UIImagePickerControllerSourceTypeCamera 被父视图对象覆盖
我正在 XCode 4 中创建一个基于窗口的应用程序(我使用基于窗口的应用程序是因为我喜欢通用应用程序的组织方式),但我在使用 UIImagePickerControllerSourceTypeSavedPhotosAlbum 时遇到了问题。我尝试尽可能地精简代码以避免任何外部错误,但我想要有两个视图:
父视图: Threeeyesmain.h / m / xib 子
视图: Threeeyescamera.h / m / xib
我将发布到目前为止我的代码如下。
主要问题是,当我按下按钮用相机拍照时,它可以工作,我可以看到相机控件,我什至可以毫无问题地拍照。但是,父视图中的任何对象都会覆盖相机屏幕。 (即,如果我将相机指向花朵的图片,我可以在屏幕上看到花朵,但父视图上覆盖有按钮和图像视图。我希望这是有道理的)。
(旁注:有趣的是,当我在使用基于视图的应用程序之前尝试此操作时,它似乎有效,但现在在基于 Windows 的应用程序中使用几乎相同的代码,我遇到了这些问题。)
也许我只是错过了一些东西真的很明显。任何帮助将不胜感激。谢谢!
trieyesmain.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>
@interface threeeyesmain : UIViewController {
}
-(IBAction)switchtothreeeyescamera:(id)sender;
-(IBAction)back:(id)sender;
@end
trieyesmain.m
#import "threeeyesmain.h"
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>
#import "threeeyescamera.h"
@implementation threeeyesmain
-(IBAction)switchtothreeeyescamera:(id)sender{
threeeyescamera *mythreeeyescamera = [[threeeyescamera alloc]
initWithNibName:@"threeeyescamera"
bundle:nil];
UIView *thecurrentView = nil;
thecurrentView = self.view;
UIView *thenextView = nil;
thenextView = mythreeeyescamera.view;
thenextView.alpha = 0.0;
[self.view addSubview:thenextView];
[UIView beginAnimations:@"fadeview" context:nil];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDelegate:thenextView];
thenextView.alpha = 1.0;
[UIView commitAnimations];
}
-(IBAction)back:(id)sender {
[UIView beginAnimations:@"flipview" context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft
forView:self.view.superview cache:YES];
[self.view removeFromSuperview];
[UIView commitAnimations];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end
trieyescamera.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>
@interface threeeyescamera : UIViewController {
UIImageView *SetPhotoImageView;
UIImagePickerController *imgPicker;
UIButton *BackButton;
}
@property (nonatomic, retain) IBOutlet UIImageView *SetPhotoImageView;
@property (nonatomic, retain) IBOutlet UIImagePickerController *imgPicker;
@property (nonatomic, retain) IBOutlet UIButton *BackButton;
-(IBAction)setImage:(id)sender;
-(IBAction)back:(id)sender;
@end
trieyescamera.m
#import "threeeyescamera.h"
@implementation threeeyescamera
@synthesize imgPicker, SetPhotoImageView, BackButton;
-(IBAction)setImage:(id)sender{
UIImagePickerController* picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
// if((UIButton *) sender == ChoosePhoto) {
// picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
// } else {
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
// }
[self presentModalViewController:picker animated:YES];
}
-(IBAction)back:(id)sender {
[UIView beginAnimations:@"fadeview" context:nil];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
UIView *theView = nil;
theView = self.view;
[UIView setAnimationDelegate:theView];
theView.alpha = 0.0;
[UIView commitAnimations];
[UIView setAnimationDidStopSelector:@selector(removeFromSuperview)];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
-(void)imagePickerController:(UIImagePickerController*)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
SetPhotoImageView.image = img;
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSData *ImageData = UIImageJPEGRepresentation(img, 0.9);
[prefs setObject:ImageData forKey:@"ImageSpaceMiddle"];
[prefs synchronize];
SetPhotoImageView.image = [UIImage imageWithData:ImageData];
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
self.imgPicker = [[UIImagePickerController alloc] init];
self.imgPicker.allowsEditing = NO;
self.imgPicker.delegate = self;
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
if ([prefs objectForKey:@"ImageSpaceMiddle"]) {
NSData *imgData = [prefs objectForKey:@"ImageSpaceMiddle"];
SetPhotoImageView.image = [UIImage imageWithData: imgData];
}
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end
I am creating a window-based application in XCode 4 (I am using window-based because I like how the universal apps are organized), but I am having trouble with the UIImagePickerControllerSourceTypeSavedPhotosAlbum. I tried stripping down the code as much as possible to avoid any external errors, but I want to have two views:
the parent view: threeeyesmain.h / m / xib
the sub view: threeeyescamera.h / m / xib
I will post the code I have so far below.
The main issue is, when I push the button to take a picture with the camera, it works and I can see the camera controls, and I can even take a picture with no problem. However, whatever objects that are in the parent view are covering the camera screen. (i.e. if I am pointing my camera over a picture of a flower, I can see the flower on the screen, but there are buttons and imageviews from the parent view overlayed on it. I hope that makes sense).
(Side note: The funny thing is, when I tried this before using a view based application, it seemed to work, but now using virtually the same code in a windows based application, I get these problems.)
Maybe I am just missing something really obvious. Any help would greatly be appreciated. Thanks!
threeeyesmain.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>
@interface threeeyesmain : UIViewController {
}
-(IBAction)switchtothreeeyescamera:(id)sender;
-(IBAction)back:(id)sender;
@end
threeeyesmain.m
#import "threeeyesmain.h"
#import <AVFoundation/AVAudioPlayer.h>
#import <MediaPlayer/MediaPlayer.h>
#import "threeeyescamera.h"
@implementation threeeyesmain
-(IBAction)switchtothreeeyescamera:(id)sender{
threeeyescamera *mythreeeyescamera = [[threeeyescamera alloc]
initWithNibName:@"threeeyescamera"
bundle:nil];
UIView *thecurrentView = nil;
thecurrentView = self.view;
UIView *thenextView = nil;
thenextView = mythreeeyescamera.view;
thenextView.alpha = 0.0;
[self.view addSubview:thenextView];
[UIView beginAnimations:@"fadeview" context:nil];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDelegate:thenextView];
thenextView.alpha = 1.0;
[UIView commitAnimations];
}
-(IBAction)back:(id)sender {
[UIView beginAnimations:@"flipview" context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft
forView:self.view.superview cache:YES];
[self.view removeFromSuperview];
[UIView commitAnimations];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end
threeeyescamera.h
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <AVFoundation/AVAudioPlayer.h>
@interface threeeyescamera : UIViewController {
UIImageView *SetPhotoImageView;
UIImagePickerController *imgPicker;
UIButton *BackButton;
}
@property (nonatomic, retain) IBOutlet UIImageView *SetPhotoImageView;
@property (nonatomic, retain) IBOutlet UIImagePickerController *imgPicker;
@property (nonatomic, retain) IBOutlet UIButton *BackButton;
-(IBAction)setImage:(id)sender;
-(IBAction)back:(id)sender;
@end
threeeyescamera.m
#import "threeeyescamera.h"
@implementation threeeyescamera
@synthesize imgPicker, SetPhotoImageView, BackButton;
-(IBAction)setImage:(id)sender{
UIImagePickerController* picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
// if((UIButton *) sender == ChoosePhoto) {
// picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
// } else {
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
// }
[self presentModalViewController:picker animated:YES];
}
-(IBAction)back:(id)sender {
[UIView beginAnimations:@"fadeview" context:nil];
[UIView setAnimationDuration:0.25];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
UIView *theView = nil;
theView = self.view;
[UIView setAnimationDelegate:theView];
theView.alpha = 0.0;
[UIView commitAnimations];
[UIView setAnimationDidStopSelector:@selector(removeFromSuperview)];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
-(void)imagePickerController:(UIImagePickerController*)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo {
SetPhotoImageView.image = img;
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSData *ImageData = UIImageJPEGRepresentation(img, 0.9);
[prefs setObject:ImageData forKey:@"ImageSpaceMiddle"];
[prefs synchronize];
SetPhotoImageView.image = [UIImage imageWithData:ImageData];
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
}
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
self.imgPicker = [[UIImagePickerController alloc] init];
self.imgPicker.allowsEditing = NO;
self.imgPicker.delegate = self;
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
if ([prefs objectForKey:@"ImageSpaceMiddle"]) {
NSData *imgData = [prefs objectForKey:@"ImageSpaceMiddle"];
SetPhotoImageView.image = [UIImage imageWithData: imgData];
}
// Do any additional setup after loading the view from its nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end
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