小应用程序收到“didReceiveMemoryWarning”开始后立即

发布于 2024-11-03 11:41:21 字数 523 浏览 1 评论 0原文

通常,当在我的应用程序之前打开很多应用程序时,我会收到“didReceiveMemoryWarning”,然后,一段时间后,iOS 通常会关闭我的应用程序。 这实际上已经成为一个值得注意的问题。

在过去的几天里,我读了这么多,所以考虑了“didReceiveMemoryWarning”。包括这里的帖子。不幸的是没有找到解决方案。

我知道我必须释放对这个警告的所有记忆,等等…… 问题是应用程序启动后没有任何内容可以释放。我在内存中有一个带有 AdMob 4.0.2 横幅的 UIViewControlled 和一个提供应用程序数据的自己的容器 - 这是 NSMutableArray 中的一些记录。 启动后,我的应用程序占用了 1.3 Mb – 根据 Instruments 的说法,在这个初始状态下,我的应用程序无法工作,而且我肯定知道没有内存泄漏。

怎么了? 我发现一些重型游戏可以毫无问题地启动,但同时我的应用程序在这种情况下得到“didReceiveMemoryWarning”并关闭。 在这种情况下有没有办法正常工作。 有什么技巧吗?

预先感谢您的建议。

Often, when a lot of applications were opened before my application I get "didReceiveMemoryWarning" and then, after a while iOS usually closes my application.
This is actually become a noticeable problem.

I have read so much so much consider to "didReceiveMemoryWarning" for the last few days. Including posts here. Unfortunately no solution found.

I know that I have to release any memory on this warning and bla-bla-bla…
The problem is that right after application start there is nothing to release. I have one UIViewControlled in memory with AdMob 4.0.2 banner and one own container that serves application data - which is a few records in NSMuttableArray.
Right after start my application takes 1.3 Mb – according to Instruments and at this initial state my application was not working and I definately know no memory leaks.

What is wrong?
I see that some of the heavy games can be started with no problems, but in the same time my application in this case gets "didReceiveMemoryWarning" and is closed.
Is there a way work in normal way in this situation.
Is there some tricks?

Thanks in advance for your suggestions.

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热鲨 2024-11-10 11:41:21

你在哪里分配 NSMUtableArray ?我认为它经常被分配! (只是一个可能性...)你释放 NSMutableArray 了吗?

Where are you allocating the NSMUtableArray? I think it's being allocated often! (Just a probability...) Do you releasing the NSMutableArray?

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