了解 Android 中的动画和图形的参考
到目前为止我还没有做过动画和图形编程,但对该领域很感兴趣。
我正在查看一些动画(画布)和 open gl es 图形的代码,
所以一切最终都会有很好的教程,基本上可以告诉
如何使用 Android 或 open GL ES API 来绘制多边形和基本单位。
但通常会陷入第二或第三教程,因为正在使用很多东西 我无法理解为什么要设置帧缓冲区、清除缓冲区。 有些位已设置,有些位未设置!
所以这里的问题显然是我不知道图形和动画的基础知识! 这是理解这些东西的好资源。不是使用部分,但可以说它的内部结构!什么是帧缓冲区,图形和动画中的基本组件和基础知识是什么。什么是FPS?什么是渲染? ...
我正在考虑参加一些计算机图形学讲座。为了理解所有这些基础知识,最终可以更好地理解图形和 open gl es 编程,人们还应该了解什么?
我有兴趣了解该领域的书籍、博客、在线教程。
I have not done Animation and Graphics programming till now, but interested in that field.
I am looking at few codes for animations(Canvas) and open gl es graphics,
So everything ends up with good tutorials which basically tells
how to use Android or open GL ES API's to draw polygons and basic units.
But usually get stuck in 2nd or 3rd tutorial because many things which are being used
I am not able to understand like , why set frame buffer , clear the buffer.
Some bits are set and some are unset!
So the problem clearly here is I don't know the basics of it when comes to Graphics and Animations!
Which is the good resource to understand these stuffs. Not the usage part but one can say internals of it ! What is frame buffer , what are essential components and basics in graphics and Animations. What is FPS? What is rendering? ...
I am thinking of going through some Computer Graphics lecture. Anything else one should look to understand all these basics which will ultimately lead to better understanding of graphics and open gl es programming ?
I am interested to know about Books, Blogs, online tutorials in this field.
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也许这可以帮助你
http://www.droidnova.com /2d-tutorial-series-part-i,770.html
may be this could help you
http://www.droidnova.com/2d-tutorial-series-part-i,770.html