音频播放令人头痛
我希望有人能指出我正确的方向。我已经能够让录音和电平表正常工作。我已经开始播放音频,这让我有些头疼。我阅读了有关 MediaPlayer 和 AudioTrack 的各种文章以及这两个类之间的一些差异。我读到的一件事是这两个类都支持 PCM,这是我录制的音频的格式。
在音频录制中,我使用 AudioRecord 类来捕获 16 位 PCM 单声道数据。我正在捕获数据,然后将数据写入保存到 SD 卡的文件中。这是写入文件的代码的核心:
totalAudioLen = in.getChannel().size();
totalDataLen = totalAudioLen + 36;
WriteWaveFileHeader(out, totalAudioLen, totalDataLen,
longSampleRate, channels, byteRate);
while (dis.available() > 0 )
{
dos.writeShort(dis.readShort());
}
这是写入 WAVE 标头的代码:
byte[] header = new byte[44];
header[0] = 'R'; // RIFF/WAVE header
header[1] = 'I';
header[2] = 'F';
header[3] = 'F';
header[4] = (byte) (totalDataLen & 0xff);
header[5] = (byte) ((totalDataLen >> 8) & 0xff);
header[6] = (byte) ((totalDataLen >> 16) & 0xff);
header[7] = (byte) ((totalDataLen >> 24) & 0xff);
header[8] = 'W';
header[9] = 'A';
header[10] = 'V';
header[11] = 'E';
header[12] = 'f'; // 'fmt ' chunk
header[13] = 'm';
header[14] = 't';
header[15] = ' ';
header[16] = 16; // 4 bytes: size of 'fmt ' chunk
header[17] = 0;
header[18] = 0;
header[19] = 0;
header[20] = 1; // format = 1
header[21] = 0;
header[22] = (byte) channels;
header[23] = 0;
header[24] = (byte) (longSampleRate & 0xff);
header[25] = (byte) ((longSampleRate >> 8) & 0xff);
header[26] = (byte) ((longSampleRate >> 16) & 0xff);
header[27] = (byte) ((longSampleRate >> 24) & 0xff);
header[28] = (byte) (byteRate & 0xff);
header[29] = (byte) ((byteRate >> 8) & 0xff);
header[30] = (byte) ((byteRate >> 16) & 0xff);
header[31] = (byte) ((byteRate >> 24) & 0xff);
header[32] = (byte) (2 * 16 / 8); // block align
header[33] = 0;
header[34] = RECORDER_BPP; // bits per sample
header[35] = 0;
header[36] = 'd';
header[37] = 'a';
header[38] = 't';
header[39] = 'a';
header[40] = (byte) (totalAudioLen & 0xff);
header[41] = (byte) ((totalAudioLen >> 8) & 0xff);
header[42] = (byte) ((totalAudioLen >> 16) & 0xff);
header[43] = (byte) ((totalAudioLen >> 24) & 0xff);
out.write(header, 0, 44);
问题出在音频文件的播放上。 MediaPlayer 的播放速度确实很快,但结果是噪音很大。我正在获取使用上面的代码创建的文件,并尝试通过 MediaPlayer 推送它进行播放。据我所知,MediaPlayer 支持 16 位 PCM 音频,我相信我已经在上面创建了它。
mPlayer = new MediaPlayer();
mPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
File file = new File(mFileName);
FileInputStream fis = new FileInputStream(file);
mPlayer.setDataSource(mFileName);
mPlayer.prepare();
mPlayer.start();
当我使用AudioTrack时,音频播放正常,这意味着音频与录制时的一样。使用此类的一个大问题是我在尝试开始播放时遇到的延迟。我使用的是 Stream 模式,音频需要 5-15 秒才能开始播放,这是完全不可接受的。
以下是我用于调用 AudioTrack 类的代码:
int intSize = android.media.AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
audioPlayer = new AudioTrack(AudioManager.STREAM_MUSIC,RECORDER_SAMPLERATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
intSize,
AudioTrack.MODE_STREAM);
short[] byteData = null;
File file = null;
file = new File(mFileName);
InputStream is = null;
BufferedInputStream bis = null;
DataInputStream dis = null;
try
{
is = new FileInputStream( file );
bis = new BufferedInputStream(is);
dis = new DataInputStream(bis);
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
try
{
int bytesread = 0, ret = 0;
int size = (int) file.length();
audioPlayer.play();
byteData = new short[size/2];
while (dis.available() > 0 )
{
byteData[ret] = dis.readShort();
ret++;
}
if (byteData != null )
{
// Write the byte array to the track
audioPlayer.write(byteData,0, ret);
bytesread += ret;
}
dis.close();
is.close();
audioPlayer.stop();
audioPlayer.release();
}
catch(IOException e)
{
e.printStackTrace();
}
catch(Exception e)
{
e.printStackTrace();
}
关于使用 MediaPlayer 时可能导致静态的原因有什么想法吗?或者关于如何提高使用 AudioTrack 时的性能的任何想法?
I am hoping someone can point me in the right direction. I have been able to get the audio recording to work good, as well as level meters. I have moved onto playback of audio, which is causing me some headaches. I have read various articles relating to MediaPlayer and AudioTrack and some of the differences between the two classes. One thing that I did read was that both classes support PCM, which is the format of my recorded audio.
In the recording of audio, I am using the AudioRecord class to capture 16-bit PCM mono data. I am capturing the data and then writing the data to a file that is saved to the SD card. Here is the core of the code to write to the file:
totalAudioLen = in.getChannel().size();
totalDataLen = totalAudioLen + 36;
WriteWaveFileHeader(out, totalAudioLen, totalDataLen,
longSampleRate, channels, byteRate);
while (dis.available() > 0 )
{
dos.writeShort(dis.readShort());
}
and here is the code for writing the WAVE header:
byte[] header = new byte[44];
header[0] = 'R'; // RIFF/WAVE header
header[1] = 'I';
header[2] = 'F';
header[3] = 'F';
header[4] = (byte) (totalDataLen & 0xff);
header[5] = (byte) ((totalDataLen >> 8) & 0xff);
header[6] = (byte) ((totalDataLen >> 16) & 0xff);
header[7] = (byte) ((totalDataLen >> 24) & 0xff);
header[8] = 'W';
header[9] = 'A';
header[10] = 'V';
header[11] = 'E';
header[12] = 'f'; // 'fmt ' chunk
header[13] = 'm';
header[14] = 't';
header[15] = ' ';
header[16] = 16; // 4 bytes: size of 'fmt ' chunk
header[17] = 0;
header[18] = 0;
header[19] = 0;
header[20] = 1; // format = 1
header[21] = 0;
header[22] = (byte) channels;
header[23] = 0;
header[24] = (byte) (longSampleRate & 0xff);
header[25] = (byte) ((longSampleRate >> 8) & 0xff);
header[26] = (byte) ((longSampleRate >> 16) & 0xff);
header[27] = (byte) ((longSampleRate >> 24) & 0xff);
header[28] = (byte) (byteRate & 0xff);
header[29] = (byte) ((byteRate >> 8) & 0xff);
header[30] = (byte) ((byteRate >> 16) & 0xff);
header[31] = (byte) ((byteRate >> 24) & 0xff);
header[32] = (byte) (2 * 16 / 8); // block align
header[33] = 0;
header[34] = RECORDER_BPP; // bits per sample
header[35] = 0;
header[36] = 'd';
header[37] = 'a';
header[38] = 't';
header[39] = 'a';
header[40] = (byte) (totalAudioLen & 0xff);
header[41] = (byte) ((totalAudioLen >> 8) & 0xff);
header[42] = (byte) ((totalAudioLen >> 16) & 0xff);
header[43] = (byte) ((totalAudioLen >> 24) & 0xff);
out.write(header, 0, 44);
The problem is with the playback of the audio file. MediaPlayer is really quick when it comes to playback but the result is loud static. I am taking the file that was created with the code above and trying to push it through MediaPlayer for playback. From what I have read, MediaPlayer supports 16-bit PCM audio, which I believe I have created above.
mPlayer = new MediaPlayer();
mPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
File file = new File(mFileName);
FileInputStream fis = new FileInputStream(file);
mPlayer.setDataSource(mFileName);
mPlayer.prepare();
mPlayer.start();
When I use AudioTrack, the audio playback is normal, meaning the audio is as it was recorded. The big problem with using this class is the latency that I am experiencing when trying to start the playback. I am using Stream mode and it is taking 5-15 seconds for the audio to start the playback, which is totally unacceptable.
Here is the code that I have for calling the AudioTrack class:
int intSize = android.media.AudioTrack.getMinBufferSize(RECORDER_SAMPLERATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
audioPlayer = new AudioTrack(AudioManager.STREAM_MUSIC,RECORDER_SAMPLERATE,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
intSize,
AudioTrack.MODE_STREAM);
short[] byteData = null;
File file = null;
file = new File(mFileName);
InputStream is = null;
BufferedInputStream bis = null;
DataInputStream dis = null;
try
{
is = new FileInputStream( file );
bis = new BufferedInputStream(is);
dis = new DataInputStream(bis);
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
try
{
int bytesread = 0, ret = 0;
int size = (int) file.length();
audioPlayer.play();
byteData = new short[size/2];
while (dis.available() > 0 )
{
byteData[ret] = dis.readShort();
ret++;
}
if (byteData != null )
{
// Write the byte array to the track
audioPlayer.write(byteData,0, ret);
bytesread += ret;
}
dis.close();
is.close();
audioPlayer.stop();
audioPlayer.release();
}
catch(IOException e)
{
e.printStackTrace();
}
catch(Exception e)
{
e.printStackTrace();
}
Any ideas on what might be causing the static when using MediaPlayer? Or any ideas on how to improve the performance when using AudioTrack?
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