SQLite 表不存在

发布于 2024-11-06 01:04:44 字数 5589 浏览 0 评论 0原文

编辑:解决了!回答下面第一个代码框

当我尝试连接 sqlite 数据库(带有表 TblTest)时。在我的应用程序的调试模式下,错误为:

* -[QueryClass getTestData:] 中断言失败, * 由于未捕获的异常“NSInternalInconsistencyException”而终止应用程序,原因:“无法构建 SQL 来读取项目 [没有这样的表:TblTest]”

在发布模式(模拟器)中,它不会给出错误,但不会读取数据库。 该代码的行为就像它可以连接到数据库,但无法读取 TblTest?

我已经重置了模拟器并使用了 clean 和 build。

抱歉,代码很长:

@implementation QueryClass
@synthesize databaseName;
@synthesize databaseLite;

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        self.databaseName = databaseNameP;
        self.databaseLite = [self getNewDBConnection];
    }
    return self;
}

- (void)createEditableCopyOfDatabaseIfNeeded {
    NSLog(@"Creating editable copy of database");
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:self.databaseName];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:self.databaseName];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message ‘%@’.", [error localizedDescription]);
    }
}

- (sqlite3 *) getNewDBConnection{
    sqlite3 *newDBconnection;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *path = [documentsDirectory stringByAppendingPathComponent:self.databaseName];
    // Open the database. The database was prepared outside the application.
    if (sqlite3_open([path UTF8String], &newDBconnection) == SQLITE_OK) {

        NSLog(@"Database Successfully Opened  ");

    } else {
        NSLog(@"Error in opening database  ");
    }

    return newDBconnection; 
}

-(NSMutableArray *)getTestData:(NSInteger) testId{
    (NSMutableArray *testArray = [[NSMutableArray alloc]init];

    int ret;
    sqlite3_stmt *selStmt = nil;
    const char *sql = "SELECT testId, name, FROM TblTest WHERE testId = ?";

    if (!selStmt)
    { // build update statement
        if (sqlite3_prepare_v2(self.databaseLite, sql, -1, &selStmt, NULL)!=SQLITE_OK)
        {
            selStmt = nil;
        }
    }

    sqlite3_bind_int(selStmt, 1, testId);

    if(!selStmt){
        NSAssert1(0, @"Cant build SQL to read item [%s]", sqlite3_errmsg(self.databaseLite));
    }

    while ((ret=sqlite3_step(selStmt))==SQLITE_ROW) 
    { // get the fields from the record set and assign to item

        Test *test = [[Test alloc]init];

        NSNumber *testId = [NSNumber numberWithInt: (int) sqlite3_column_int(selStmt, 0)];
        NSString *name = [NSString stringWithUTF8String:(char *) sqlite3_column_text(selStmt, 1)];


        test.testId =testId;
        test.name   =name;


        [testArray addObject:pill];
        [test release];
    }
    sqlite3_reset(selStmt);

    return [testArray autorelease];
}



//in my function i do:
qc = [[QueryClass alloc]initWithDatabase:@"databaseLite.sql"];
[qc getTestData:0];

我使用 这个教程,它就像一个魅力。 :)

谢谢

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        [self initializeDatabase];
    }
    return self;
}

// Creates a writable copy of the bundled default database in the application Documents directory.
- (void)createEditableCopyOfDatabaseIfNeeded {
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]);
    }
}

// Open the database connection and retrieve minimal information for all objects.
- (void)initializeDatabase {

    // The database is stored in the application bundle. 
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    self.path = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];

}

EDIT: SOLVED! answer below first code box

When i try to connect with a sqlite database (with a table TblTest). In debug mode in my app, the error is:

* Assertion failure in -[QueryClass getTestData:],
*
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cant build SQL to read item [no such table: TblTest]'

In release mode (simulator), it does not give an error but it will not read the database.
The code behaves like it can connect to the db, but can NOT read the TblTest?

I already reset the simulator and used clean and build.

Sorry for the long code:

@implementation QueryClass
@synthesize databaseName;
@synthesize databaseLite;

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        self.databaseName = databaseNameP;
        self.databaseLite = [self getNewDBConnection];
    }
    return self;
}

- (void)createEditableCopyOfDatabaseIfNeeded {
    NSLog(@"Creating editable copy of database");
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:self.databaseName];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:self.databaseName];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message ‘%@’.", [error localizedDescription]);
    }
}

- (sqlite3 *) getNewDBConnection{
    sqlite3 *newDBconnection;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *path = [documentsDirectory stringByAppendingPathComponent:self.databaseName];
    // Open the database. The database was prepared outside the application.
    if (sqlite3_open([path UTF8String], &newDBconnection) == SQLITE_OK) {

        NSLog(@"Database Successfully Opened  ");

    } else {
        NSLog(@"Error in opening database  ");
    }

    return newDBconnection; 
}

-(NSMutableArray *)getTestData:(NSInteger) testId{
    (NSMutableArray *testArray = [[NSMutableArray alloc]init];

    int ret;
    sqlite3_stmt *selStmt = nil;
    const char *sql = "SELECT testId, name, FROM TblTest WHERE testId = ?";

    if (!selStmt)
    { // build update statement
        if (sqlite3_prepare_v2(self.databaseLite, sql, -1, &selStmt, NULL)!=SQLITE_OK)
        {
            selStmt = nil;
        }
    }

    sqlite3_bind_int(selStmt, 1, testId);

    if(!selStmt){
        NSAssert1(0, @"Cant build SQL to read item [%s]", sqlite3_errmsg(self.databaseLite));
    }

    while ((ret=sqlite3_step(selStmt))==SQLITE_ROW) 
    { // get the fields from the record set and assign to item

        Test *test = [[Test alloc]init];

        NSNumber *testId = [NSNumber numberWithInt: (int) sqlite3_column_int(selStmt, 0)];
        NSString *name = [NSString stringWithUTF8String:(char *) sqlite3_column_text(selStmt, 1)];


        test.testId =testId;
        test.name   =name;


        [testArray addObject:pill];
        [test release];
    }
    sqlite3_reset(selStmt);

    return [testArray autorelease];
}



//in my function i do:
qc = [[QueryClass alloc]initWithDatabase:@"databaseLite.sql"];
[qc getTestData:0];

I rewrote my code using this tutorial and it works like a charm. :)

Thanks

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        [self initializeDatabase];
    }
    return self;
}

// Creates a writable copy of the bundled default database in the application Documents directory.
- (void)createEditableCopyOfDatabaseIfNeeded {
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]);
    }
}

// Open the database connection and retrieve minimal information for all objects.
- (void)initializeDatabase {

    // The database is stored in the application bundle. 
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    self.path = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];

}

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评论(1

扶醉桌前 2024-11-13 01:04:44

当您解决自己的问题时,您应该提供解决方案作为答案,而不是更新您的问题。可以(在这种情况下建议)回答您自己的问题并接受它作为您的答案。您不会因接受自己的答案而获得任何声誉,但问题将被正确列为已解决。

以下是我从您的问题中摘录的答案。请随意接受它。


我使用 这个教程,它就像一个魅力。 :)

这是我的解决方案:

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        [self initializeDatabase];
    }
    return self;
}

// Creates a writable copy of the bundled default database in the application Documents directory.
- (void)createEditableCopyOfDatabaseIfNeeded {
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]);
    }
}

// Open the database connection and retrieve minimal information for all objects.
- (void)initializeDatabase {

    // The database is stored in the application bundle. 
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    self.path = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];

}

When you solve your own problems, you should provide your solution as an answer rather than updating your question. It is possible (and recommended in this situation) to answer your own question and accept it as your answer. You will not gain any reputation for accepting your own answer, but the question will be correctly listed as solved.

Below is the answer I extracted from your question. Feel free to accept it.


I rewrote my code using this tutorial and it works like a charm. :)

Here's my solution:

-(id)initWithDatabase:(NSString *)databaseNameP{
    if(self = [super init]){
        [self createEditableCopyOfDatabaseIfNeeded];
        [self initializeDatabase];
    }
    return self;
}

// Creates a writable copy of the bundled default database in the application Documents directory.
- (void)createEditableCopyOfDatabaseIfNeeded {
    // First, test for existence.
    BOOL success;
    NSFileManager *fileManager = [NSFileManager defaultManager];
    NSError *error;
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager fileExistsAtPath:writableDBPath];
    if (success) return;
    // The writable database does not exist, so copy the default to the appropriate location.
    NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"databaseLite4.sqlite"];
    success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
    if (!success) {
        NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]);
    }
}

// Open the database connection and retrieve minimal information for all objects.
- (void)initializeDatabase {

    // The database is stored in the application bundle. 
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    self.path = [documentsDirectory stringByAppendingPathComponent:@"databaseLite4.sqlite"];

}
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