canvas动画javascript函数和全局变量
请有人帮助我!我是 JavaScript 新手。
我想使用 javascript 制作画布动画。但我有以下错误
SCRIPT5007:无法获取属性“getContext”的值:对象 为空或未定义 Drawing_script.js,第 31 行字符 5
这是代码。
Javascript:
// JScript source code
/*
Because the canvas can hold only one context at time, we'll create two canvas. Each one with its context.
One canvas for the circle, and another one for the square.
*/
var canvasCircle;
var contextCircle;
var x = 400;
var y = 300;
var dx = 2;
var WIDTH = 800;
var HEIGHT = 600;
// the circle wont make any transsformation.
function draw_circle(x, y, r) {
contextCircle.beginPath();
contextCircle.arc(x, y, r, 0, 2 * Math.PI, true);
contextCircle.closePath();
contextCircle.stroke();
}
function clear_canvas() {
contextCircle.clearRect(0, 0, WIDTH, HEIGHT);
}
function init() {
//canvasCircle = document.getElementById("canvas_circle");
canvasCircle = document.getElementById("canvas_circle");
contextCircle = canvasCircle.getContext('2d');
return setInterval(draw, 10);
}
function draw() {
// clear_canvas();
draw_circle(x, y, 50);
// if (x + dx > WIDTH || x + dx < 0)
// dx = -dx;
// x += dx;
}
init();
HTML5:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8" />
<script type="text/javascript" src="Scripts/drawing_script.js" language="javascript"></script>
<title>Blackberry</title>
</head>
<body>
<div class="drawing" style="background:Green">
<canvas id="canvas_circle" width="800" height="600"></canvas>
Please, may someone help me! I am new in javascript.
I want to make canvas animation using javascript. But I have the following error
SCRIPT5007: Unable to get value of the property 'getContext': object
is null or undefined drawing_script.js, line 31 character 5
Here is the code.
Javascript:
// JScript source code
/*
Because the canvas can hold only one context at time, we'll create two canvas. Each one with its context.
One canvas for the circle, and another one for the square.
*/
var canvasCircle;
var contextCircle;
var x = 400;
var y = 300;
var dx = 2;
var WIDTH = 800;
var HEIGHT = 600;
// the circle wont make any transsformation.
function draw_circle(x, y, r) {
contextCircle.beginPath();
contextCircle.arc(x, y, r, 0, 2 * Math.PI, true);
contextCircle.closePath();
contextCircle.stroke();
}
function clear_canvas() {
contextCircle.clearRect(0, 0, WIDTH, HEIGHT);
}
function init() {
//canvasCircle = document.getElementById("canvas_circle");
canvasCircle = document.getElementById("canvas_circle");
contextCircle = canvasCircle.getContext('2d');
return setInterval(draw, 10);
}
function draw() {
// clear_canvas();
draw_circle(x, y, 50);
// if (x + dx > WIDTH || x + dx < 0)
// dx = -dx;
// x += dx;
}
init();
HTML5:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8" />
<script type="text/javascript" src="Scripts/drawing_script.js" language="javascript"></script>
<title>Blackberry</title>
</head>
<body>
<div class="drawing" style="background:Green">
<canvas id="canvas_circle" width="800" height="600"></canvas>
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评论(3)
发生这种情况是因为您在创建画布之前执行了脚本。
首先创建 canvas 元素,然后嵌入 javascript。
IE:canvasCircle 未定义,因为您无法通过 ID 获取尚不存在的元素!
This is happening because your executing the script before you create the canvas.
Create the canvas element FIRST then embed the javascript.
IE: canvasCircle is undefined because you can't get an element by ID that does not exist yet!
我找到了答案:
init()
应该是init()
的调用被替换为window.onload=init
。I found the answer: the
init()
should beAnd the called of
init()
is replace withwindow.onload=init
.既然你说你是 JavaScript 新手,我相信问题可能是你运行代码的浏览器可能不支持画布。
Since you said that you are new to javascript, I believe that the problem could be that the browser on which you are running the code may not be supporting canvas.