减少 2 型蹦床的使用量
我们正在使用 Unity3D 开发一个 iOS 应用程序,并且一直遇到“Ran out of Tampolines type 2 error”。由于Unity不允许调整trampoline限制,所以我们必须减少trampoline的使用量。到目前为止,我们已经做了一些事情,例如删除一些 LINQ 调用,并且似乎已经稍微改善了情况。但实际上,我们仍然不确定我们正在做的事情是否有帮助。
所以我想知道是否有人可以告诉我们 2 型蹦床到底是什么,以及如何减少我们的应用程序起诉的 2 型蹦床数量?谢谢!
谢谢!
这是我几周前最初的问题: 用于修复“耗尽蹦床类型”的 MonoDevelop 设置2" 错误
we are developing a iOS app using Unity3D and we have run into the "Ran out of trampolines type 2 error" all the time. Since Unity doesn't allow use to adjust the trampoline limit, so we have to reduce the amount of trampoline used. So far, we have donea few things like removing some LINQ calls and seems to have improved the situation a bit. But in reality we are still not really sure if the things we are doing is helping or not.
So i'm wondering if someone can tell us what exactly is trampolines type 2 and how can we reduce the amount of trampolines type 2 sued by our app? thanks!
Thanks!
This is my original question back few weeks ago:
MonoDevelop settings to fix "ran out of trampolines type 2" error
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