Lua套接字异步调用

发布于 2024-11-03 05:17:42 字数 294 浏览 1 评论 0原文

我正在编写一个使用 Lua 套接字与 http 服务器通信的程序。 我使用的API是“socket.http.request”,我发现它是同步的。我的理解是,它会等到得到一些响应或超时。 我的理解正确吗?如果是这样,我更愿意使用异步 API。

我还发现了另一个API“socket.http.request_cb”,它在处理请求时调用回调函数。然而,它在这里似乎不起作用。 (这个 API 在我使用的版本上不可用。)我在这里使用 Lua 5.1 和 Lua socket 2.0.2。谁能告诉我哪个版本的 Lua 或 Lua socket 有这个 API?

I am writing a program that uses Lua socket to communicate with a http server.
The API that I am using is "socket.http.request", and I have found that it is synchronous. My understanding is that it waits until it gets some response or time outs.
Is my understanding correct? If so, I'd prefer to use an asynchronous API.

I also found another API "socket.http.request_cb", which calls a call back function when the request is processed. However, it doesn't seem to work here. (This API is not available on the version that I'm using.) I'm using Lua 5.1 and Lua socket 2.0.2 here. Could anyone let me know which version of Lua or Lua socket has this API?

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久随 2024-11-10 05:17:43

使用connection:settimeout(),您可以设置连接的超时时间。这在 Lua Socket 并行下载器的示例中使用:

function download (host, file, port)
    port = port or 80
    print (host, file, port)    
    local connectStatus, myConnection = pcall (socket.connect,host,port)
    if (connectStatus) then
        myConnection:settimeout(0.01) -- do not block you can play with this value
        local count = 0 -- counts number of bytes read
        -- May be easier to do this LuaSocket's HTTP functions
        myConnection:send("GET " .. file .. " HTTP/1.0\r\n\r\n")
        local lastStatus = nil
        while true do
            local buffer, status, overflow = receive(myConnection, lastStatus)
            -- If buffer is not null the call was a success (changed in LuaSocket 2.0)
            if (buffer ~= nil) then
                 io.write("+")
                 io.flush()
                 count = count + string.len(buffer)
            else
                print ("\n\"" .. status .. "\" with " .. string.len(overflow) .. " bytes of " .. file)
                io.flush()
                count = count + string.len(overflow)
            end
            if status == "closed" then break end
                lastStatus=status
            end
        myConnection:close()
        print(file, count)
    else
        print("Connection failed with error : " .. myConnection)
        io.flush()
    end
end

threads = {} -- list of all live threads

function get (host, file, port)
    -- create coroutine
    local co = coroutine.create(
        function ()
            download(host, file, port)
        end)
    -- insert it in the 
    table.insert(threads, co)
end

function receive (myConnection, status)
    if status == "timeout" then
        print (myConnection, "Yielding to dispatcher")
        io.flush()
        coroutine.yield(myConnection)
    end
    return myConnection:receive(1024)
end

function dispatcher ()
    while true do
        local n = table.getn(threads)
        if n == 0 then break end -- no more threads to run
        local connections = {}
        for i=1,n do
            print (threads[i], "Resuming")
            io.flush()
            local status, res = coroutine.resume(threads[i])
            if not res then -- thread finished its task?
                table.remove(threads, i)
                break
            else -- timeout
                table.insert(connections, res)
            end
        end
        if table.getn(connections) == n then
            socket.select(connections)
        end
    end
end

host = "www.w3.org"
get(host, "/TR/html401/html40.txt")
get(host,"/TR/2002/REC-xhtml1-20020801/xhtml1.pdf")
get(host,"/TR/REC-html32.html")
get(host,"/TR/2000/REC-DOM-Level-2-Core-20001113/DOM2-Core.txt")
dispatcher()

With connection:settimeout() you can set a time out for a connection. This is used in this example of a parallel downloader for Lua Socket:

function download (host, file, port)
    port = port or 80
    print (host, file, port)    
    local connectStatus, myConnection = pcall (socket.connect,host,port)
    if (connectStatus) then
        myConnection:settimeout(0.01) -- do not block you can play with this value
        local count = 0 -- counts number of bytes read
        -- May be easier to do this LuaSocket's HTTP functions
        myConnection:send("GET " .. file .. " HTTP/1.0\r\n\r\n")
        local lastStatus = nil
        while true do
            local buffer, status, overflow = receive(myConnection, lastStatus)
            -- If buffer is not null the call was a success (changed in LuaSocket 2.0)
            if (buffer ~= nil) then
                 io.write("+")
                 io.flush()
                 count = count + string.len(buffer)
            else
                print ("\n\"" .. status .. "\" with " .. string.len(overflow) .. " bytes of " .. file)
                io.flush()
                count = count + string.len(overflow)
            end
            if status == "closed" then break end
                lastStatus=status
            end
        myConnection:close()
        print(file, count)
    else
        print("Connection failed with error : " .. myConnection)
        io.flush()
    end
end

threads = {} -- list of all live threads

function get (host, file, port)
    -- create coroutine
    local co = coroutine.create(
        function ()
            download(host, file, port)
        end)
    -- insert it in the 
    table.insert(threads, co)
end

function receive (myConnection, status)
    if status == "timeout" then
        print (myConnection, "Yielding to dispatcher")
        io.flush()
        coroutine.yield(myConnection)
    end
    return myConnection:receive(1024)
end

function dispatcher ()
    while true do
        local n = table.getn(threads)
        if n == 0 then break end -- no more threads to run
        local connections = {}
        for i=1,n do
            print (threads[i], "Resuming")
            io.flush()
            local status, res = coroutine.resume(threads[i])
            if not res then -- thread finished its task?
                table.remove(threads, i)
                break
            else -- timeout
                table.insert(connections, res)
            end
        end
        if table.getn(connections) == n then
            socket.select(connections)
        end
    end
end

host = "www.w3.org"
get(host, "/TR/html401/html40.txt")
get(host,"/TR/2002/REC-xhtml1-20020801/xhtml1.pdf")
get(host,"/TR/REC-html32.html")
get(host,"/TR/2000/REC-DOM-Level-2-Core-20001113/DOM2-Core.txt")
dispatcher()
我也只是我 2024-11-10 05:17:43

我正在使用 lua-ev 进行所有 IO 多路复用工作。它是一种类似于 Node.js 背后的事件循环实现。一根线,没有竞赛。

I am doing all IO multiplexing stuff with lua-ev. It an event loop implementation similar to the one behind node.js. One thread, no races.

相对绾红妆 2024-11-10 05:17:43

您可能会在 luaThread 中找到一些灵感。它的演示之一是异步 wget

最近开发的线程库 lua-llthreads 支持 ZMQ“充当并发框架的套接字库”lua-zmq

You may find some inspiration in luaThread. One of its demos is an asynchronous wget.

A recently developed threading library lua-llthreads supports the ZMQ "socket library that acts as a concurrency framework" with lua-zmq

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