opengl纹理
我正在尝试在 opengl 中创建一个法线贴图,我可以将其加载到着色器中并动态更改,尽管目前我陷入了如何创建纹理的困境。
我目前有这个:
glActiveTexture(GL_TEXTURE7);
glGenTextures(1, &normals);
glBindTexture(GL_TEXTURE_2D, normals);
texels = new Vector3f*[256];
for(int i = 0; i < 256; ++i){
texels[i] = new Vector3f[256];
}
this->setup_normals();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_FLOAT, texels);
...
void setup_normals(){
for(int i = 0; i < 256; ++i){
for(int j = 0; j < 256; ++j){
texels[i][j][0] = 0.0f;
texels[i][j][1] = 1.0f;
texels[i][j][2] = 0.0f;
}
}
}
其中 Vector3f 是: typedef float Vector3f[3];
纹素是:Vector3f** 纹素;
当我使用正交矩阵(适用于加载的纹理)将此纹理绘制到屏幕四边形时,我得到 。
我不确定为什么它看起来不是完全绿色,以及是什么导致其中出现黑色条纹。任何帮助表示赞赏。
I am trying to create a normal map in opengl that I can load into the shader and change dynamically, though currently i am stuck at how to create the texture.
I currently have this:
glActiveTexture(GL_TEXTURE7);
glGenTextures(1, &normals);
glBindTexture(GL_TEXTURE_2D, normals);
texels = new Vector3f*[256];
for(int i = 0; i < 256; ++i){
texels[i] = new Vector3f[256];
}
this->setup_normals();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256, 256, 0, GL_RGB, GL_FLOAT, texels);
...
void setup_normals(){
for(int i = 0; i < 256; ++i){
for(int j = 0; j < 256; ++j){
texels[i][j][0] = 0.0f;
texels[i][j][1] = 1.0f;
texels[i][j][2] = 0.0f;
}
}
}
where Vector3f is: typedef float Vector3f[3];
and texels is: Vector3f** texels;
When I draw this texture to a screenquad using an orthogonal matrix( which works for textures loaded in) I get .
I am unsure why it does not appear fully green and also what is causing the black streaks to appear within it. Any help appreciated.
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您的数组需要是连续的,因为
glTexImage2D()
不采用任何类型的步幅或行映射参数:Your array needs to be contiguous since
glTexImage2D()
doesn't take any sort of stride or row mapping parameters: