创建控制台命令列表 - 如何使用 Java 正确执行此操作

发布于 2024-11-06 00:38:08 字数 5000 浏览 4 评论 0原文

对于我用 Java 编写的作业(我是新手),我遇到了创建控制台命令列表的问题。用户将面临一组命令,他/她将在其中选择一个数字。像这样的事情:

Enter your choice:
0) Create a Table
1) List All Tables
2) Delete a Table
3) Insert a Record
4) List All Records
5) Delete a Record
6) Find a Record(by =)
7) Find a Record(by >)
8) Find a Record(by <)
9) Exit

我这样做的第一种方法如下(不必要的代码部分被截断):

...

outerLoop: while (true) {
    Scanner s = new Scanner(System.in);
    try {
        while (true) {
            System.out.println("Enter your choice:");
            displayChoiceList();
            int choice = s.nextInt();
            switch (choice) {
            case 1:
                processTableCreation();
                break;
            case 2:
                catalog.listAllTables();
                break;
            case 3:
                System.out.println("Enter the name of table:");
                String tableName = s.nextLine();
                catalog.deleteTable(tableName);
                break;
            case 4:
                processRecordInsertion();
                break;
            case 5:
                processListAllRecords();
                break;
            case 6:
                processDeleteRecord();
                break;
            case 7:
                processFindRecord(Constants.Operator.EQUAL);
                break;
            case 8:
                processFindRecord(Constants.Operator.SMALLER);
                break;
            case 9:
                processFindRecord(Constants.Operator.GREATER);
                break;
            case 10:
                break outerLoop;
            }
        }
    } catch (IllegalArgumentException e) {
        System.out.println("Error: " + e.getMessage());
    } catch (IOException e) {
        System.out.println(e.getMessage());
        return;
    }
}

...

private static void displayChoiceList() {
    String[] choices = new String[] { "Create Table", "List All Tables",
            "Delete a Table", "Insert a Record to a Table",
            "List all records", "Delete a record",
            "Find by Primary Key(=)", "Find by Primary Key(<)",
            "Find by Primary Key(>)", "Exit" };
    int id = 0;
    for (String choice : choices) {
        System.out.println((id + 1) + ") " + choice);
        ++id;
    }
}

然后,认为这很丑陋,为了尝试枚举,我尝试了以下方法:

private enum Command {
    CREATE_TABLE("Create a Table"),
    LIST_ALL_TABLES("List All Tables"),
    DELETE_TABLE("Delete a Table"),
    INSERT_RECORD("Insert a Record"),
    LIST_ALL_RECORDS("List All Records"),
    DELETE_RECORD("Delete a Record"),
    FIND_RECORD_EQ("Find a Record(by =)"),
    FIND_RECORD_GT("Find a Record(by >)"),
    FIND_RECORD_LT("Find a Record(by <)"),
    EXIT("Exit");

    private final String message;

    Command(String message) {
        this.message = message;
    }

    public String message() { return this.message; }
}

...

outerLoop: while (true) {
    Scanner s = new Scanner(System.in);
    try {
        while (true) {
            System.out.println("Enter your choice:");
            displayChoiceList();
            int choice = s.nextInt();

            if (choice == Command.CREATE_TABLE.ordinal())
                processTableCreation();
            else if (choice == Command.LIST_ALL_TABLES.ordinal())
                catalog.listAllTables();
            else if (choice == Command.DELETE_TABLE.ordinal()) {
                System.out.println("Enter the name of table:");
                String tableName = s.nextLine();
                catalog.deleteTable(tableName);                     
            }
            else if (choice == Command.INSERT_RECORD.ordinal())
                processRecordInsertion();
            else if (choice == Command.LIST_ALL_RECORDS.ordinal())
                processListAllRecords();
            else if (choice == Command.DELETE_RECORD.ordinal())
                processDeleteRecord();
            else if (choice == Command.FIND_RECORD_EQ.ordinal())
                processFindRecord(Constants.Operator.EQUAL);
            else if (choice == Command.FIND_RECORD_LT.ordinal())
                processFindRecord(Constants.Operator.SMALLER);
            else if (choice == Command.FIND_RECORD_GT.ordinal())
                processFindRecord(Constants.Operator.GREATER);
            else if (choice == Command.EXIT.ordinal())
                break outerLoop;
            else
                System.out.println("Invalid command number entered!");
        } 
    } catch (IllegalArgumentException e) {
        System.out.println("Error: " + e.getMessage());
    } catch (IOException e) {
        System.out.println(e.getMessage());
        return;
    }
}

...

private static void displayChoiceList() {
    for (Command c : Command.values())
        System.out.println(c.ordinal() + ") " + c.message());
}

实际上,我有什么要记住的是在 switch 中使用枚举及其序数值,但 Java 不允许在 switch 情况下使用非常量值。解决这个问题的正确方法是什么?最优雅/可扩展/灵活?任何建设性意见都将受到高度赞赏!

For a homework I code in Java(with which I'm a newbie), I bump into the problem of creating a console command list. The user will be confronted with a set of commands, among which s/he will choose his/her choice with a number. Something like this:

Enter your choice:
0) Create a Table
1) List All Tables
2) Delete a Table
3) Insert a Record
4) List All Records
5) Delete a Record
6) Find a Record(by =)
7) Find a Record(by >)
8) Find a Record(by <)
9) Exit

The first way I have done it is as follows(unnecessary code parts are truncated):

...

outerLoop: while (true) {
    Scanner s = new Scanner(System.in);
    try {
        while (true) {
            System.out.println("Enter your choice:");
            displayChoiceList();
            int choice = s.nextInt();
            switch (choice) {
            case 1:
                processTableCreation();
                break;
            case 2:
                catalog.listAllTables();
                break;
            case 3:
                System.out.println("Enter the name of table:");
                String tableName = s.nextLine();
                catalog.deleteTable(tableName);
                break;
            case 4:
                processRecordInsertion();
                break;
            case 5:
                processListAllRecords();
                break;
            case 6:
                processDeleteRecord();
                break;
            case 7:
                processFindRecord(Constants.Operator.EQUAL);
                break;
            case 8:
                processFindRecord(Constants.Operator.SMALLER);
                break;
            case 9:
                processFindRecord(Constants.Operator.GREATER);
                break;
            case 10:
                break outerLoop;
            }
        }
    } catch (IllegalArgumentException e) {
        System.out.println("Error: " + e.getMessage());
    } catch (IOException e) {
        System.out.println(e.getMessage());
        return;
    }
}

...

private static void displayChoiceList() {
    String[] choices = new String[] { "Create Table", "List All Tables",
            "Delete a Table", "Insert a Record to a Table",
            "List all records", "Delete a record",
            "Find by Primary Key(=)", "Find by Primary Key(<)",
            "Find by Primary Key(>)", "Exit" };
    int id = 0;
    for (String choice : choices) {
        System.out.println((id + 1) + ") " + choice);
        ++id;
    }
}

Then, thinking that this is ugly, and for the sake of experimenting with Enums, I have tried the following:

private enum Command {
    CREATE_TABLE("Create a Table"),
    LIST_ALL_TABLES("List All Tables"),
    DELETE_TABLE("Delete a Table"),
    INSERT_RECORD("Insert a Record"),
    LIST_ALL_RECORDS("List All Records"),
    DELETE_RECORD("Delete a Record"),
    FIND_RECORD_EQ("Find a Record(by =)"),
    FIND_RECORD_GT("Find a Record(by >)"),
    FIND_RECORD_LT("Find a Record(by <)"),
    EXIT("Exit");

    private final String message;

    Command(String message) {
        this.message = message;
    }

    public String message() { return this.message; }
}

...

outerLoop: while (true) {
    Scanner s = new Scanner(System.in);
    try {
        while (true) {
            System.out.println("Enter your choice:");
            displayChoiceList();
            int choice = s.nextInt();

            if (choice == Command.CREATE_TABLE.ordinal())
                processTableCreation();
            else if (choice == Command.LIST_ALL_TABLES.ordinal())
                catalog.listAllTables();
            else if (choice == Command.DELETE_TABLE.ordinal()) {
                System.out.println("Enter the name of table:");
                String tableName = s.nextLine();
                catalog.deleteTable(tableName);                     
            }
            else if (choice == Command.INSERT_RECORD.ordinal())
                processRecordInsertion();
            else if (choice == Command.LIST_ALL_RECORDS.ordinal())
                processListAllRecords();
            else if (choice == Command.DELETE_RECORD.ordinal())
                processDeleteRecord();
            else if (choice == Command.FIND_RECORD_EQ.ordinal())
                processFindRecord(Constants.Operator.EQUAL);
            else if (choice == Command.FIND_RECORD_LT.ordinal())
                processFindRecord(Constants.Operator.SMALLER);
            else if (choice == Command.FIND_RECORD_GT.ordinal())
                processFindRecord(Constants.Operator.GREATER);
            else if (choice == Command.EXIT.ordinal())
                break outerLoop;
            else
                System.out.println("Invalid command number entered!");
        } 
    } catch (IllegalArgumentException e) {
        System.out.println("Error: " + e.getMessage());
    } catch (IOException e) {
        System.out.println(e.getMessage());
        return;
    }
}

...

private static void displayChoiceList() {
    for (Command c : Command.values())
        System.out.println(c.ordinal() + ") " + c.message());
}

Actually, what I have in mind is using Enum's in switch with their ordinal values, but Java does not allow non-constant values in switch cases. What is the right way to solve this problem; the most elegant/scalable/flexible? Any constructive comments are highly appreciated!

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评论(4

╭ゆ眷念 2024-11-13 00:38:08

您可以使用 Command.values(),它包含按顺序排列的枚举:

switch (Command.values[number]) {
case CREATE_A_TABLE:
...
}

一种更优雅且可维护的方法是使用多态性消除 switch 语句:

abstract class Command {
    private String name;

    protected Command(String name) {
        this.name = name;
    }

    @Override public String toString() {
        return name;
    }

    public abstract void execute();
}

以及其他地方:

Command[] commands = {
    new Command("Create a table") {
        @Override public void execute() {
            // code to create a table
        }
    },
    new Command("List all tables") {
        @Override public void execute() {
            // code to list all tables
        }
    }
};

for (int i = 0; i < commands.length; i++) {
    System.out.println(i + ":" + command);
}

int number = getInput();

commands[number].execute();

优点:

  • 代码更短、更清晰
  • 编译器检查每个命令是否已实现(使用 switch 语句,您可能会忘记添加 case 语句,这种错误只会在运行时发生。当然,如果您在切换枚举时忘记了 case,一个好的编译器会发出警告,但是警告比编译错误更有可能被错过)。 ==>维护期间更加坚固。

You could use Command.values(), which contains the enums in ordinal order:

switch (Command.values[number]) {
case CREATE_A_TABLE:
...
}

A more elegant and maintainable way is to elimate the switch statement using polymorphism:

abstract class Command {
    private String name;

    protected Command(String name) {
        this.name = name;
    }

    @Override public String toString() {
        return name;
    }

    public abstract void execute();
}

and elsewhere:

Command[] commands = {
    new Command("Create a table") {
        @Override public void execute() {
            // code to create a table
        }
    },
    new Command("List all tables") {
        @Override public void execute() {
            // code to list all tables
        }
    }
};

for (int i = 0; i < commands.length; i++) {
    System.out.println(i + ":" + command);
}

int number = getInput();

commands[number].execute();

Advantages:

  • Shorter, clearer code
  • The compiler checks that each command is implemented (with a switch statement, you can forget to add a case statement, an error which will only occur at runtime. Granted, a good compiler will emit a warning if you forget a case when switching over enums, but a warning is more likely to be missed than a compilation error). ==> More robust during maintenance.
永言不败 2024-11-13 00:38:08

使用 Jakarta Commons CLI 会作弊吗? ;-)

Would using Jakarta Commons CLI be cheating? ;-)

蓝咒 2024-11-13 00:38:08

嗯,这是一种奇怪的方法,但如果您只想查看枚举的使用,那么不建议使用“ordinal()”。

最好创建一个有 2 个成员的枚举。不理想,但它可能会有所帮助..

private enum Command {
        CREATE_TABLE(0,"Create a Table"),
        LIST_ALL_TABLES(1,"List All Tables"),
        DELETE_TABLE(2,"Delete a Table"),
        INSERT_RECORD(3,"Insert a Record"),
        LIST_ALL_RECORDS(4,"List All Records"),
        DELETE_RECORD(5,"Delete a Record"),
        FIND_RECORD_EQ(6,"Find a Record(by =)"),
        FIND_RECORD_GT(7,"Find a Record(by >)"),
        FIND_RECORD_LT(8,"Find a Record(by <)"),
        EXIT(9,"Exit");

        private final String message;
        private final int code;

        public static Command get(int code) {
            for(Command c : Command.values()) {
                if(code==c.code) {
                    return c;
                }
            }
            return null;
        }

        Command(int code, String message) {
            this.code= code;
            this.message = message;
        }
        public int getCode() { return this.code; }
        public String message() { return this.message; }
    }

现在您可以使用静态 Command.get(int) 获取枚举

    private static void runCommand(int choice) {
        Command command = Command.get(choice);
        System.out.println("You Chose '"+command.message()+"'\n\n");
        switch(command) {
                ....
        }
    }

Well, it's a curious approach, but if you just want to look at the use of Enums, then "ordinal()" is not recommended.

Better to make an Enum with 2 members. Not ideal, but it might help ..

private enum Command {
        CREATE_TABLE(0,"Create a Table"),
        LIST_ALL_TABLES(1,"List All Tables"),
        DELETE_TABLE(2,"Delete a Table"),
        INSERT_RECORD(3,"Insert a Record"),
        LIST_ALL_RECORDS(4,"List All Records"),
        DELETE_RECORD(5,"Delete a Record"),
        FIND_RECORD_EQ(6,"Find a Record(by =)"),
        FIND_RECORD_GT(7,"Find a Record(by >)"),
        FIND_RECORD_LT(8,"Find a Record(by <)"),
        EXIT(9,"Exit");

        private final String message;
        private final int code;

        public static Command get(int code) {
            for(Command c : Command.values()) {
                if(code==c.code) {
                    return c;
                }
            }
            return null;
        }

        Command(int code, String message) {
            this.code= code;
            this.message = message;
        }
        public int getCode() { return this.code; }
        public String message() { return this.message; }
    }

Now you can get an enum using the static Command.get(int)

    private static void runCommand(int choice) {
        Command command = Command.get(choice);
        System.out.println("You Chose '"+command.message()+"'\n\n");
        switch(command) {
                ....
        }
    }
流云如水 2024-11-13 00:38:08

使用序数作为标识符被认为是相当糟糕的形式,但也许您可以这样使用它?

private enum Command {
    CREATE_TABLE("Create a Table"),
    ...
    EXIT("Exit");

    private static final Map<Integer, Command> fromOrdinal;

    static {
        fromOrdinal = new HashMap<Integer, Command>();
        for (Command c : values()) {
            fromOrdinal.put(c.ordinal(), c);
        }
    }

    public static Command fromId(int commandId) {
        return fromOrdinal.get(c);
    }

    private final String message;

    Command(String message) {
        this.message = message;
    }

    public String message() { return this.message; }
}

在你的命令处理类中:

    ...
    Map<Command, Runnable> actions = new HashMap<Command, Runnable>(); // Fill this map with commands and implementations of runnable that does what the command should.

    ...
    void run(int command) {
        Runnable action = actions.get(Command.fromId(command));
        if (action == null)
            throw new IllegalArgumentException("No such command");
        action.run();
    }

但是如果你不想走枚举路线,那么没有什么能真正阻止你创建非枚举命令对象。这样做的好处是它们可以实现或可以配置为调用实际命令的实现:

interface Command {
    char getInputChar();
    String getMessage();
    void run();
}

Next step is to create a Map<Character, Command> constructed from map.put(c.getInputChar(), c) for all commands you want to use, much like the enum example. To execute you can just execute the run() method of the command.

Using ordinals as identifiers is considered rather poor form, but perhaps you could use it like this?

private enum Command {
    CREATE_TABLE("Create a Table"),
    ...
    EXIT("Exit");

    private static final Map<Integer, Command> fromOrdinal;

    static {
        fromOrdinal = new HashMap<Integer, Command>();
        for (Command c : values()) {
            fromOrdinal.put(c.ordinal(), c);
        }
    }

    public static Command fromId(int commandId) {
        return fromOrdinal.get(c);
    }

    private final String message;

    Command(String message) {
        this.message = message;
    }

    public String message() { return this.message; }
}

and in your command handling class:

    ...
    Map<Command, Runnable> actions = new HashMap<Command, Runnable>(); // Fill this map with commands and implementations of runnable that does what the command should.

    ...
    void run(int command) {
        Runnable action = actions.get(Command.fromId(command));
        if (action == null)
            throw new IllegalArgumentException("No such command");
        action.run();
    }

But if you don't want to go the enum route there's nothing really stopping you from creating non-enum command objects. The upside of that is that they can implement, or can be configured to call the implementation of, the actual command:

interface Command {
    char getInputChar();
    String getMessage();
    void run();
}

Next step is to create a Map<Character, Command> constructed from map.put(c.getInputChar(), c) for all commands you want to use, much like the enum example. To execute you can just execute the run() method of the command.
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