UDP 在第一次后停止发送
我正在使用 UDP 套接字将数据从 C++ 客户端传输到 ac# 服务器。 但是,在第一次从客户端传输后,UDP 客户端套接字将停止操作!
只是只有客户端套接字停止,服务器正常发送数据。
我不认为有什么问题。
客户端 C++:
unsigned char IPv4[4];
if (getMyIp(IPv4))
{
char strIP[256];
sprintf(strIP,"%i.%i.%i.%i", (int) IPv4[0], (int) IPv4[1], (int) IPv4[2], (int) IPv4[3] );
strcpy( Configurator::LOCAL_IP, strIP );
//std::cout<<"IP: "<<strIP<<"\n";
// Open windows connection
conectado = false;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
messagelog("Winsock error - Winsock initialization failed");
WSACleanup();
return 0;
}
//Open a datagram socket
Socket = socket(AF_INET, SOCK_DGRAM, 0);
if (Socket == INVALID_SOCKET)
{
messagelog("Could not create socket.\n");
WSACleanup();
return 0;
}
//options
#ifndef IP_MULTICAST_TTL
#define IP_MULTICAST_TTL 3
#endif
#ifndef IP_MULTICAST_LOOP
#define IP_MULTICAST_LOOP 4
#endif
unsigned char one = 1;
unsigned char ttl = 3;
setsockopt(Socket, IPPROTO_IP, IP_MULTICAST_TTL, (const char*) &ttl,
sizeof(unsigned char));
setsockopt(Socket, IPPROTO_IP, IP_MULTICAST_LOOP,
(const char*) &one, sizeof(unsigned char));
// Clear out server struct
memset((void *)&SockAddr, '\0', sizeof(struct sockaddr_in));
// Set family and port
SockAddr.sin_family = AF_INET;
SockAddr.sin_port = htons( Configurator::PORT ); //porta
SockAddr.sin_addr.s_addr = inet_addr( Configurator::IP /*strIP*/ ); // ip local
// Clear out client struct
memset((void *)&SockAddrClient, '\0', sizeof(struct sockaddr_in));
// Set family and port
SockAddrClient.sin_family = AF_INET;
SockAddrClient.sin_port = htons(0);
SockAddrClient.sin_addr.s_addr = inet_addr( strIP ); // ip local // htonl(INADDR_ANY);
if (bind(Socket, (struct sockaddr *)&SockAddrClient, sizeof(struct sockaddr_in)) == -1)
{
messagelog("Cannot bind address to socket.");
WSACleanup();
return 0;
}
server_length = sizeof(struct sockaddr_in);
发送代码
int ok = sendto(Socket, mensagem, (int)strlen(mensagem) + 1, 0, (struct sockaddr *)&SockAddr, server_length);
std::cout<<ok<<"\n";
成功后,第一次发送后会离开 -1!
服务器C#:
System.Net.IPEndPoint ip = new System.Net.IPEndPoint( System.Net.IPAddress.Any, PORT);
conn = new System.Net.Sockets.Socket(
System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
conn.MulticastLoopback = true;
conn.Bind(ip);
sender = new System.Net.IPEndPoint(System.Net.IPAddress.Any,0);
remote = (System.Net.EndPoint)(sender);
System.Console.WriteLine("udp " + PORT);
接收:
int res = conn.ReceiveFrom(b, ref Connector.instance.remote);
I'm using a UDP socket to transmit data from a C++ client to a c# server .
But, after first transfer from client the UDP client socket was to stop operate!
Just only client socket stops, server send data normaly.
I don't see a problem.
client c++ :
unsigned char IPv4[4];
if (getMyIp(IPv4))
{
char strIP[256];
sprintf(strIP,"%i.%i.%i.%i", (int) IPv4[0], (int) IPv4[1], (int) IPv4[2], (int) IPv4[3] );
strcpy( Configurator::LOCAL_IP, strIP );
//std::cout<<"IP: "<<strIP<<"\n";
// Open windows connection
conectado = false;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
messagelog("Winsock error - Winsock initialization failed");
WSACleanup();
return 0;
}
//Open a datagram socket
Socket = socket(AF_INET, SOCK_DGRAM, 0);
if (Socket == INVALID_SOCKET)
{
messagelog("Could not create socket.\n");
WSACleanup();
return 0;
}
//options
#ifndef IP_MULTICAST_TTL
#define IP_MULTICAST_TTL 3
#endif
#ifndef IP_MULTICAST_LOOP
#define IP_MULTICAST_LOOP 4
#endif
unsigned char one = 1;
unsigned char ttl = 3;
setsockopt(Socket, IPPROTO_IP, IP_MULTICAST_TTL, (const char*) &ttl,
sizeof(unsigned char));
setsockopt(Socket, IPPROTO_IP, IP_MULTICAST_LOOP,
(const char*) &one, sizeof(unsigned char));
// Clear out server struct
memset((void *)&SockAddr, '\0', sizeof(struct sockaddr_in));
// Set family and port
SockAddr.sin_family = AF_INET;
SockAddr.sin_port = htons( Configurator::PORT ); //porta
SockAddr.sin_addr.s_addr = inet_addr( Configurator::IP /*strIP*/ ); // ip local
// Clear out client struct
memset((void *)&SockAddrClient, '\0', sizeof(struct sockaddr_in));
// Set family and port
SockAddrClient.sin_family = AF_INET;
SockAddrClient.sin_port = htons(0);
SockAddrClient.sin_addr.s_addr = inet_addr( strIP ); // ip local // htonl(INADDR_ANY);
if (bind(Socket, (struct sockaddr *)&SockAddrClient, sizeof(struct sockaddr_in)) == -1)
{
messagelog("Cannot bind address to socket.");
WSACleanup();
return 0;
}
server_length = sizeof(struct sockaddr_in);
send code
int ok = sendto(Socket, mensagem, (int)strlen(mensagem) + 1, 0, (struct sockaddr *)&SockAddr, server_length);
std::cout<<ok<<"\n";
ok is aways -1 after first send!
server C#:
System.Net.IPEndPoint ip = new System.Net.IPEndPoint( System.Net.IPAddress.Any, PORT);
conn = new System.Net.Sockets.Socket(
System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
conn.MulticastLoopback = true;
conn.Bind(ip);
sender = new System.Net.IPEndPoint(System.Net.IPAddress.Any,0);
remote = (System.Net.EndPoint)(sender);
System.Console.WriteLine("udp " + PORT);
to receive:
int res = conn.ReceiveFrom(b, ref Connector.instance.remote);
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感谢所有评论!
没有你我就无法解决。
错误就在这里
数据接收的主循环。
将错误消息添加到流程后。我将错误限制为缓冲区 (recBuf) 的长度。
从 512 字节到 65546 字节后,崩溃结束。
Thanks for all comments!
Without you I would not have solved.
the error is here
The main loop of data receivement.
After add a error message to the process. I restrict the error to length of the buffer (recBuf) .
After pass from 512bytes to 65546bytes the crash is ending.