这适用于 MVVM 模式吗?
我有一个模拟时钟和一个数字时钟显示器。但是,我想使用 MVVM 模式。我不知道从哪里开始。如何做到这一点?将我所拥有的转化为模式应该不会那么困难,不是吗?我需要一个模型类和一个视图类吗?
我想让这尽可能简单。我确信一旦我得到了模式,我就不需要两个计时器了?
这是我到目前为止所拥有的。我目前有 2 个计时器,一个用于数字,一个用于模拟。我知道这很糟糕,并且按照我的模式,我不需要它。
public partial class MainWindow : Window
{
System.Timers.Timer timer = new System.Timers.Timer(1000); //analog clock
DispatcherTimer timerdigital; // digital clock
public MainWindow() {
this.InitializeComponent();
//analog clock
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.Enabled = true;
//digital clock
timerdigital = new DispatcherTimer();
timerdigital.Interval = TimeSpan.FromSeconds(1.0);
timerdigital.Start();
timerdigital.Tick += new EventHandler(delegate(object s, EventArgs a)
{
tbDigital.Text = DateTime.Now.ToString("hh:mm:ss tt");
});
}
//analog clock
void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() =>
{
secondHand.Angle = DateTime.Now.Second * 6;
minuteHand.Angle = DateTime.Now.Minute * 6;
hourHand.Angle = (DateTime.Now.Hour * 30) + (DateTime.Now.Minute * 0.5);
}));
}
对于 xaml 代码,我像这样画了手,
<Rectangle Fill="#FFF21313" Margin="85,28,86,0" Name="rectangleSecond" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1" Height="64" VerticalAlignment="Top" Width="5">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="secondHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
<Rectangle Fill="#FF181818" Margin="85,27,85,88" Name="rectangleMinute" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="minuteHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
<Rectangle Fill="#FF070707" HorizontalAlignment="Left" Margin="86,46,0,89" Name="rectangleHour" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1" Width="5">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="hourHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
如果必须的话,我愿意做不同的事情。
I have a analog clock and a digital clock display. However, I would like to use the MVVM pattern. I don't know where to begin. How to accomplish this? Converting what I have into a pattern shouldn't be so difficult, should it? Would I need a model class and a view class?
I want to keep this as simple as possible. I am sure that once I get the pattern in I won't need two timers?
This is what I have so far. I currently have 2 timers one for digital and one for analog. This I know is bad and with the pattern I won't need it.
public partial class MainWindow : Window
{
System.Timers.Timer timer = new System.Timers.Timer(1000); //analog clock
DispatcherTimer timerdigital; // digital clock
public MainWindow() {
this.InitializeComponent();
//analog clock
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
timer.Enabled = true;
//digital clock
timerdigital = new DispatcherTimer();
timerdigital.Interval = TimeSpan.FromSeconds(1.0);
timerdigital.Start();
timerdigital.Tick += new EventHandler(delegate(object s, EventArgs a)
{
tbDigital.Text = DateTime.Now.ToString("hh:mm:ss tt");
});
}
//analog clock
void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() =>
{
secondHand.Angle = DateTime.Now.Second * 6;
minuteHand.Angle = DateTime.Now.Minute * 6;
hourHand.Angle = (DateTime.Now.Hour * 30) + (DateTime.Now.Minute * 0.5);
}));
}
For the xaml code, I drew the hands like this
<Rectangle Fill="#FFF21313" Margin="85,28,86,0" Name="rectangleSecond" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1" Height="64" VerticalAlignment="Top" Width="5">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="secondHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
<Rectangle Fill="#FF181818" Margin="85,27,85,88" Name="rectangleMinute" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="minuteHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
<Rectangle Fill="#FF070707" HorizontalAlignment="Left" Margin="86,46,0,89" Name="rectangleHour" Opacity="0.8" RadiusX="1" RadiusY="1" RenderTransformOrigin="0.5,1" Stroke="#FFDCDCDC" StrokeDashCap="Round" StrokeEndLineCap="Round" StrokeLineJoin="Round" StrokeStartLineCap="Round" StrokeThickness="1" Width="5">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1" />
<SkewTransform AngleX="0" AngleY="0" />
<RotateTransform x:Name="hourHand" Angle="0" />
<TranslateTransform X="0" Y="0" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
I am willing to do this different if I have to.
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我不确定为什么你要使用两个不同的计时器,可以用同一个计时器来完成。
您所要做的就是将代码放入 ViewModel 中,并将视图绑定到 ViewModel 的属性。
ViewModel
XAML
(我删除了
TransformGroups
因为只使用了RotateTransforms
)在代码隐藏中,只需分配
DataContext
的ClockViewModel
实例。I'm not sure why you're using two different timers, it could be done with the same one.
All you have to do is put your code in a ViewModel, and bind your view to the properties of the ViewModel.
ViewModel
XAML
(I removed the
TransformGroups
since only theRotateTransforms
were used)In the code-behind, just assign an instance of
ClockViewModel
to theDataContext
.