
}

@Override
public void surfaceDestroyed(SurfaceHolder holder){
    Log.v(TAG, "Surface Destroyed");
    //somehow these don't seem to be working
    thread.startRunning(false);
    thread.stop();
    timer.interrupt();
    timer.stop();
}

private Handler uiCallback = new Handler(){
    public synchronized void handleMessage(Message msg){
        //add a new blossom to the blossom Vector!!
        blossomVector.add(new Blossom( 
            (BitmapFactory.decodeResource
                    (getResources(), R.drawable.blossom))));
        dataIterator = blossomVector.iterator();
        blossomNum++;
        Log.v(TAG, "Number of Blossoms =" + blossomNum);
    }
};

private synchronized void DrawBlossoms(Canvas c) // method to draw flowers on screen and test for collision
{
    Canvas canvas = c;
    dataIterator = blossomVector.iterator();
    while (dataIterator.hasNext())
    {
        Blossom tempBlossom = dataIterator.next();
        tempBlossom.Draw(canvas);
        if (tempBlossom.hit(box_x,box_y, box_x + boxWidth, box_y + boxHeight, blossomVector) == true)
        {
            Log.v(TAG, "ITERATOR WORKS!");
            dataIterator.remove();
            currentScore += 100;
        }

        if (tempBlossom.dropped() == true)
        {
            dataIterator.remove();
            Log.v(TAG, "Blossom dropped");
            lives--;
        }
        if (lives == 0)
        {
            // END THE GAME!!!
            ((BoardView) getParent()).findViewById(1).bringToFront();
        }

    }
}

public void writeFile()
{
}

}

public class BoardThread extends Thread {

private SurfaceHolder surfaceHolder;
private BoardView boardView;

private Vector<Blossom> blossomVector;
private int boxX;
private int boxY;
private int boxWidth;
private int boxHeight;
private boolean mrun =false;
private Iterator<Blossom> iterator;

private static final String TAG = "Debug";

public BoardThread(SurfaceHolder holder, BoardView boardView2, 
        Vector<Blossom> blossomVector1, Iterator<Blossom> dataIterator,
        int box_x, int box_y, int boxW, int boxH) {

    surfaceHolder = holder;
    boardView=boardView2;

    blossomVector = blossomVector1;
    iterator = dataIterator;
    boxX = box_x;
    boxY = box_y;
    boxW = boxWidth;
    boxH = boxHeight;
}

public void startRunning(boolean run) {

    mrun=run;
}

@Override
public void run() {

    super.run();
     Canvas canvas;
     while (mrun) {
        canvas=null;
         try {
             canvas = surfaceHolder.lockCanvas(null);
              synchronized (surfaceHolder) {
                 //update position
                 //Position(blossomVector, boxX, boxY, boxWidth, boxHeight);
                 // draw flowers
                 boardView.onDraw(canvas);
             }
         } finally {
                 if (canvas != null) {
                 surfaceHolder.unlockCanvasAndPost(canvas);
             }
         }
     }
  }

private synchronized void Position(Vector<Blossom> blossomVector,int box_x, int box_y, 
        int boxWidth, int boxHeight)
{
    //for(Blossom blossom: blossomVector)
    iterator = blossomVector.iterator();
    while (iterator.hasNext())
    {
        Blossom tempBlossom = iterator.next();
        tempBlossom.UpdatePosition();

    }
}

}


public class Board extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState){
    super.onCreate(savedInstanceState);

    //use a frame layout so you can also display a dialog box
    // allows more than one view to be used
    FrameLayout f1 = new FrameLayout(this);
    LinearLayout l1 = new LinearLayout(this);
    EditText edit = new EditText(this);

    l1.setOrientation(LinearLayout.VERTICAL);
    l1.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, 
            LayoutParams.WRAP_CONTENT));
    edit.setText("Enter your name!");
    l1.setId(1);
    l1.addView(edit);


    f1.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, 
            LayoutParams.FILL_PARENT));
    f1.addView(l1);
    f1.addView(new BoardView(this));

    setContentView(f1);

    //setContentView(new BoardView(this));
}

}

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评论(2

2024-11-13 06:42:01

您需要在正确的线程上运行“带到前面”。试试这个:

final View v = ((BoardView) getParent()).findViewById(1);
v.post(new Runnable(){ public void run(){ v.bringToFront(); } });

看看是否有效。

You need to run the bring to front on the right thread. Try this:

final View v = ((BoardView) getParent()).findViewById(1);
v.post(new Runnable(){ public void run(){ v.bringToFront(); } });

See if that works.

流殇 2024-11-13 06:42:01

您必须使用 UI 线程(而不是 SurfaceView 线程)更新 View。如果您想在 SurfaceView 线程内进行某些视图更改,则必须创建一个新的 RunOnUiThread 来执行视图更新。

// From within SurfaceView thread
new Thread() {
    public void run() {
        activity.runOnUiThread(new Runnable() {     
            @Override
            public void run() {
                // Update view here
            }
        });
    }
}.start();

You must update the View using the UI thread (not the SurfaceView thread). If you would like to make some View change from within the SurfaceView thread you must create a new RunOnUiThread which performs the View updating.

// From within SurfaceView thread
new Thread() {
    public void run() {
        activity.runOnUiThread(new Runnable() {     
            @Override
            public void run() {
                // Update view here
            }
        });
    }
}.start();
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