iOS TabView 与 Unity3D 集成
这里有人能够将基于 TabView 的应用程序与 Unity3d 集成吗?我一直在寻找解决方案,但我开始相信这可能无法实现。这个概念基本上是在应用程序启动时暂停 Unity3d OpenGLES 视图,并让其中一个选项卡包含一个取消暂停 OpenGLES 视图的按钮,并隐藏 TabView 控制器。我想这样做是不是疯了?任何帮助或建议将不胜感激
Has anyone here been able to integrate a TabView based application with Unity3d? I have been working on a solution, but I'm beginning to believe that it may not be possible to do. The concept basically is to have the Unity3d OpenGLES view paused upon the start of the app, and have one of the tabs contain a button that un-pauses the OpenGLES view, and hides the TabView controller. Am I crazy for wanting to do this? Any help or suggestions would be greatly appreciated
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
Prime31 有一个名为 NativeToolkit 的插件,它是免费的......我还没有尝试过,但描述说它完全符合你的要求,我尝试了他们提供的游戏中心插件,令人惊讶的是它的集成是多么容易,它真的“开箱即用”
哦,是的,NativeToolkit 插件也是免费的:) 尝试一下
there is a plugin called NativeToolkit by Prime31, its free... I havent tried it, but the description says that it does exactly what you want, I tried the gamecenter plugin they offer and its amazing how easy it is to integrate, it seriously works "out of the box"
oh yeah and the NativeToolkit plugin is free too :) give it a try